Brazil’s chamber of deputies has now voted to approve online gambling, giving the final green light for the market to be regulated in 2024.
Yesterday evening’s vote on 21 December follows the senate plenary approving Bill 3,626/2023 on Tuesday 12 December last week.
Now that the Bill has been approved by the chamber of deputies, it will be passed onto the office of the president, Luiz Inacio Lula da Silva, for final approval. |
Gaming Realms is one of my better investments and I have no intention of selling but have to agree with tiger60 that seemed to be a lot of sales jargon without revealing anything of substance. |
Was that a lot of jargon to say very little? Didn’t read particularly well in my opinion.
GMR are not the best at self promotion and RNS announcements regarding contracts. There should be more promotion of the healthy financials and benefits derived from the extraordinary growth versus relatively stable costs.
Unfortunately there are no new States opening up at the moment to add to existing regions but I get the feeling we need a push to get out of the current trading range. Prospects look great and even with the current customer base we are undervalued so let’s hope for our own Xmas rally. Christmas Slingo…. |
![](https://images.advfn.com/static/default-user.png) INTERVIEWSAmplified roadmap and wider product offering for Gaming Realms in 2024Published 8 hours ago on December 11, 2023By George Miller
Reading Time: 3 minutes
Suki Sandhu, CPO at Gaming Realms talks about the ambitions for their products in 2024 and their target demographics.
Joining towards the end of 2023 how do you envision Gaming Realms’ product offering evolving throughout 2024?
2023 was a stellar year for Gaming Realms, and we intend to continue this momentum by amplifying our roadmap productivity with an even greater number of game releases. With increased game production and quality being at the forefront of our 2024 plans, I have spearheaded a portfolio review to broaden our scope, aiming to reach a wider audience and appeal to operators who are not yet familiar with Slingo.
This initiative has also paved the way for identifying new innovation opportunities. Slingo has established itself as a genre in its own right and developing mechanics that complement its pioneering nature will be crucial for us in 2024. By evolving the slots and bingo blend that Slingo is rooted in, we can introduce metagaming and expand upon gamification elements that we will reveal throughout the year.
After recent successes with an array of IP-focused titles, will you be looking to continue integrating proven brands into the Slingo genre?
Partnering with established IPs presents a multitude of advantages for Gaming Realms, our operator partners, and players alike. This win-win strategy is something we intend to further pursue in the future, however, it involves more than simply incorporating the Slingo concept into existing popular brands.
We carefully select IPs and franchise brands that empower operators to differentiate their offerings, resonate with player preferences, and complements the Slingo mechanics to create an engaging gaming experience with Slingo mechanics to create an engaging gaming experience. possess sufficient depth for game development. Whether sourced from other mediums like video games, exemplified by Slingo Tetris, television classics like Slingo Deadliest Catch Deal or No Deal, or popular slot titles such as Slingo Money Train Lobstermania, our goal extends beyond creating Slingo adaptations. We aim to expand these franchises while delivering enhanced entertainment for their passionate fan bases.
Appealing to a broad demographic, because of the unique nature of the Slingo mechanic, do you have a prospective audience in mind for the new direction you will be taking Gaming Realms’ portfolio?
Our new trajectory steers us away from targeting a single demographic and embraces a broader approach. While the Gaming Realms portfolio already resonates with a diverse audience, we will be intensifying our localisation efforts in the new year. This will involve developing specific titles that cater to unique market preferences and player trends, reflecting our expanding presence in new jurisdictions. We are committed to honouring the individual desires and needs of players worldwide and will adapt our development processes accordingly to provide games that are created specifically for certain markets.
After recently recording a 36% year-on-year rise in revenue, how do you intend to continue this success for Gaming Realms?
We will be building upon this success by differentiating our content in regulated and burgeoning markets whilst providing new Slingo experiences to both grow and maintain markets we are already popular in. This focus on innovation will allow the brand to appeal to new players and offer existing fans new elements to enjoy. Our marketing strategy is also a key focus of our growth with campaigns across social media and television allowing us to appeal to many new players.
Are there additional ways to evolve the Slingo concept that you have yet to create, and what do players have to look forward to?
As a forward-thinking provider, Gaming Realms is dedicated to continuous and positive evolution. We see numerous opportunities to enhance the Slingo genre, leveraging the unique blend of slots and bingo. As both verticals continue to develop independently, we have access to a vast array of elements to further refine the Slingo concept which we can borrow from both verticals.
We recognise that ongoing evolution requires a degree of player education. To address this, we have implemented a much earlier prototyping stage, encompassing both UI/UX and game analytics, to ensure that our innovative games remain accessible and enjoyable. With streamlined onboarding, the possibilities for Slingo’s evolution are limitless. Players can expect a surge of innovation, an expanded game library, and some of the most captivating gaming experiences available in the coming year. |
Hence the reason why I think they are under valued . |
Well they did get to 45p at one stage and since then they have signed a lot more deals. |
Price is on an upward trajectory let's hope it continues under priced in my opinion. Looking for 55/60p |
At last! Lovely continuation pattern in an up-trending chart- almost becoming the mirror image of the downtrend from the April 21 highs |
Nice to see GMR moving up |
Gareth Scott piece , whiles away a few minutes |
![](https://images.advfn.com/static/default-user.png) Mobile-focused game provider Gaming Realms has added its portfolio of Slingo Games to Greentube’s Admiral Casino.
Titles such as Slingo Sweet Bonanza, Slingo Starburst, Slingo Reel King and Slingo Da Vinci Diamonds are now available as the partnership extends Gaming Realms’ reach within the UK.
“The UK is an important market for us and taking our content live with Admiral Casino, a well-respected and established operator in the space, is a fantastic achievement,” said Gareth Scott, chief commercial officer at Gaming Realms.
“Our games are continuing to grow in popularity in the UK and we are thrilled to take further market share and reach new audiences with this deal.”
Richard Poole, director of B2C operation at Greentube UK, added: “Gaming Realms’ content is a perfect addition to our online casino as it combines numerous popular elements that appeal to a wide demographic of players.
“We are always looking for new and unique titles to introduce to our customers and Gaming Realms ticks all the boxes.” |
![](https://images.advfn.com/static/default-user.png) CASINOBEATS MORE FROM SBC
Home News Online NewsOnlineWorld Gaming Realms offers ‘familiar yet transformative’; slots via 4ThePlayer November 6, 2023 Gaming Realms has bolstered its third-party content offering after gaining two “captivating8221; slot releases from 4ThePlayer.
Looking to offer an “amazing variety” of slot releases, 4ThePlayer’s two most recent releases – 4 Fantastic Lobsters and 1k Yeti – will become available to Gaming Realms’ roster of operator partners.
Craig Falciglia, Director of Business Development North America at Gaming Realms, stated: “Both of these titles provide amazing variety within their mechanics to excite existing players of both series, whilst simultaneously fostering the aesthetic charm of the original releases to create familiar yet transformative slot experiences.
“We highly value our partnership with 4ThePlayer which allows us to differentiate our offering, appealing to an even wider audience.”
The two 4ThePlayer slot titles will become available through Gaming Realms curated content offering, appearing alongside the company’s own proprietary Slingo titles, such as Slingo Space Invaders and Slingo Tetris.
While 4 Fantastic Lobsters works as a fishing-themed slot using the studio’s Money Ways mechanic to offer cash lobster prizes, 1k Yeti showcases low volatility gameplay to ‘address market demand for less volatile traditional line slots’.
The latter title also offers a seasonal aspect, as in the months surrounding Christmas the game’s yeti character will sport a Santa hat, while also wearing Thanksgiving and Independence Day hats around those respective holidays.
Henry McLean, Co-Founder, Commercial and Marketing Director at 4ThePlayer, added: “4 Fantastic Lobsters and 1k Yeti are testament to our commitment to player-centric design. We’ve learned from, and leveraged our past successes, to deliver games that are not only captivating but also resonate with what our players really want.
“From the depths of the ocean to the peaks of the Himalayas, we can’t wait for players to dive in and climb high.” |
I bought c. 5 yrs ago in the 'teens so selling half in the 40s was disciplined. Might buy back,..... but in this market? Hmmmm. |
Perhaps followers of SCSW are taking some profits which they advised to do in their latest issue. |
Extremely surprised by the action, all the news out is very positive can only think that a holder has decided to liquidate on the basis they feel that they will have to wait until next year for a move much higher. My belief is that this should be a 55/60p target. |
continued shareprice weakness here despite all the positivity. Anyone buying anymore ? Target price ? |
![](https://images.advfn.com/static/default-user.png) Gaming Realms names Inspired’s Sandhu as new product chief 9th October 2023 | By Robert Fletcher Gaming Realms has appointed Suki Sandhu, formerly of Inspired Entertainment, as its new chief product officer.
Sandhu will oversee games development at Gaming Realms, including the introduction of new concepts and elements to its content.
He joins the developer from Inspired, where he spent the last two years as product director for igaming. Prior to this, he was product director at WynnBet and head of games at both Roxor Gaming and Gamesys.
Sandhu also had an earlier spell at Inspired as product director for the UK market. His other experience includes spells at Digital Works Consulting, IGT, PartyGaming, AOL and Yell.
“I am delighted to join Gaming Realms,” Sandhu said. “I’m really looking forward to working with the management, our internal and external studios and product teams to build creative games and mechanics to grow the Slingo brand and explore complementary innovative concepts which can help further boost the Gaming Realms business.
“I have a passion for product and the igaming industry and Gaming Realms share a similar desire to make a positive impact in the market.
Gaming Realms CEO Mark Segal added: “We are thrilled to welcome Suki to the Gaming Realms team. With his expertise and skills, we will be able to level up our existing product offering and provide players around the world with even more engaging and entertaining gaming experiences as we look to build on our recent success.” |
Canaccord after interims: We leave headline revenue and profit forecasts unchanged at this stage. We forecast FY23E adjusted EBITDA (ex SBP) of £10.1m, growth of 30% yoy with a margin of 44%. We expect cash balances to increase to c.£8m, despite increased capex spend on new game content, reflecting strong free cash flow generation. GMR trades on a CY23E EV/EBITDA multiple of 9.8x, falling to 7.1x in CY24E which we think is too low given the forecast growth and increasing North American exposure (45% of Content Licensing revenues/34% of Group in FY22). We retain our BUY rating and 50p TP (c.14x CY23E EV/EBITDA) |
Just watched and everything looks positive for continued growth as they move into more markets and as more US states become regulated.
From my my very rough figures if the 1st half profit growth of 75% continues into the second half the eps would be 2.2p giving a PE of under 16 and for a rapidly growing share that would suggest a much lower fwd PE.
Has anyone seen profits any recent profits/eps forecasts? |
Thanks epicsurf I am surprised the recording is still not available through the Investor Meet site! |
Presentation is accessible via gaming realms website under news |
Me too . Hasn't hada positive effect on the shareprice which is strangely weak atmo. |
Sadly I missed it - well hacked off |
Any news from todays presentation ? |
Thanks epicsurf |