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VRE Vr Education Holdings Plc

18.45
0.00 (0.00%)
26 Apr 2024 - Closed
Delayed by 15 minutes
Share Name Share Symbol Market Type Share ISIN Share Description
Vr Education Holdings Plc LSE:VRE London Ordinary Share IE00BG0HDR01 ORD EUR0.001 (CDI)
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  0.00 0.00% 18.45 18.00 19.50 - 0.00 01:00:00
Industry Sector Turnover Profit EPS - Basic PE Ratio Market Cap
0 0 N/A 0

Vr Education Share Discussion Threads

Showing 751 to 771 of 2575 messages
Chat Pages: Latest  31  30  29  28  27  26  25  24  23  22  21  20  Older
DateSubjectAuthorDiscuss
21/4/2020
09:50
major investors/partnerships on cards
jammytass
21/4/2020
09:47
When investors get to think it through, and put 2 and 2 together,then watch out below
corrientes
21/4/2020
09:39
Daily Mail talking about this taking off
jammytass
21/4/2020
09:22
this will be leader of the pack in vr many will adopt this special needs children love it and it can help them with education
jammytass
21/4/2020
09:17
Apparently we are mentioned in Daily Mail?
Not verified;a poster on LSE comment.
Anybody seen?

hazl
21/4/2020
08:36
A strange catalyst indeed has conspired to put all online entities into the limelight.
hazl
21/4/2020
08:20
Again from last update January.

'The Group's VR showcase experiences continued to sell strongly on all platforms during 2019. In late 2019 the Group released Shuttle Commander, a new VR showcase experience based on space shuttle missions that was exclusive for the PlayStation PSVR. This VR experience will be released during FY20 on PC, Oculus PC, Vive, Steam, Windows MR and the Oculus Quest retail store.

A new revenue stream for experiences was opened during 2019 with VR Education signing an agreement with the US Rocket and Space Centre providing a museum version of the Group's popular Apollo 11 VR experience to visitors. This experience was in very high demand during school holidays and in December the Group signed a twelve month extension to the agreement. The Group is in discussions with many other museums globally and hopes to close similar deals during 2020. '

hazl
21/4/2020
07:20
....in fairness Morning Star gave today as final results day so perhaps approximate?
hazl
21/4/2020
07:04
the ecosystem video is up and running on the home page.
Powered by Engage. V2EC2020

hazl
21/4/2020
06:54
Well it's results day and the usual people trying to put a spoke in the wheel.

Let's see how we do in this favourable climate for online activity!

hazl
20/4/2020
18:35
. The one thing that is holding me back is my concerns over their cash position. In the January trading up date it stated that it had a cash balances of £1.29m which on current burn rate of £0.2 million per month would give it enough cash up until end of June.


all about the cash call how much and when

jammytass
20/4/2020
14:23
Just bought in on basis of a rocket rather than a squib. I feel its in one of the better sectors at the moment, and maybe still under the radar with the emphasis on any pharma that has got a whiff of corona involvement about it.
corrientes
20/4/2020
13:53
Well still plenty of room to go in my opinion.
Let's see what the results hold.

hazl
20/4/2020
11:28
'VR is also increasingly being used in areas such as entertainment. A couple of years ago London's Tate Modern recreated the leaky, smoky garret of painter and sculptor Amedeo Modigliani in VR as part of its exhibition, and London is currently home to an immersive version of Jeff Wayne's musical version of HG Well's Victorian sci-fi The War of The Worlds. This features VR and AR alongside volumetric holograms and live actors.'

I would say this isn't just entertainment but education.
If you can 'feel' the environment of the artist's studio,you are nearer to the perception of the understanding of his moods,his style,even perhaps social history.

The wealth of experience these concepts offer are beyond anything I think we have witnessed in recent years.
Sure they need refinement,sure the headsets have been bulky and the 'real' environment around might need adressing,from a safety point of view but most new inventions are like that and get improved over time.
Think mobile phones...any 60's film will show you how bulky they were!

hazl
20/4/2020
09:59
Is this at last the time for the sector?
Despite or because of the virus?
VRE.GFIN EVRH?

hazl
20/4/2020
09:03
This company is clearly valued by the entities that matter for it's products.
Look at their clients!

If they can get their commercial and financial hat on we could be onto a real winner!
I am looking forward to seeing some signs of that in the results going forward!
Again it is the outlook that is vital here.
Will it point to an enriched future?

hazl
19/4/2020
16:37
Results this week.8-)
hazl
19/4/2020
16:35
'The worldwide Virtual Reality In Education Sector market is an enlarging field for Virtual reality (VR) is a computer-generated simulation developed using projectors and ingenious computer programming. This helps create a three-dimensional interactive environment for teachers and students.
. This report gives an exhaustive appraisal of the Virtual Reality In Education Sector market driving components, which are perceived reliant on the requests of end-client, variable changes in the market, preventive components, and administrative understanding.'

hazl
18/4/2020
10:41
Here we are described as one of the key players bones.....
hazl
18/4/2020
10:36
Ah of course thanks.
hazl
18/4/2020
10:35
'With global spending on XR technology is forecast to increase by 78.5% next year compared to this year, both technologies will be key trends to watch out for in 2020. We are likely to see a whole load of exciting new hardware offering even greater immersion and realism, as well as innovative use cases as industry gets to grips with what it can do'.
hazl
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