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Share Name | Share Symbol | Market | Type | Share ISIN | Share Description |
---|---|---|---|---|---|
Vr Education Holdings Plc | LSE:VRE | London | Ordinary Share | IE00BG0HDR01 | ORD EUR0.001 (CDI) |
Price Change | % Change | Share Price | Bid Price | Offer Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
---|---|---|---|---|---|---|---|---|---|---|
0.00 | 0.00% | 18.45 | 18.00 | 19.50 | - | 0.00 | 01:00:00 |
Industry Sector | Turnover | Profit | EPS - Basic | PE Ratio | Market Cap |
---|---|---|---|---|---|
0 | 0 | N/A | 0 |
Date | Subject | Author | Discuss |
---|---|---|---|
21/4/2020 09:50 | major investors/partnershi | jammytass | |
21/4/2020 09:47 | When investors get to think it through, and put 2 and 2 together,then watch out below | corrientes | |
21/4/2020 09:39 | Daily Mail talking about this taking off | jammytass | |
21/4/2020 09:22 | this will be leader of the pack in vr many will adopt this special needs children love it and it can help them with education | jammytass | |
21/4/2020 09:17 | Apparently we are mentioned in Daily Mail? Not verified;a poster on LSE comment. Anybody seen? | hazl | |
21/4/2020 08:36 | A strange catalyst indeed has conspired to put all online entities into the limelight. | hazl | |
21/4/2020 08:20 | Again from last update January. 'The Group's VR showcase experiences continued to sell strongly on all platforms during 2019. In late 2019 the Group released Shuttle Commander, a new VR showcase experience based on space shuttle missions that was exclusive for the PlayStation PSVR. This VR experience will be released during FY20 on PC, Oculus PC, Vive, Steam, Windows MR and the Oculus Quest retail store. A new revenue stream for experiences was opened during 2019 with VR Education signing an agreement with the US Rocket and Space Centre providing a museum version of the Group's popular Apollo 11 VR experience to visitors. This experience was in very high demand during school holidays and in December the Group signed a twelve month extension to the agreement. The Group is in discussions with many other museums globally and hopes to close similar deals during 2020. ' | hazl | |
21/4/2020 07:20 | ....in fairness Morning Star gave today as final results day so perhaps approximate? | hazl | |
21/4/2020 07:04 | the ecosystem video is up and running on the home page. Powered by Engage. V2EC2020 | hazl | |
21/4/2020 06:54 | Well it's results day and the usual people trying to put a spoke in the wheel. Let's see how we do in this favourable climate for online activity! | hazl | |
20/4/2020 18:35 | . The one thing that is holding me back is my concerns over their cash position. In the January trading up date it stated that it had a cash balances of £1.29m which on current burn rate of £0.2 million per month would give it enough cash up until end of June. all about the cash call how much and when | jammytass | |
20/4/2020 14:23 | Just bought in on basis of a rocket rather than a squib. I feel its in one of the better sectors at the moment, and maybe still under the radar with the emphasis on any pharma that has got a whiff of corona involvement about it. | corrientes | |
20/4/2020 13:53 | Well still plenty of room to go in my opinion. Let's see what the results hold. | hazl | |
20/4/2020 11:28 | 'VR is also increasingly being used in areas such as entertainment. A couple of years ago London's Tate Modern recreated the leaky, smoky garret of painter and sculptor Amedeo Modigliani in VR as part of its exhibition, and London is currently home to an immersive version of Jeff Wayne's musical version of HG Well's Victorian sci-fi The War of The Worlds. This features VR and AR alongside volumetric holograms and live actors.' I would say this isn't just entertainment but education. If you can 'feel' the environment of the artist's studio,you are nearer to the perception of the understanding of his moods,his style,even perhaps social history. The wealth of experience these concepts offer are beyond anything I think we have witnessed in recent years. Sure they need refinement,sure the headsets have been bulky and the 'real' environment around might need adressing,from a safety point of view but most new inventions are like that and get improved over time. Think mobile phones...any 60's film will show you how bulky they were! | hazl | |
20/4/2020 09:59 | Is this at last the time for the sector? Despite or because of the virus? VRE.GFIN EVRH? | hazl | |
20/4/2020 09:03 | This company is clearly valued by the entities that matter for it's products. Look at their clients! If they can get their commercial and financial hat on we could be onto a real winner! I am looking forward to seeing some signs of that in the results going forward! Again it is the outlook that is vital here. Will it point to an enriched future? | hazl | |
19/4/2020 16:37 | Results this week.8-) | hazl | |
19/4/2020 16:35 | 'The worldwide Virtual Reality In Education Sector market is an enlarging field for Virtual reality (VR) is a computer-generated simulation developed using projectors and ingenious computer programming. This helps create a three-dimensional interactive environment for teachers and students. . This report gives an exhaustive appraisal of the Virtual Reality In Education Sector market driving components, which are perceived reliant on the requests of end-client, variable changes in the market, preventive components, and administrative understanding.' | hazl | |
18/4/2020 10:41 | Here we are described as one of the key players bones..... | hazl | |
18/4/2020 10:36 | Ah of course thanks. | hazl | |
18/4/2020 10:35 | 'With global spending on XR technology is forecast to increase by 78.5% next year compared to this year, both technologies will be key trends to watch out for in 2020. We are likely to see a whole load of exciting new hardware offering even greater immersion and realism, as well as innovative use cases as industry gets to grips with what it can do'. | hazl |
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