Share Name Share Symbol Market Type Share ISIN Share Description
Venture Life LSE:VLG London Ordinary Share GB00BFPM8908 ORD 0.3P
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  +0.00p +0.00% 42.00p 41.00p 43.00p 42.00p 42.00p 42.00p 25,805 08:00:00
Industry Sector Turnover (m) Profit (m) EPS - Basic PE Ratio Market Cap (m)
Health Care Equipment & Services 16.1 0.1 -1.0 - 15.47

Venture Life Share Discussion Threads

Showing 19551 to 19574 of 19575 messages
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DateSubjectAuthorDiscuss
19/6/2018
15:54
someuwin> Or down maybe - Very significant marketing spend needed in this market and most customers may be nearing the end of their runway - so will continually need to recruit new ones as the existing ones fall by the way.
pugugly
18/6/2018
21:51
..... We have a limitless set of markets to pursue.... thanks to rivaldo a quote from CEO of acso re their moving into asia.
janeann
18/6/2018
18:32
🍷 Lauders. I do like Paul Scott. His criticism of PTSG has been consistent over the years. My own view is that the long period of payment in this industry is normal and does not indicate bad debt. Having said that I did not like the current rns. apad
apad
18/6/2018
16:24
When searching for the World Cup coverage on the satellite provider today I noticed the FEVR APT 500 from Queens being shown today. Seems FEVR are everywhere these days and their PR at the event with their name prominently displayed for all to see looks good for shareholders. I do not hold :-( Https://www.lta.org.uk/major-events/fever-tree-championships/tickets/
lauders
18/6/2018
15:17
This has to start moving up at some stage - surely.
someuwin
18/6/2018
12:15
positive announcement today IMHO. Northern Capital today reiterates buy rating with 100p target price.
mfhmfh
18/6/2018
10:59
emailed this to BOO. "I have a long-term, reasonably large shareholding. I have been following Carl Kane’s statements on the brands carefully over the years. Following the last six weeks reduction in BOO growth compared with a particularly good previous period I have been comparing PLT and BOO as brands. I note that BOO has cut down on promotions. I could not differentiate their markets based on products offered, so I researched some friends’ teenage daughters opinions. Here are the results (not statistically significant samples). “Daughter uses boo (a little) but not PLT - clothes a bit more pricey. Accepts quality of boo stuff isn't brilliant but its cheap and the free return postage makes it a safe gamble.” "Frances’s friends agree that BooHoo and PLT target similar markets, but on the whole they use BooHoo more” "My step daughter buys from asc and boo but asking her this Friday she now buys from a number of online retailers - most I’ve never heard of” "I don’t think there’s much difference. Boohoo has a generally slightly lower price range with more basic stuff. Tends to prefer BooHoo because they have more offers.” "Jenny agrees they look similar.” So, my naive view is that BOO and PLT are aimed at the same market with BOO being slightly cheaper and lower quality. If this is correct then they compete. I would welcome a designerly view on this concern - preferably from Carol Kane 😊"
apad
18/6/2018
09:22
Hydrus, I said the best bet, not one that I would take, I think I commented on the CEO, but it was the rating vs the franchise development risk that put me off. Honestly not really interested in investing in the gaming industry, just offering a point of view from someone interested in it and its development. If I were to invest it would be on the basis of a company that: 1) Owned good franchises with an avid player community 2) Had monetised that community without alienating them 3) Had a strong relationship with their publisher or published their own games Which really rules out everyone, only Epic & Bethesda tick the lists for me, but they are privately held. EA and Activision dominate from a publicly listed point of view, but their business practices are likely to increasingly infuriate their player base.
al101uk
18/6/2018
08:35
Thank you for your reply, al101uk. I guess the point I was trying to make it was more about digitizing own sales, for example TM17 had c 80% of the sales from digital last year as opposed to Codemasters who's ratio was c 50%. I've no clue about games but as an investor, I'm looking at the bottom line, not necessarily who has the most popular franchise. In that respect, I consider TM's accounts superior to CDM's (past 3 years from the admission docs). I also prefer their strategy of buying stakes and publishing smaller, indi games as well as its own, looks less risky to me. Their ratio of ip is c50% own and the other 50% 3rd party ip. With 7 releases for 2018, my bet is on them, for the short-mid term. Long term, who knows? I also think content and agility of a co to generate repeat, digital sales will be the key.
dacian
18/6/2018
07:32
al101uk have you changed your mind on the CEO? I recall previously you were sceptical about their chances (excuse me if I've mixed you up with another person)
hydrus
18/6/2018
07:24
Interesting analysis of gaming, al1.. PTSG AGM statement. Lots about orders, particularly emphasising the last two acquisitions. Nothing about restructuring, and the meaningless: ".... in line with the Board's expectations." Disappointing. Interims Sept. apad
apad
17/6/2018
23:50
My argument around the games market would be that it's not the developers that hold the power, it's the publishers/distributors and I'd be wary buying in to a game developer for that reason. I'd steer particularly clear of games developers that aren't developing their own IP (like Sumo). FDEV is by far the best of the four I've seen mentioned here, they own good IP, can develop and are moving in the right direction from an investor point of view. Codemasters comes a distant second. I wouldn't consider the others you mentioned. In any decision to buy I'd be looking at the companies attractiveness to a purchaser and IP is going to be the watch word there.
al101uk
17/6/2018
23:18
A few choice quotes from the wiki on Steam: 2002 Announcement and beta release 2003 Official release 2005 First publisher partnership 2007 Steam Community launched 2008 Steamworks released "The Steam platform is the largest digital distribution platform for PC gaming, estimated in 2013 to have 75% of the market space" "By 2017, users purchasing titles through Steam totaled roughly $4.3 billion" "By early 2018, the service had over 150 million registered accounts with a peak of 18.5 million concurrent users online." "From its release in 2003 through to nearly 2009, Steam had a mostly uncontested hold over the PC digital distribution market before major competitors emerged with the largest competitors in the past being services like Games for Windows – Live and Impulse, both of which were shut down in 2013 and 2014, respectively.[289][290] Sales via the Steam catalog are estimated to be between 50 and 75 percent of the total PC gaming market."
al101uk
17/6/2018
18:27
APAD - agree with GDPR findings, having a sample of one mailing list. A customer with 4000 clients requested confirmation to their mailing list. Just over 25% confirmed their subscription. My customer was delighted, expecting decimation of their list. Instead, they now have 1000 confirmed clients who have really shown interest. It's sorted the wheat from the chaff. Look on the bright side...
cbootle
17/6/2018
17:17
BOO - daughter uses boo (a little) but not PLT - clothes a bit more pricey. Accepts quality of boo stuff isn't brilliant but its cheap and the free return postage makes it a safe gamble. I had the impression before that the quality was very poor so this was more positive than I expected
janeann
17/6/2018
13:29
GDPR "Internal research from Huge found about 38 percent of Americans are ignoring these emails, and 23 percent have actually used them as an opportunity to unsubscribe. Email marketing firm PostUp has even grimmer stats, estimating that only 25 to 30 percent of recipients globally, and only 15 to 20 percent in the U.S., are opening the emails at all."
apad
17/6/2018
08:52
"Snake oil is an expression that originally referred to fraudulent health products or unproven medicine but has come to refer to any product with questionable or unverifiable quality or benefit. By extension, a snake oil salesman is someone who knowingly sells fraudulent goods or who is himself or herself a fraud, quack, charlatan, and the like." I didn't manage to stay till the end either, j. So bad it was fascinating. I wonder how many holders sold after watching it? apad😊
apad
17/6/2018
08:32
al101uk Good to have another, more educated pov. 10 yrs looks a bit extreme, the micro-transactions and games as a service are sub-components of the digitization process, of course. Microsoft wanting to build the "netflix of gaming", I wonder if amassing content is the future. What do you think of the recent ipo's SUMO, TM17 and CDM , are they just cashing in on the hype or is there a future for them?!
dacian
16/6/2018
23:32
dacian, "The gaming market is going through a period of transformation that investors should take notice. For a publisher, digital distribution can generate significantly higher margins due to savings on the costs of manufacturing goods..." If that quote was taken from an article 10 years ago, it's a bit late! The ship has sailed for digital distribution and sailed a long long time ago. There are two things driving game company revenue at the moment: The move to micro-transactions and pseudo gambling mechanics much like what is already available on mobile. Star Wars Battlefront II is the current pinnacle of that particular steaming pile of ... Games as a service, where a subscription is charged for access to a game or games library. I suspect this will be the vector that publishers will use to attack Steam, the definitive and dominant digital distribution platform. For those that were interested in FDEV, Jurassic World Evolution has had some very mixed reviews.
al101uk
16/6/2018
23:08
Don't read it myself, but there was an article on Boo in the Daily Mail today. red
redartbmud
16/6/2018
19:36
snake oil ? I generally apply the term to products that claim the world and deliver something very different; are you referring to the ceo - nearly stopped watching the moment he came on; or the company? snake comes to mind! lasted about 5 mins - when he said the audience should be pleased to be in the room!! Ill give my daughters view on boo later - doubt you will like it.
janeann
16/6/2018
18:16
www.piworld.co.uk/2018/06/16/proactis-phd-investor-presentation-june-2018/?ct=t(RSS_EMAIL_CAMPAIGN) Snake Oil. apad😎
apad
16/6/2018
18:03
"Frances’s friends agree that BooHoo and PLT target similar markets, but on the whole they use BooHoo more" apad
apad
16/6/2018
18:00
Yup. Can't argue with that, Hydrus. apad
apad
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