NEW
YORK, Feb. 7, 2025 /PRNewswire/ -- Report on how
AI is redefining market landscape - The global gaming market
size is estimated to grow by USD 100.8
billion from 2025-2029, according to Technavio. The market
is estimated to grow at a CAGR of 8.4% during the forecast period.
Growing adoption of ar and vr games is driving market
growth, with a trend towards increasing emergence of
cloud gaming. However, regulation of loot boxes poses a
challenge. Key market players include Activision Blizzard Inc.,
Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp., Chicago
Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc.,
GungHo Online Entertainment Inc., Microsoft Corp, NetEase Inc.,
Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio
Entertainment Corp., Sony Group Corp., Square Enix Holdings Co.
Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab
UK Ltd..
![Technavio has announced its latest market research report titled Global Gaming Market 2025-2029 Technavio has announced its latest market research report titled Global Gaming Market 2025-2029](https://mma.prnewswire.com/media/2615637/Technavio__announced_its_latest_market_research_report_titled_Global_Gaming_Market_2025_2029.jpg)
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Forecast
period
|
2025-2029
|
Base Year
|
2024
|
Historic
Data
|
2019 - 2023
|
Segment
Covered
|
Type (Casual gaming and
Professional gaming), Platform (Online and Offline), Device (Mobile
gaming, Console gaming, and PC gaming), and Geography (APAC, North
America, Europe, Middle East and Africa, and South
America)
|
Region
Covered
|
APAC, North America,
Europe, Middle East and Africa, and South America
|
Key companies
profiled
|
Activision Blizzard
Inc., Apple Inc., Bandai Namco Holdings Inc., Bowlero Corp.,
Chicago Gaming Co., DeNA Co. Ltd., Electronic Arts Inc., Epic Games
Inc., GungHo Online Entertainment Inc., Microsoft Corp, NetEase
Inc., Netmarble Corp., Niantic Inc., Nintendo Co., Ltd., Rovio
Entertainment Corp., Sony Group Corp., Square Enix Holdings Co.
Ltd., The Walt Disney Co., Ubisoft Entertainment SA, and Zeptolab
UK Ltd.
|
Key Market Trends Fueling Growth
The gaming market is experiencing significant growth, driven by
the increasing demand for home entertainment during the pandemic.
Video games provide joy and self-satisfaction for people of all
ages, including kids and older adults. Entertainment trends show
that gaming is a popular form of stress relief and teamwork
activity. The sense of achievement and intense gameplay are major
draws for the youth population. Mobile games, fueled by 4G
connectivity and smartphones, have gained massive traction.
However, addiction issues are a concern. New genres like
hypercasual games and education courses on tablets and mobile
phones are also popular. Game developers are leveraging technology
advancements, such as 5G, cloud gaming services, and improved
graphics, to create game worlds. Virtual reality (VR) and augmented
reality (AR) are new frontiers in gaming, offering tactical
missions, attractive weapons, and multiplayer functionality. The
game creation process is becoming more accessible with cloud
platforms and online gaming platforms. Storytelling, graphics, and
gameplay are key focus areas for game designers. The gaming
industry continues to evolve, offering a wide range of genres from
shooter and action to sports, role-playing, and 3D realistic
graphics.
Cloud gaming allows users to access and play games hosted on
remote servers via Internet-connected devices. This technology
eliminates the need for new hardware or complicated setups, such as
game discs, installations, or patches. Its cost-effective pricing
structure makes it an attractive option for non-core gamers who
primarily use social media and mobile devices. Grid computing
enables content streaming through wired or wireless broadband
connections. Cloud gaming's advantages include fewer hassles and
the ability to play games on various devices, making it a
convenient alternative to traditional console gaming.
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Market Challenges
- The gaming market is a thriving industry that provides
entertainment through video games, catering to various demographics
including kids, older adults, and the youth population. Games offer
stress relief, teamwork, a sense of achievement, self-satisfaction,
and joy. With advancements in home entertainment systems and 4G
connectivity, mobile games on smartphones have gained significant
traction. However, challenges such as addiction issues, intense
gaming, and social anxiety are concerns. Games come in various
genres like shooter, action, sports, role playing, and new genres
with 3D realistic graphics and tactical missions. Game developers
leverage cloud platforms and online gaming platforms to create game
worlds, education courses, and improved graphics. Virtual reality
(VR) and augmented reality (AR) are emerging trends. The game
creation process involves game design, storytelling, and graphics.
Technology advancements, including 5G and cloud gaming services,
are shaping the future of mobile gaming. Hypercasual games on
Android and iOS apps, such as Tencent's offerings, dominate the
market.
- The global gaming market faces a significant challenge with the
regulation of loot boxes. Loot boxes are virtual items purchasable
with real money, granting randomized in-game rewards. While they
can improve gaming experience for some, critics argue they promote
gambling and exploit vulnerable individuals, including
children. Regulators in countries like Belgium, Australia, and the
Netherlands have responded, banning or regulating loot
boxes. These actions may necessitate modifications to game
developers' and publishers' business models.
Insights into how AI is reshaping industries and
driving growth- Download a Sample Report
Segment Overview
This gaming market report extensively covers market segmentation
by
- Type
-
- Casual Gaming
- Professional Gaming
- Platform
-
- Device
-
- Mobile Gaming
- Console Gaming
- PC Gaming
- Geography
-
- APAC
- North America
- Europe
- Middle East And Africa
- South America
1.1 Casual gaming- The casual gaming market refers
to the segment of video games that do not necessitate a substantial
time commitment or financial investment. Casual gamers engage with
games without dedicating extensive hours to play and win. A casual
gaming service provider earns revenue by licensing gaming software
to end-users. The adoption of mobile gaming is driving the growth
of this market. Casual gamers generally do not invest in gaming
peripherals. They prefer mobile devices over PCs and consoles due
to the convenience of accessing games. Many casual gamers opt for
online mobile gaming, enabling them to play their preferred games
from anywhere at any time. The casual gaming sector's popularity is
fueled by its accessibility, as games are easy to learn and play on
various devices, including smartphones, tablets, and PCs.
Additionally, social interaction is a significant factor driving
the casual gaming segment. Many casual games are designed for
multiplayer experiences, either locally or online, adding an extra
layer of enjoyment and engagement. For instance, Player Unknown's
Battlegrounds (PUBG) is a popular online multiplayer battle royale
game. Its social interaction feature, such as voice chat,
facilitates strategy coordination and teamwork among players,
enhancing the overall gaming experience. This social element is
particularly appealing when playing with friends, allowing for both
entertainment and catching up on each other's lives. Thus, the
social interaction model contributes to a better gaming experience,
driving the casual gaming market in the forecast period.
Download complimentary Sample Report to
gain insights into AI's impact on market dynamics, emerging trends,
and future opportunities- including forecast (2025-2029) and
historic data (2019 - 2023)
Research Analysis
The gaming market continues to thrive as a major form of home
entertainment, providing joy and relaxation for people of all ages.
Video games offer a sense of achievement, self-satisfaction, and
traction that can help alleviate stress. They cater to various
demographics, including kids, older adults, and the youth
population, providing a wide range of genres such as action,
shooter, sports, role-playing, and educational courses. With
advancements in technology, games now offer 3D realistic graphics
and tactical missions, making the experience more than ever. Home
entertainment systems, tablets, mobile phones, and iPads are
popular platforms for gaming. The market is expected to grow
further with the advent of 5G technology and the increasing
popularity of mobile gaming. According to the GSMA report, the
gaming industry is projected to reach new heights, offering endless
opportunities for entertainment and social connection.
Market Research Overview
The gaming market is a vibrant and ever-evolving industry that
offers a world of entertainment for people of all ages. From kids
to older adults, video games provide a sense of joy,
self-satisfaction, and a much-needed escape from the stresses of
daily life. With advancements in technology, gaming has become a
versatile form of home entertainment, accessible through various
home systems, smartphones, tablets, and even cloud gaming services.
The youth population is a significant demographic in the gaming
market, with mobile games and 4G connectivity leading the way.
However, gaming is not just about addiction and intense play. It
also offers opportunities for teamwork, education, and social
interaction. New genres, such as role-playing, shooter, action,
sports, and strategy games, continue to capture the imagination of
gamers with their attractive weapons, tactical missions, and game
worlds. Moreover, technology advancements, such as virtual reality
(VR) and augmented reality (AR), are revolutionizing the gaming
experience, offering new levels of immersion and interactivity.
Game designers are constantly pushing the boundaries of
storytelling and graphics, creating engaging experiences that
resonate with players. The game creation process has become more
accessible than ever, with cloud platforms and online gaming
platforms enabling indie developers to bring their ideas to life.
Overall, the gaming market is a dynamic and exciting space,
offering endless opportunities for entertainment, education, and
social connection.
Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
- Type
-
- Casual Gaming
- Professional Gaming
- Platform
-
- Device
-
- Mobile Gaming
- Console Gaming
- PC Gaming
- Geography
-
- APAC
- North America
- Europe
- Middle East And Africa
- South America
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
About Technavio
Technavio is a leading global technology research and advisory
company. Their research and analysis focuses on emerging market
trends and provides actionable insights to help businesses identify
market opportunities and develop effective strategies to optimize
their market positions.
With over 500 specialized analysts, Technavio's report library
consists of more than 17,000 reports and counting, covering 800
technologies, spanning across 50 countries. Their client base
consists of enterprises of all sizes, including more than 100
Fortune 500 companies. This growing client base relies on
Technavio's comprehensive coverage, extensive research, and
actionable market insights to identify opportunities in existing
and potential markets and assess their competitive positions within
changing market scenarios.
Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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