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TM17 Team17 Group Plc

225.00
0.00 (0.00%)
18 Dec 2024 - Closed
Delayed by 15 minutes
Share Name Share Symbol Market Type Share ISIN Share Description
Team17 Group Plc LSE:TM17 London Ordinary Share GB00BYVX2X20 ORD GBP0.01
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  0.00 0.00% 225.00 220.00 225.00 - 0.00 00:00:00
Industry Sector Turnover Profit EPS - Basic PE Ratio Market Cap
Prepackaged Software 159.13M -3.75M -0.0257 -86.58 328.06M
Team17 Group Plc is listed in the Prepackaged Software sector of the London Stock Exchange with ticker TM17. The last closing price for Team17 was 225p. Over the last year, Team17 shares have traded in a share price range of 0.00p to 0.00p.

Team17 currently has 145,803,620 shares in issue. The market capitalisation of Team17 is £328.06 million. Team17 has a price to earnings ratio (PE ratio) of -86.58.

Team17 Share Discussion Threads

Showing 1076 to 1100 of 1475 messages
Chat Pages: Latest  47  46  45  44  43  42  41  40  39  38  37  36  Older
DateSubjectAuthorDiscuss
30/4/2021
06:50
Just as a reminder, don't forget to backtest your systems with Ichimoku Kinko Hyo.


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martywidget
29/4/2021
11:02
Thanks for comments on relative merits of TM17 and TBLD. Valuing companies with good growth prospects and yet likely to be loss making for some time, always presents a challenge. It's hard to escape the view that currently TBLD has been the subject of rather speculative momentum buying which may well subside over the next while.
networker
28/4/2021
18:06
Simply Wall Street shows TBLD last earnings as £66k and Team17 as £22million so they are in very different places to compare directly.
w13ken
28/4/2021
13:09
TBLD not turned a profit yet, but that’s some amazing sales growth. I wouldn’t touch them yet myself because of the lack of profit.
ymaheru
28/4/2021
12:26
Cant find them on Freetrade or on HL
scooper72
28/4/2021
12:25
Thanks Ken and Networker for the heads up. I've got Team, Sumo, KWS and FrontierDevelopment, & Sony. Plus esports ETF by Vaneck. But always interested to hear of newcomers. Will see if it is available on Freeshare as I find that's a good way to average up or down in a cautious manner when building a position.
scooper72
28/4/2021
12:18
Hi Networker, I can't say I've heard of Tinybuild until just now. Seems they have only floated in March 2021 and the share price has risen quickly so they have a mkt cap of approx £524m already.

On a quick scan they are more of a publisher than a developer and seem to have a decent set up: "TinyBuild, which was founded in 2011, has a portfolio of 40 titles, with 23 games scheduled to launch during 2021 and 2022." They also have a surprisingly (maybe even suspiciously high) number of Twitter followers: 205k compared to Team17's 80k.

Could be interesting but they're new to the stock market and there are lot of gaming companies out there. Are they really worth half of the value of Team17 or Frontier Developments already? Perhaps one to watch but seems a little high to me.

w13ken
28/4/2021
11:38
Does anyone have any opinions on the relative commercial and investment merits of TM17 and TBLD? I see the latter which is approx half the mkt cap of TM17 is written up in today's D Telegraph.
networker
23/4/2021
07:29
Sheltered 2 to be released this year. The original has good reviews on Steam and has been much improved. Follows my previous Team17 post that they are releasing more and more PEGI 16 games recently and in the future to complement the 'family gaming company' image.

"Perhaps it's just a sign of the times, but post-apocalyptic survival sims, and particularly nuclear bomb shelter sims, have had a sudden surge in popularity. Among them, Sheltered stands out as a strong early example having released in 2016. Sheltered offers a compelling story regarding four family members striving to survive a nuclear disaster. Now, developer Unicube is ready to show what comes next, announcing Sheltered 2 for release in 2021."

gamerant.com/survival-management-sim-sheltered/

w13ken
11/4/2021
08:19
Narita Boy was published by Team17 recently and has a Very Positive rating (86% positive) on Steam although I can see there is a little mixed feedback on controls so perhaps some fine-tuning tweaks are needed. The 80's-influenced soundtrack is excellent and inspired by classic OSTs from John Carpenter films and Daft Punk (I recommend Random Access Memories).

A good interview with the Spanish game developer, Studio Koba, gives feedback about what it is like for a small Indie company to work with Team17: "We have a great and professional relation between us. Team17 decided to support us and they have always trusted our vision. They have been very patient and supportive and have never hesitated to offer any help available. From our side, as I said, collaborating with such skilled publishers has helped out to shape the best Narita Boy we could. So thank you very much for always being there, pals."

w13ken
04/4/2021
18:10
Ok. I went googling to see effects just now. Seems sales received an extra boost, but not a massive one.

Wikipedia have a whole page on Covid impact on video games industry:


Perhaps the annual report will clarify further for TM17. The half year didn’t claim it was a bad thing tho.

I don’t own TM17 yet, but am seriously considering doing so.

ymaheru
04/4/2021
16:47
Personally I have my doubts too. You mention the games industry as a whole; FDEV actually stated that as a result of their personnel working from home development (& hence release) of their latest game has had to be delayed. Whether this is merely a convenient excuse remains to be seen (I hold both here & FDEV).
firtashia
04/4/2021
11:36
Is it true that lockdown has helped TM17 like it has helped other parts of the gaming industry.

I ask this because:
1- Sales increased in line with normal years, and less than the prior year as a percentage.

2- Profits increased by less than any of the prior 3 years

So, I'm wondering if TM17 have commented on this at all?
I see something in their FY20 half years about reduced overheads due to COVID, but not any comment on a sales boost. Also, I wonder why their EPS growth was just under sales growth in 2020, rather than ahead or considerably ahead as in previous years. Did they really benefit from COVID?

ymaheru
01/4/2021
23:18
One change to Team17's strategic direction - or at least another branch in its direction - is the introduction of more 'non-family' games.

Blasphemous (PEGI 16), the bloodthirsty game with medieval Andalucian Roman Catholic imagery, was released 18 months ago and has recently celebrated 1 million games being sold and has generated an enormous amount of positive feedback for it's art-style and gameplay. Hell Let Loose, the WW2 first-person shooter is PEGI 16 and again gaining really good feedback in Early Access.

Narita Boy is an action-packed retro-style Tron-like PEGI 16 game released this week and coming up also are 2 more PEGI 16 games: Thymesia (a dark role-playing game where you play a plague doctor who can turn diseases into physical weapons) and Ready Or Not (where you play a SWAT member in a realistic tactical first person shooter).

This is an interesting turn and although Team17 won't turn their back on the bread and butter of family games, they are getting bolder and more diverse in their game selection.

w13ken
01/4/2021
22:49
Hi Apad, Team17 don't have much of a presence in the mobile sector but I'm very comfortable with that and wouldn't describe their position as deficient. It's more a case of them sticking to gaming platforms and PC that are best suited to the games that they develop and publish. They have no desire, as far as I can see, to compete with games companies like King that generate dozens of versions of Candy Crush and Farm Heroes using the freemium model where they raise money through in-game advertising and microtransactions. It's a completely different market and it's gaming in name only, more a time-filler for bored commuters and non-gamers.

Confirming this, I have an Android phone and looking at what's available for Team17 it's mostly cut-down versions of their games from 4 years or more ago like Escapists 2. Basically, it would waste money developing games for mobiles and no-one pays much for a mobile game.

For Apple IOS I can see pretty much the same selection of games although The Survivalists is an exception. Remember that this was the first in-house game created by Team17 for a long while but I think it's pretty clear that mobile games are not in the strategic plan for Team17 and they cover enough gaming platforms already.

w13ken
01/4/2021
16:06
W13Ken
Just found your post from Sept.

"Team17 are going big with their upcoming original IP game The Survivalists. It's being released with online play capability on Nintendo Switch, Xbox One, PlayStation 4, PC/Steam and interestingly exclusively on mobile on video game subscription service Apple Arcade. I imagine that Apple would have paid pretty well for those exclusive rights. Correct me if I'm wrong but I can't recall other Team17 games being released on mobile platforms before. Also announced this week was that fan favourite, Blasphemous (their most popular game on social media - more on that soon), is now available on Steam for Mac & Linux. This show the benefits of Team17's staff expansion with the team helping on enhancements and conversions to alternate platforms and expanding the potential player reach."

Do you have any newer information about their position in mobile?

apad

apad
01/4/2021
15:51
W13Ken
I have been reading about TM17 as being deficient on the mobile games sector.
Do you have a view?
apad

apad
27/3/2021
13:43
Fwiw, which is probably not much, I took a small profit on Friday.

This is based more on what I am seeing in US led indices, rather than TM17 specific.

bamboo2
27/3/2021
13:39
https://www.google.co.uk/amp/s/moneyweek.com/investments/stocks-and-shares/share-tips/602973/share-tips-of-the-week%3fampTeam17 (Investors' Chronicle) Video-game developer Team17 benefited from the "twin effects" of lockdown and major console launches in 2020. Profits surged by over a third to £30m. The company's own game launches generated around a fifth of its sales, while it also bodes well that the group has now completed the £12m acquisition of one of its partners. With at least 11 new titles in the pipeline for this year, Team17 should be able to build on last year's growth. 755p
tole
23/3/2021
12:18
Team17 has today released Overcooked! All You Can Eat on Nintendo Switch, PlayStation 4, Steam, and Xbox One. Debuting in 2020 on Xbox Series X|S and PlayStation 5.

Also significantly it's the first time in the series that cross-platform multiplayer has also been introduced, allowing chefs to play all levels online with other players, regardless of platform.

This game will continue to sell well for years!

w13ken
22/3/2021
15:34
Red, I have my reasons!

I got back from work a bit late so missed the low at 713.7

Should be onwards and upwards from today.
As usual, not sure how far it will go or how long it will last!

bamboo2
22/3/2021
15:25
Good boy. You know it makes sense.
redartbmud
22/3/2021
15:06
Started buying again this afternoon at 715

Gla

bamboo2
17/3/2021
10:30
Like much of the sector the shares are well down off January highs, with the 1 year forward earnings multiple a more ‘modest’ 36x (share price 752p).

Team17 remains one of Investor's Champion favourites in the video gaming arena.

energeticbacker
16/3/2021
08:30
I sold the last of my holding this morning.

I had built up a very large position, since the recent low, at an average of 688 so feeling quite relieved. :-)

gla, back soon.

bamboo2
Chat Pages: Latest  47  46  45  44  43  42  41  40  39  38  37  36  Older