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Share Name | Share Symbol | Market | Type | Share ISIN | Share Description |
---|---|---|---|---|---|
Gfinity Plc | LSE:GFIN | London | Ordinary Share | GB00BT9QD572 | ORD 0.01P |
Price Change | % Change | Share Price | Bid Price | Offer Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
---|---|---|---|---|---|---|---|---|---|---|
0.00 | 0.00% | 0.035 | 0.03 | 0.04 | 0.035 | 0.035 | 0.035 | 17,964 | 08:00:00 |
Industry Sector | Turnover | Profit | EPS - Basic | PE Ratio | Market Cap |
---|---|---|---|---|---|
Amusement & Rec Svcs, Nec | 2.19M | -10.26M | -0.0030 | -0.10 | 1.02M |
TIDMGFIN
RNS Number : 5528O
Gfinity PLC
08 November 2016
Dissemination of a Regulatory Announcement that contains inside information according to REGULATION (EU) No 596/2014 (MAR)
Gfinity plc
("Gfinity" or the "Company")
Full Year Results for the period ended 30 June 2016
Gfinity plc (AIM: GFIN), a leading eSports business, announces its full year results for the period ended 30 June 2016.
Financial highlights
-- Revenue increased by 158% to GBP1.45m (2015: GBP0.56m) -- Operating loss decreased by 12.0% to GBP3.2m (2015: GBP3.6m) -- Loss Per Share reduced 33.3% to 4p (2015: 6p) -- Cash and cash equivalents, as at 30 June 2016, of GBP0.83m (2015: GBP2.73m) -- Following year-end, GBP3.7m raised from share placing, before expenses.
Operational highlights
-- Launched a number of digital assets to underpin Gfinity's position as a leading provider of complete end-to-end eSports solutions, including:
o The bespoke Tournament Builder App, exclusively for Xbox One users, allowing eSports enthusiasts to create and manage their own eSports competitions;
o Gfinity TV; the Company's own online TV Player, giving the viewer greater control over their viewing experience than ever before;
o Gfinity Tournament Client for PC; Providing leading anti-cheat technology and providing easy matchmaking and tournament entry for users.
-- Further strengthened our reputation as a partner of choice for game publishers and platform providers:
o Selected by Microsoft to host the "Xbox Play Like a Legend" Championship using FIFA 16 for a second successive year;
o Selected by EA Sports to launch the Battlefield 1 video game from the Gfinity Arena;
o Selected by Super Evil Megacorp to stage VainGlory European Winter Championships
o Selected by Microsoft to stage UK leg of Halo World Series
-- Signed an exclusive partnership agreement with Gillette to create a football based eSport competition "The Gillette Championship" in June 2016
-- Signed a partnership agreement with Futhead.com, the largest FIFA Ultimate Team community in the world, to operate a series of FIFA 16 Ultimate Team competitions on Gfinity's proprietary eSports online tournament platform
Post-period highlights
-- Selected to host the London, Paris and Mexico City events as part of the Xbox Gears of War 4 Pro-Circuit
-- Signed a strategic sponsorship agreement with HP Inc ("HP"). for an eSports tournament which took place in September featuring the Counter Strike: Global Offensive ('CS:GO') video game
-- Raised GBP3.7 million, by way of a conditional equity placing, to fund the Company's strategy to become a leading eSports business
Neville Upton, Co-founder and Chief Executive of Gfinity plc, said:
"The year to 30 June was a highly successful one for the Company, during which we continued to deliver on our strategy to become one of the world's leading promoters of eSports competitions and content. The launch of new products, such as our Tournament Builder application strengthened our unique position of providing a complete end to end eSports solution, while partnerships with publishers including EA, Microsoft and Super Evil Megacorp demonstrate Gfinity's growing reputation within the eSports sector.
Following the year-end, we were also delighted to complete a further round of funding, which gave us the opportunity to bring in a major new shareholder, Charles Street International, a well-known and successful technology investor, with considerable experience and contacts in related areas. This investment leaves Gfinity well positioned to accelerate its growth strategy into 2017."
A copy of the full, audited annual report and accounts will be made available at http://www.gfinityplc.com/ and will be posted to shareholders shortly.
Enquiries:
Gfinity plc www.gfinityplc.com Neville Upton, Chief Executive Via Walbrook PR Officer Allenby Capital Limited - Nominated Tel. +44 20 3328 Adviser and Broker 5656 Jeremy Porter / John Depasquale / James Thomas Walbrook PR (Media & Investor Tel: +44 (0)20 Relations) 7933 8780 Paul McManus / Paul Whittington or gfinity@walbrookpr.com / Sam Allen
Chairman's Statement
I am delighted to present the Gfinity plc annual report for the year to 30 June 2016; a period of excellent operational progress and also strong revenue growth for the Company.
In the year to 30 June 2016 Gfinity continued to invest in the business in line with its stated strategy to build its reputation with game publishers, prospective sponsors and the wider eSports community to cement its position as a leader within the eSports industry. This has been achieved through the development of both physical assets, such as the eSports Arena in the UK, and digital assets to host and stream eSports competitions online.
Collectively these assets, together with the expertise of the Gfinity team, mean that the Company is uniquely positioned to provide an end-to-end eSports solution both to game publishers and other partners looking to access the growing audience of eSports enthusiasts.
Our growth reflects widening acknowledgement of Gfinity's capability, across a broad range of games and platforms. Events during the year have been staged across PC, console and mobile devices. Clients, meanwhile, have included game publishers, platform providers, brands from within the industry and also increasingly consumer brands looking for a way to reach the core eSports audience of young affluent males, who they find it increasingly difficult to reach via other channels.
As a sector, eSports continues to go from strength to strength. Leading industry analysts NewZoo report that the eSports audience has now risen to over 250 million globally. Major events are already filling arenas and attracting audiences that dwarf many conventional sports. Most excitingly, however, while the overall size of the market is expected to exceed $1 billion by 2019, this still remains small on a per fan basis in comparison with conventional sport.
This gives me further confidence that the Company's strategy of establishing itself as one of the leading eSports players is the correct one. In July, shortly following the year-end, the Company completed a successful placing, raising GBP3.7m prior to expenses to provide the funding to accelerate our growth strategy. I would like to thank both the new and existing investors for supporting the Board in this endeavour as we look to leverage our strong position within the eSports industry to create significant shareholder value.
Finally, I would like to take this opportunity once again to thank all of our staff, customers and partners for their ongoing support.
Tony Collyer
Non-Executive Chairman
7 November 2016
Chief Executive's Review
Summary
The year to 30 June 2016 was one in which Gfinity continued to deliver on its strategic objective to develop its operational capability and to build its reputation with the eSports audience and key partners within the industry.
The launch of our Tournament Builder application on Xbox One, GTV Player and Tournament Client for PC, together with the ongoing investment in the Gfinity Arena and online tournament management system leave us uniquely positioned to provide an end to end eSports solution; both in the delivery of our own events and on behalf of our partners.
Partnerships during the year with blue chip companies including EA, Microsoft, Formula E and Super Evil Megacorp demonstrate Gfinity's growing reputation within the industry.
This combination of operational excellence and strength of reputation leave Gfinity strongly positioned to take advantage of expected revenue growth in the sector in years to come. While short term revenue hasn't been the principal focus, it is nonetheless pleasing to be able to report growth in this area of 158% year on year, which I believe is just a small indication of the potential to come.
Following the year-end, I was also delighted to be able to announce the successful completion of a placing to raise a further GBP3.7m prior to deduction of expenses. This placing leaves the business in a strong cash position to accelerate its drive towards its strategic goals as we move into 2017 and brings in a major new strategic investor, with excellent industry knowledge and contacts, into the Company.
Operational Review - Offline
The first half of the year to 30 June 2016 saw the culmination of the Gfinity Championship Series, a series of 23 events, across five of the world's leading eSports titles, broadcast in 10 languages, which attracted 58.5 million views.
This series demonstrated Gfinity's ability to stage industry leading eSports events, attracting the top teams and players and producing high quality broadcast content. It enabled Gfinity to quickly build its brand among both eSports fans and game publishers.
During the second half of the year the Company focused on delivering events with partners; strengthening relations with a network of game publishers, platform providers and sponsors. These events have included:
-- UK leg of Halo Championship Series in conjunction with Microsoft (January 2016) -- Xbox 'Play Like a Legend' FIFA Ultimate Team series - (January to May 2016) -- Vainglory European Winter Championships in partnership with Super Evil Megacorp (March 2016) -- Launch of Battlefield 1 game from Gfinity arena on behalf of EA Sports (April 2016)
-- Creation of "The Gillette Championship" a football based competition, using Pro-Evolution Soccer game (June 2016).
Following the year-end, the position of Gfinity as a partner of choice for publishers and sponsors has been further embedded with the announcement of a number of further events including:
-- Appointment by Microsoft as one of two global partners for Gears of War Pro-Series, including events in London, Paris and Mexico City;
-- Delivery of Call of Duty European Challenger event on behalf of game publisher Activision -- Staging of HP sponsored Counter Strike event at EGX, the UK's largest gaming festival
Operational Review - Online
In April 2016, the Company launched its bespoke online Tournament Builder Applications ("App") exclusively for Xbox One users, which allows gamers to create their own competitions and gives players a new level of access to the Gfinity platform for an all-round improved gaming experience.
The launch of the App is in line with the Company's stated strategy to invest in digital assets to build the reputation of the Company with video game publishers, prospective eSports sponsors and the wider gaming community.
It is expected these digital assets will provide the Company a unique value proposition within the eSports industry from which it can effectively monetise its relationships with video game publishers, sponsors and gamers.
In June 2016, the Company signed a partnership agreement with Futhead.com, the largest FIFA Ultimate Team community in the world, to operate a series of six online FIFA 16 Ultimate Team competitions on this market leading eSports tournament platform.
Outlook
The eSports sector continues to be a very exciting sector in which to operate. With a large, growing and engaged audience of young millennials that broadcasters and sponsors find difficult to reach via other channels, commercial opportunities for leading players in this sector appear strong.
The investments that Gfinity has made to date in building its capability and reputation, together with the financial investment received following the year-end, leave it in a strong place to take advantage of these opportunities.
Neville Upton
Chief Executive Officer
7 November 2016
Financial Review
Summary
The 12-month financial period to 30 June 2016 represented one of significant revenue growth as the Company's early leadership position within the eSports market started to become recognised. The financial year also represented a period of continued investment in strategic physical and digital assets to ensure the Company remains at the forefront of innovation across the eSports industry and remains well placed to monetise its leading market position in the UK and overseas in the coming period.
Whilst the Company remained loss-making during the period, the eSports arena has gained significant traction with video games publishers and event sponsors alike and the digital assets, such as the bespoke tournament builder application, have been successfully launched and well received by end users.
The post period equity financing significantly strengthened the balance sheet, which will support the Company as it seeks to execute its strategy to generate significant shareholder value by virtue of being a leading global eSports Company.
Income Statement Review
Revenue for the financial year increased significantly from GBP0.56m to GBP1.45m as activity at the Company's eSports arena increased and the Company signed contracts with a number of leading video game publishers and eSports sponsors such as Microsoft, Gillette and FutHead.com.
Cost of sales decreased from GBP2.00m to GBP1.61m, primarily due to a change in the mix of events delivered during the first half of 2016.
Administrative expenses, although showing an overall increase of GBP0.85m during the period, from GBP2.14m to GBP2.99m, were consistent with the closing run rate from the prior year. This included the continued commitment to business development activities and further investment in the physical and digital infrastructure of the Company, most notably the Company's bespoke tournament builder application.
As a direct result of the significant revenue growth and cost management, the Company's operating loss was reduced from GBP3.58m to GBP3.15m.
Finance income increased as a result of the strengthened balance sheet over the previous period, but still remained largely a non-material item, which resulted in a Loss Before Tax of GBP3.14m (2015 GBP3.58m).
The Company received a Tax Credit for its Research and Development activities during the period of approximately GBP0.10m, which led to the final retained loss for the period reducing from GBP3.58m to GBP3.04m.
Loss Per Share decreased from 0.06 pence per ordinary share to 0.04 pence per ordinary share due to both the reduced loss during the period and the weighted average number of ordinary shares increasing from 59,895,476 to 81,504,270.
Cashflow and Financial Position Review
From a cashflow perspective, cash consumed by operating activities reduced from GBP3.43m to GBP2.50m due to the reduced Loss Before Tax and strong working capital control.
Investment in property, plant and equipment increased from GBP0.24m to GBP0.38m during the period which, post depreciation, resulted in the balance sheet reporting an increase in the value of the Company's fixed assets to GBP0.42m from GBP0.22m. This increase reflected further investment both in the Gfinity Arena itself and in the production technology within it, together with Gfinity's investment in the GTV Player.
Cash and short term deposits, as at 30 June 2016, were reduced from GBP2.73m to GBP0.83m. However, the successful post balance sheet placing announced on 4 July 2016 raised GBP3.70m, which was support by existing investors such as Euroblue Investments and Hargreave Hale in addition to new investors such as Hong Kong based Charles Street International Holdings.
Outlook
In line with Gfinity's stated strategy, the Company used the period to make significant progress to invest for future growth. The Company remains focused on building the Gfinity brand and strengthening its reputation as one of the leading providers of eSports tournaments in the world.
A recent report by Newzoo(1) forecasts that the eSports market will grow at a compound annual growth rate of 42% to over US$1.1bn by 2019. Management therefore continues to believe it has significant potential to grow rapidly over this time frame and believes that its strategy of continued investment in the capability and reputation of the business are the correct route to deliver long-term value to the shareholders.
(1) Newzoo, Global Esports Market Report, https://newzoo.com/solutions/revenues-projections/global-esports-market-report/
Jonathan Hall
Finance Director
7 November 2016
Statement of Comprehensive Income
1 July 1 July 2015 to 2014 to 30 June 30 June 2016 2015 GBP GBP) (audited) (audited) CONTINUING OPERATIONS Revenue 1,446,519 560,828 Cost of sales (1,606,036) (2,001,820) Gross profit/(loss) (159,517) (1,440,992) Administrative expenses (2,992,427) (2,142,745) Operating loss (3,151,944) (3,583,737) Finance income 15,193 2,568 Loss on ordinary activities before tax (3,136,751) (3,581,169) Taxation 97,180 0 ------------ ------------ Retained loss for the year (3,039,571) (3,581,169) Loss and total comprehensive income for the period (3,039,571) (3,581,169) Earnings per share (0.04) (0.06)
Statement of Financial Position
30 June 30 June 2016 2015 GBP GBP (audited) (audited) NON CURRENT ASSETS Property, plant and equipment 417,193 219,848 CURRENT ASSETS Inventories 9,707 3,218 Trade and other receivables 439,270 570,350 Cash and cash equivalents 830,403 2,732,561 1,279,380 3,306,129 TOTAL ASSETS 1,696,573 3,525,977 EQUITY AND LIABILITIES Equity Ordinary shares 83,414 77,845 Share premium account 5,640,233 4,679,536 Other reserves 55,458 62,447 Retained earnings (4,935,672) (1,896,101) Total equity 843,433 2,923,727 Non-current liabilities Borrowings 0 0 Current liabilities Trade and other payables 853,140 602,250 Total liabilities 853,140 602,250 TOTAL EQUITY AND LIABILITIES 1,696,573 3,525,977
Statement of Changes in Equity
Ordinary Share Share Retained Total shares premium option earnings equity reserve GBP GBP GBP GBP GBP At 30 June 2014 32,367 1,330,263 8,014 (1,064,932) 305,712 Loss for the period - - - (3,581,169) (3,581,169) Total comprehensive income - - - (3,581,169) (3,581,169) Reduction in Capital (2,750,000) 2,750,000 0 Proceeds of Shares Issued 45,478 6,845,086 6,890,564 Share issue costs - (745,813) - - (745,813) Share options expensed - - 54,433 - 54,433 Total transactions with owners, recognised directly in equity 45,478 3,349,273 54,433 2,750,000 6,199,184 At 30 June 2015 77,845 4,679,536 62,447 (1,896,101) 2,923,727 Loss for the period - - - (3,039,571) (3,039,571) Total comprehensive income 0 0 0 (3,039,571) (3,039,571) Proceeds of Shares Issued 5,569 960,697 - - 966,266 Share issue costs - - - - 0 Share options expensed - - (6,989) - (6,989) Total transactions with owners, recognised directly in equity 5,569 960,697 (6,989) 0 959,277 At 30 June 2016 83,414 5,640,233 55,458 (4,935,672) 843,433
Statement of Cash Flows
Year ended Year 30 June ended 2016 30 June 2015 GBP GBP (audited) (audited) Cash flow used in operating activities Net cash used in operating activities (2,501,250) (3,431,210) Cash flow from/(used in) investing activities Interest received 15,193 2,568 Additions to property, plant and equipment (233,617) (244,845) Additions to intangible fixed assets (148,750) 0 Net cash used in investing activities (367,174) (242,277) Cash flow from/(used in) financing activities Issue of equity share capital 966,266 5,814,773 Net cash from financing activities 966,266 5,814,773 Net increase in cash and cash equivalents (1,902,158) 2,141,286 Opening cash and cash equivalents 2,732,561 591,275 Closing cash and cash equivalents 830,403 2,732,561
Notes to the Financial Statements
1. ACCOUNTING POLICIES
Basis of preparation
The Company has prepared the accounts on the basis of all applicable International Financial Reporting Standards (IFRS), including all International Accounting Standards (IAS), Standing Interpretations Committee (SIC) and the International Financial Reporting Interpretations Committee (IFRIC) interpretations issued by the International Accounting Standards Board (IASB) with effective dates for accounting periods beginning on or after 1 July 2015, together with those parts of the Companies Act 2006 applicable to companies reporting under IFRS.
The accounts have been prepared on the historical cost basis. The principal accounting policies, which have been consistently applied throughout the period presented, are set out below.
The preparation of financial statements in conformity with IFRS requires the use of certain estimates. It also requires management to exercise its judgement in the process of applying the company's accounting policies. Estimates and judgements are continually reviewed and are based on historical experience and other factors including expectations of future events that are believed to be reasonable under the circumstances.
Going concern
At the end of the period the Company had cash and cash equivalents amounting to GBP830,403. On 4(th) July 2016 the Company announced its intention to raise a further GBP3.7 million (prior to deduction of expenses) via a placing of shares on AIM. This placing was approved by shareholders on 20(th) July 2016, with shares being admitted to AIM and funds received by the Company on 21(st) July 2016.
The placing leaves the Company with a strong cash position from which to pursue its growth objectives, it also saw the introduction of a new investor, Charles Street International Holdings Ltd, further strengthening the shareholder base intent on supporting Gfinity achieve its long term objective of being one of the world's leading eSports organisations.
Accordingly, these accounts have been prepared on a going concern basis.
2. EARNINGS PER SHARE
Basic earnings per share is calculated by dividing the loss attributable to shareholders by the weighted average number of ordinary shares in issue during the period.
IAS 33 requires presentation of diluted EPS when a company could be called upon to issue shares that would decrease earnings per share, or increase the loss per share. For a loss making company with outstanding share options, net loss per share would be decreased by the exercise of options and therefore the effect of options has been disregarded in the calculation of diluted EPS.
Year to Year to 30 June 30 June 2016 2015 GBP GBP Loss attributable to shareholders (3,039,571) (3,581,169) Number Number 000's 000's Weighted average number of ordinary shares 81,504 59,895 GBP GBP Loss per ordinary share (0.04) (0.06)
On 4 December 2014, the Company's shareholders passed a special resolution to subdivide each ordinary share of GBP1 into 1,000 ordinary shares of GBP0.001 each. Prior period comparative figures have been adjusted to reflect this subdivision.
3. NOTES TO THE CASH FLOW STATEMENT 30 June 30 June 2016 2015 Cash flows from operating activities Loss before taxation (3,136,751) (3,581,169) Depreciation of property, plant and equipment 150,191 39,727 Amortisation of intangible fixed assets 25,776 0 Interest Received (15,193) (2,568) Share based payments (6,989) 54,433 (Increase) in Inventories (6,489) (3,218) (Increase)/ decrease in trade and other receivables 131,080 (429,548) Increase in trade and other payables 250,890 491,133 Disposal of fixed assets 9,055 0 Corporation tax (paid)/ received 97,180 0 ------------ ------------ Cash used by operating activities (2,501,250) (3,431,210) Interest paid - - ------------ ------------ Net cash used by operating activities (2,501,250) (3,431,210)
This information is provided by RNS
The company news service from the London Stock Exchange
END
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(END) Dow Jones Newswires
November 08, 2016 02:00 ET (07:00 GMT)
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