Share Name Share Symbol Market Type Share ISIN Share Description
Vr Education Holdings Plc LSE:VRE London Ordinary Share IE00BG0HDR01 ORD EUR0.001 (CDI)
  Price Change % Change Share Price Shares Traded Last Trade
  0.00 0.0% 17.00 197,924 16:35:04
Bid Price Offer Price High Price Low Price Open Price
17.00 17.50 17.25 17.00 17.00
Industry Sector Turnover (m) Profit (m) EPS - Basic PE Ratio Market Cap (m)
Technology Hardware & Equipment 1.26 -2.43 -1.07 41
Last Trade Time Trade Type Trade Size Trade Price Currency
16:35:04 UT 800 17.00 GBX

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Date Time Title Posts
22/6/202113:40VR Education Holdings plc2,479
06/5/202106:36VRE 40 million pounds cap 800k sales burn rate?-

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2021-06-24 15:35:0417.00800136.00UT
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Vr Education Daily Update: Vr Education Holdings Plc is listed in the Technology Hardware & Equipment sector of the London Stock Exchange with ticker VRE. The last closing price for Vr Education was 17p.
Vr Education Holdings Plc has a 4 week average price of 15.25p and a 12 week average price of 10p.
The 1 year high share price is 22p while the 1 year low share price is currently 10p.
There are currently 241,750,955 shares in issue and the average daily traded volume is 969,955 shares. The market capitalisation of Vr Education Holdings Plc is £41,097,662.35.
avsome1968: VRE TO LAUNCH CORPORATE METAVERSE IN 2022 ENGAGE OASIS to become "LinkedIn of the metaverse" VR Education Holdings PLC (AIM: VRE; Euronext Growth: 6VR), a virtual reality ('VR') technology company, is pleased to announce the planned development of a new fully featured corporate metaverse. The metaverse is the next evolution of the Group's proprietary VR software platform, ENGAGE. The project is called "ENGAGE Oasis" with the launch expected in H1 2022. Inspired by the VR simulation known as OASIS in the book and film 'Ready Player One' ENGAGE Oasis will be an always-on, fully persistent virtual world, where ENGAGE clients can meet and sell products and services directly to each other. Designed for business professionals, corporations, young professionals, and college students, it is best seen as a cloud-based digital city where actual business can be done. Employees from the world's largest corporations can connect with each other to generate new business ideas and deliver value to their respective organisations. ENGAGE Oasis aims to be an opportunity for corporate users to expand their customer base and provide immersive services at a reasonable price. All the avatars and virtual locations will be tailored for professional users, and guidelines will be set by the owners of each sector. There will be no limits on digital artists or corporations regarding the virtual building blocks and styles used, allowing for unlimited branding opportunities. As part of this metaverse, a new marketplace will become available for corporations and digital artists to sell digital items and provide services using non-fungible tokens, fiat currencies and cryptocurrencies. VRE is focused on becoming a leading global provider of virtual communications solutions through ENGAGE and its three solutions: Virtual Campus, Virtual Office, and Virtual Events. ENGAGE recently announced it had reached the milestone of 100 customers in just two years. ENGAGE Oasis will be offered as an additional service to clients when it is released next year. ENAGE clients include Abbott Laboratories, Facebook, KPMG, MongoDB, and the US State Department. David Whelan, CEO, VRE, said "If Rec Room and Roblox are the TikTok and Twitch of the metaverse, we want ENGAGE Oasis to be the LinkedIn of the metaverse. We think that young professionals, corporations, digital artists, and service providers will love all the opportunities being part of the metaverse will lead to. With the pandemic and climate change causing businesses to rethink how they interact externally and internally, the virtual world provided by ENGAGE Oasis has the potential for exponential growth. ENGAGE is already a leader in the world of virtual communications, and our growing client base and proven technology underlines our belief that we can become the leader in the corporate metaverse. We look forward to updating the market on our progress, including launch partners, in the coming months."
mushypeas: It may or may not be regretable, but it is just in the nature of the beast that an accelerated book build is carried out out overnight and out of hours. It is also likely that a proportion of subscribers to a deeply discounted issue will just be here for a quick turn, so expect share price momentum to be stunted for some time to come.
andre: Quote a few sells are actually buys here. The 26506 just now is definitely a buy. I know. It was mine. Topped up. Holder for the long term. Today's news was good. A raise would always be at a discount. This is a company with strong tech, going places. What the share price does is at the whim of the market but it has done well for me so far.
masurenguy: Placing completed at a 17% discount to yesterdays mid-price ! VR Education Holdings plc £7.7 million Placing VR Education, the virtual reality technology company focused on becoming a leading global provider of virtual communications solutions through ENGAGE, is pleased to announce the successful completion of an oversubscribed placing of new Ordinary Shares (the "Placing"). A total of 48,350,191 new Ordinary Shares of EUR0.001 each in the capital of the Company (the "Ordinary Shares") (the "Placing Shares") have been placed by J&E Davy ("Davy") and Shard Capital Partners LLP ("Shard") at a price of 16 pence per Placing Share (the "Placing Price"), raising gross proceeds of approximately GBP7.7 million or EUR9.0 million (before expenses). The Placing Shares represent 20% of the Company's issued ordinary share capital prior to the Placing. The Placing Shares will, when issued, be credited as fully paid and will rank pari passu in all respects with the existing Ordinary Shares, including the right to receive all dividends and other distributions declared, made or paid in respect of the Ordinary Shares after the date of issue.
1pencil: Its not easy following this sector with so much going on at once. However using a one of VRE's customers as a proxy does seem to support current growth trends, albeit somewhat limited to just one partner. In July 2020 VRE teamed up with Virtual College (click read the full press release) HTTPS:// At the time of the release Virtual College had around 4.2 million registered online users, today this has moved up to 4.5 million with varying daily increases. (scroll down) HTTPS:// Going back to the first link continuing down past the dinosaur, there's some additional background info.
1pencil: Not sure if HTC has other platforms to choose from, but this year it looks as though they are again hosting -Vive Ecosystem Conference & New Product Launch Event- on Vive Sessions (ENGAGE). Previous year had bookings from 55 countries. Last years conference; HTTPS:// Detailed write up from last year with HTC/VRE commentary; "HTC selected the ENGAGE VR events platform from ImmersiveVR Education (IVRE) as the underlying system for conducting the V²EC2020 as it was able to meet the needs of a full-scale industry event in a virtual arena. ENGAGE VR allows attendees to have 1:1 social interactions and high visual quality, while offering management tools to conduct a large-scale event with or without a VR device." "On stage at V2EC, a new strategic partnership between HTC and IVRE was announced, allowing HTC to distribute the ENGAGE platform globally. The ENGAGE VR software is already available for download on VIVEPORT" HTTPS://
avsome1968: NS Number : 5757U VR Education Holdings PLC 07 April 2021 7 April 2021 VR Education Holdings PLC ("VRE" or the "Group") ENGAGE has continued to gain strong traction in Q1 2021 VR Education (AIM: VRE; Euronext Growth: 6VR), a virtual reality ('VR') technology company, is pleased to announce that its proprietary software platform ENGAGE has continued to gain strong traction with customers and partners in the first quarter of 2021. VRE is focused on becoming a leading global provider of virtual communications solutions through ENGAGE and its three solutions: Virtual Campus, Virtual Office, and Virtual Events. -- Unaudited ENGAGE revenue for the first three months of 2021 is up 138% quarter on quarter to EUR0.4 million (equivalent to two-thirds of ENGAGE FY2020 revenue of EUR0.6 million) -- Since the beginning of the year, 28 new enterprise and institutional customers have contracted to use ENGAGE in 2021, including the US State Department and a leading global database platform provider MongoDB . New clients are using ENGAGE for a variety of purposes, including business collaboration, training, and events. -- Partnership agreed in 2020 with VictoryXR, a leading VR and AR education provider, is growing the ENGAGE user base with students from Morehouse College in the US, the alma mater of Martin Luther King Jr, commencing three virtual classes for remote students. -- The Group is benefitting from increased investment in the ENGAGE sales organisation. Business development now has seven dedicated personnel to target growing global ENGAGE use, including in Asia, with substantial progress on plans to resource market development activities in North America. -- Incorporating Showcase revenue, total unaudited Group revenue in the first quarter of 2021 is approximately EUR0.6 million. David Whelan, CEO, VRE, said: "ENGAGE usage continues to grow as more and more organisations worldwide see the benefits of the kind of immersive experience that ENGAGE offers versus traditional video-based communications tools such as Zoom and MS Teams. We are focused on building on the ENGAGE client, user and revenue momentum we generated in 2020. Over the coming year, we will be targeting enterprise and institutional clients in our key geographies of Europe, Asia and North America and grow ENGAGE usage."
corrientes: With all the publicity, at least being generated on this thread, you'd think the share price wouldn't still be stuck in the doldrums ; interest being mooted, and that's putting it politely.. Come on VRE, here's hoping for some TANGIBLE and exciting news in two or three weeks' time.
hazl: 'Ireland-based VR Education Holdings (VRE.L), founded by David and Sandra Whelan in 2014, found early success with the first VR Space simulation, Apollo 11. They introduced the PC and VR Engage platform for education and training in 2018. Engage provides enterprises, schools and institutions a VR platform full of varied classrooms and environments. Institutions pay a license fee, but importantly, individual teachers can buy a $10/month subscriptions, enabling private classrooms and custom content upload. Engage offers a modest library of 360 videos, that can be viewed as a group. Users can also upload links to YouTube videos. Many environments have working scenes and whiteboards, or you can just spawn one. Engage is the only VR collaboration app we know of that will enable a fully embodied conference attended by 1000 simultaneous users (avatars), as they did for HTC’s Ecosystem conference last Spring. HTC liked it so much, they invested in the company and are now resellers of the Engage platform. Since March, VR Education Holdings’ share price has tripled as well. In May, new Fidelity employees participated in team-building exercises, games and some training with the VR headsets in Engage. ' Forbes no less!
notts99: I think you'll be disappointed if you want share price fireworks in the short term. VRr is a nascent industry. On the flip side, the longer the share price is static, the greater the leap could be in the medium/longer term, like Tesla.
Vr Education share price data is direct from the London Stock Exchange
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