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VRE Vr Education Holdings Plc

18.45
0.00 (0.00%)
Last Updated: 01:00:00
Delayed by 15 minutes
Share Name Share Symbol Market Type Share ISIN Share Description
Vr Education Holdings Plc LSE:VRE London Ordinary Share IE00BG0HDR01 ORD EUR0.001 (CDI)
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  0.00 0.00% 18.45 18.00 19.50 - 0.00 01:00:00
Industry Sector Turnover Profit EPS - Basic PE Ratio Market Cap
0 0 N/A 0

Vr Education Share Discussion Threads

Showing 601 to 618 of 2575 messages
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DateSubjectAuthorDiscuss
25/10/2019
09:55
good luck hazl, this looks exciting
katsy
25/10/2019
08:08
I can't believe this is at such a lowly price.
hazl
25/10/2019
07:29
At last some recognition for this brilliant resource!
hazl
01/10/2019
07:36
Interesting use of Virtual Reality shown on BBC 1 today.
They cited a man who had the most horrendous experiences as a soldier in the Iraq war,whose job it was at the age of eighteen to pick up bodies and injured from the scene.
Out of the Army,subsequently, as he suffered from PTSH he has so far been resistant to therapy.
A Cardiff University spokesperson seemed upbeat.
VR was used and involved with treatment,safely taken back into a difficult situation.

hazl
23/9/2019
18:45
It's really good to see somebody braved it at lunch time and bought 400,000.


This firm deserves a bit of support.


IMO

hazl
23/9/2019
10:20
Luke, you should look at their LinkedIn page, which is a lot more active and where I understand their customers are most active.

DYOR

Ron

ron manager
23/9/2019
08:43
Perhaps you could give them some free tips luke!
Sounds good!

hazl
23/9/2019
08:23
You have some good points but I disagree with the marketing.
Their Twitter links have quite a bounce to them and they have invitation days to various events.
I think the VR Industry is only just getting going and if a firm like EVRH has only just started to make waves then a little firm like VRE is going to be affected.

hazl
23/9/2019
08:18
Pretty much as expected. A bit disappointed on the revenue front to be honest. Engage was meant to be the game changer and clearly hasn’t delivered at all yet. Still think they’re well positioned to benefit from the increasing takeup of VR/AR headsets which will continue to ramp up over the next couple of years, but they just seem to be very weak on marketing and business development. Any quick glance at their social media pages shows an intern-level of social media marketing at best, and there are evidently very few deals being made with Engage at the moment. I expect the share price to slowly creep up from here, but they need to start getting proper traction for Engage, as their working capital window is closing a little every passing month.
lukejfmccann
23/9/2019
08:18
I am late to the party this morning !
I think that at first glance these results....

' Financial Highlights

-- Revenue up 66% to EUR497k (H1 2018: EUR300k)

-- Revenue accelerated during H1 2019 and the Group is currently on track to meet FY 2019 expectations with a new Showcase Experience 'Shuttle Commander' due for release in Q4 2019

-- In line with management expectations the EBITDA result was unchanged at a loss of EUR0.9m (H1 2018: loss of EUR0.9m)

-- In line with management expectations the loss before tax was EUR1.2m, a significant improvement on last year (H1 2018: loss of EUR4.1m, including EUR2.9m non-cash items)

-- Net cash 30 June of EUR2.2m and Friday 20 September of EUR1.9m
-- Loss per share for the period of EUR0.01 (H1 2018: EUR0.02) '

suggest that they are on the way at last.
The cash burn suggests the stage they are at,to me anyway.
Will need to digest busy day today.
Difficult time coming up for tech firms generally.

hazl
23/9/2019
08:10
Results out today, thought I would check back in to see how things are going.Seems the company is burning cash at EUr100k a month. EUR 1.9m left in the bank. They company needs the new VR experience to come good if the company is to turn things around.What are other people's thoughts?
237gmoney
13/9/2019
07:56
This shows how VR is getting more and more mainstream.
No time today must respond to Q above.

hazl
05/9/2019
15:09
Ah mike so sorry been caught up with HNG mostly.....it didn't even have a thread,of it's own so I had to create one.
Will get back to you.

I will say though that I like this one for many reasons.

hazl
26/8/2019
16:51
of general interest
hazl
19/8/2019
15:55
worth looking at
hazl
02/8/2019
16:28
'Compared with traditional games, VR/AR content experience has extremely high requirements on transmission and delay of video graphics as well as speech recognition, visual field tracking, gesture sensing and so on, and the performance advantages of 5G over 4G are just conducive to the penetration and popularization of VR/AR in the consumer market. For example, the maximum transmission speed of 5G network is up to 10Gb/s, which is beneficial for the transmission and real-time playback of UHD videos over 8K; cloud computing is useful for the reduction of data transmission and feedback time, while the delay of 5G network is less than 10ms, which helps to reduce the dizziness of users caused by delay when they use VR/AR devices.

In addition, the geographical locating capability of the 5G network will not only improve the accuracy of game locating, but also extend the functions of the game to indoor and crowded urban environments. The locating accuracy in the 4G network fluctuates between 10 meters and 500 meters, while 5G network will provide the locating function with precision of 1 meter in most devices. AR mobile games� experience will be more seamless and convenient.

In terms of game performance, high resolution and high refresh rate will be provided by the game graphics rendered by cloud and edge computing is done. In combination with cloud games, VR enables users to gain the game experience just like on PC VR with an All-in-one VR machine through streaming game graphics run in the cloud by the 5G network, which will bring a revolutionary effect on current VR head-mounted displays which depends on its own hardware parameters. It follows that 5G+VR/AR + cloud + smart head-mounted display hardware are closely related. In the current situation that digital entertainment is not limited to the traditional mobile game or client game, it will definitely push the new digital entertainment products to the forefront of change, which should be recommended and guided actively'

hazl
26/7/2019
15:02
A poster different to myself.
I think I might have to go and lie down.

It's because their stuff is being promoted round the country at the moment.
Moon landings and so on.

hazl
26/7/2019
13:20
Some buying activity picking up today...
turbocharge
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