Share Name Share Symbol Market Type Share ISIN Share Description
Oxford Metrics LSE:OMG London Ordinary Share GB0030312788 ORD 0.25P
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  +0.00p +0.00% 77.50p 76.00p 79.00p 77.50p 77.00p 77.50p 16,694 14:00:06
Industry Sector Turnover (m) Profit (m) EPS - Basic PE Ratio Market Cap (m)
Pharmaceuticals & Biotechnology 29.2 3.7 0.8 94.5 96.80

OMG Plc Share Discussion Threads

Showing 3001 to 3024 of 3025 messages
Chat Pages: 121  120  119  118  117  116  115  114  113  112  111  110  Older
DateSubjectAuthorDiscuss
19/6/2018
09:57
fyi... fascinating Shogun tutorial videos added to the Vicon youtube channel... https://www.youtube.com/watch?v=o7X0QICz3H0 Regards to all Mr D
mr dexy
15/6/2018
07:56
The places that Vicon pops up eh? "Take a look at the #ViconPowered state-of-the-art hair laboratories @Dyson uses to test and develop their Supersonic Hair Dryer. #mocap" Regards to all Mr D
mr dexy
13/6/2018
08:36
Vicon ‏"Vicon 17h17 hours ago https://www.youtube.com/watch?v=JZKKVuSOsNc&feature=youtu.be … Go behind the scenes with #ViconPowered @Detroit_PS4 and see the #mocap behind this 4 year project! @quanticdream" The quality of these game, film & VR graphics is crazy.. the youtube video gives a good indication of what goes on behind the scenes... Detroit Become Human has just been released on PS4 .. Regards to all Mr D
mr dexy
11/6/2018
15:29
Vicon ‏ @Vicon 25m25 minutes ago #Vicon is #hiring for multiple openings in our Oxford office! Find out more and apply to join the Vicon family here: hxxps://vicon.com/employment Regards to all Mr D
mr dexy
11/6/2018
08:59
Fyi.... "Silver Spoon Opens Full-Service Mocap Facility in Brooklyn, NY By Bryant Frazer / June 8, 2018 Silver Spoon has opened a 12,000-square-foot performance-capture facility in New York City offering services including body and facial capture, rigging and scanning and post-processing. The new operation in Williamsburg, Brooklyn, includes a 65 x 55-foot mocap stage with 16-to-20-foot-high ceilings and an approximately 53 x 50-foot capture volume. The studio has 48 Vicon Vantage cameras running on a Vicon Shogun system as well as a 32-camera Optitrack system for VR. A second stage in Manhattan has a much smaller 30 x 15-foot capture volume with 16 Vicon T160 cameras running on Vicon Blade 3." hxxp://www.studiodaily.com/2018/06/silver-spoon-opens-full-service-mocap-facility-brooklyn-ny/ Regards to all Mr D
mr dexy
07/6/2018
09:28
Couple of recent things from Vicon.. fyi Upcoming Mowgli film looks good... Vicon ‏@Vicon May 29 A behind the scenes look at the making of @Mowgli , the upcoming #ViconPowered project directed by @andyserkis . #mocap & Vicon ‏@Vicon 18h18 hours ago #ViconPowered @DublinCityUni is planning a two year study of 400 volunteer recreational runners, who will be wearing sensor technology to detect injury risk, validated with running #mocap data. Check the Vicon twitter feed for the links... Regards to all Mr D
mr dexy
01/6/2018
14:03
My interpretation of the interim results was Yotta is picking up momentum. IMHO.
mfhmfh
01/6/2018
13:31
Earnings were off a bit Mr Bluesky so not surprised at the drop. Also not worried as the CEO/CFO sound confident of meeting full year expectations (see short video presentation on their website), the pipeline is 10% ahead of last year and recurring revenue growth is good. More new orders from Yotta should get the share price motoring again.
lignum
01/6/2018
11:54
Sometimes you have to laugh at markets: two truly excellent RNSs this week and price drops! Wouldn't mind an extra 5% of the company myself.
bbluesky
01/6/2018
11:15
J O HAMBRO CAPITAL MANAGEMENT LIMITED almost doubled their holding. they must be confident.
mfhmfh
01/6/2018
09:16
Nice vote of confidence by Hambro this morning. Wonder who the seller was.
lignum
30/5/2018
15:38
positive write-up by Paul Scott on stockopedia.
mfhmfh
30/5/2018
11:51
solid results and great long-term buy. IMHO.
mfhmfh
14/5/2018
09:35
Good find Mr D - Vicon motion capture cameras going to be much in demand I hope.
lignum
14/5/2018
08:30
hmmmm....... now, the character shown in these articles looks somewhat familiar ;) "PS5: did Sony just confirm existence of PlayStation 5 games? Sony studio hiring programmer with "Next Gen game console experience" and knowledge of "UNREAL technology" " hxxps://www.t3.com/news/ps5-did-sony-just-confirm-existence-of-playstation-5-games "Here's what you might be playing on the PlayStation 5 A 'Digital Human' and new job listings might be a clue to what you'll be gaming on next " hxxps://www.esquireme.com/content/27846-heres-what-you-might-be-playing-on-the-playstation-5 Regards to all Mr D
mr dexy
10/5/2018
12:19
It was valuation grounds that put me off too. Can't ignore the trend however.
basem1
08/5/2018
15:36
Hello Gentlemen. Profits are not great here as a percentage of current market cap, and are not forecast to be for the next 2 years so I am curious to know why this share has its staunch supporters ? All the best anyway to holders.
starpukka
25/4/2018
10:27
Mr D - no you're not alone. What I find interesting as well is that despite their relatively small size OMG and Audiomotion seem to have carved out for themselves a very strong niche. Audiomotion only has 9 employees I think (may be wrong - hard to find info on them) and is also based in Oxford. They describe themselves as: "Audiomotion Studios is Europe's leading performance capture service provider. We are a multi-award winning, multi-stage studio, specialising in the provision of motion capture services to the Game Development, Film and Television industries. Equipped with over 160 Vicon cameras, robust real-time, head mounted cameras and virtual camera we can provide everything you need." It would be interesting to know how much a Vicon camera costs and what their replacement cycle is. So far as I can see OMG only sell the cameras and provide hardware / software support. Audiomotion is only one of Vicon's customers. About Vicon: "Academy Award®-winning Vicon is the world’s largest supplier of precision motion capture and tracking systems. It serves customers in the CG animation, object-tracking, virtual and augmented realities, engineering, broadcast, biomechanics, sports and clinical sciences arenas. Vicon is a subsidiary of Oxford Metrics (LSE: OMG), the international software company servicing government, life sciences, entertainment and engineering markets. Other holdings include Yotta, a provider of software and services for infrastructure asset management. Amongst many others, Vicon global clients include: Entertainment: Framestore, Audiomotion, The Imaginarium, Quantic Dream, Ninja Theory, Konami, Activision, Sony, Dreamworks, ILM, USC, EA, Capture Lab, 2K Games, CD Projekt, Digic Pictures, IO Interactive, Creative Assembly, Plarium Games, Mocap Lab, Seasun VR: Artanim, VR Tech, Dreamscape VR, Canon, Samsung" It would be interesting to know how many Vicon cameras there are out there.
lignum
25/4/2018
08:59
I guess I may be alone in this.. but I find this absolutely fascinating... the reaction of the guys when they first "step" into the VR... hxxps://blog.vive.com/us/2018/04/20/behind-scenes-vive-set-ready-player-one/ "Behind the Scenes: Vive on the set of “Ready Player One” Matthew Gepp • 04.20.18 Virtual reality is pushing the boundaries of the film industry, from changing the way viewers watch to the way directors create. With the recent release of Steven Spielberg’s “Ready Player One”, Hollywood has embraced VR for its utility on set as well as its futuristic story lines. We got a chance to go behind the scenes of “Ready Player One” to see how Director Steven Spielberg used the Vive when creating the blockbuster film. Whether scouting virtual locations or designing sets and shots in real time, the film crew took advantage of the Vive’s unique ability to allow them to step inside a virtual scene. But the value of VR wasn’t just appreciated by the crew, even the cast benefited from the technology when preparing for their scenes. " Regards to all Mr D
mr dexy
24/4/2018
13:26
Mr D - agree re Vicon it seems to me to be a better fit in a large entertainments business leaving management to focus on growing Yotta. Either way OMG are in a good position.
lignum
24/4/2018
10:09
New release of Shogun launched at the start of FMX2018 today... fyi "Film-Grade Motion Capture Software On Display at FMX; Demos of Epic’s “Siren” Digital Human and Vicon Experience (VEX) VR Escape Room in Booth 2.1 STUTTGART, GERMANY – April 24, 2018 – Today from FMX 2018, Vicon announces the official release of Shōgun 1.2, the latest update to the leading motion capture software for film, broadcast and games. Shōgun 1.2 arrives with 11 new features and improvements, including SDI video support, custom prop and skeleton solving and an improved Shōgun Post workflow that will help users deliver unparalleled skeletal data in a matter of hours. “Being able to solve and animate directly onto a game or film rig using Shōgun has been our number one feature request,” said Tim Doubleday, VFX product manager at Vicon. “Users want to be able to see their characters in real time, in engine, without the need of additional retargeting software.” With Shōgun 1.2, mocap teams can add and record up to two HD SDI video camera devices for easy overlays of 3D footage. Blackmagic cameras and capture cards are now supported, with more options planned for the future. There are a number of other new features, including the ability to create custom skeletons from meshes within Shōgun Post. Newly created custom rigs, complete with mesh and textures, can be loaded into Shōgun Live and applied to the capture pipeline, allowing game and film rigs to be driven directly using Vicon’s robust full-body solver. Shōgun Live now supports prop creation with mesh and gives users the ability to modify the position and orientation, which ensures that elements like virtual cameras line up exactly. The Post workflow also now allows artists to validate skeleton solves in Maya and MotionBuilder, through seamless exporting of undistorted video and camera positions via FBX. FMX 2018 The release of Shōgun 1.2 coincides with the start of FMX 2018 and Vicon’s entertainment platform and optical systems will be on full display at booth 2.1. From April 24-27, Vicon will host two demonstrations per day, both powered by Shōgun 1.2. The first daily demo takes place each morning from 9:30 a.m. to 1:30 p.m., and features Epic Games’+“Siren,” a project designed to push the boundaries of what a digital avatar can be. In the afternoon from 2:00 p.m. to 7:00 p.m., the focus will shift to the Vicon Experience (VEX), an interactive multiplayer VR escape room created to showcase the possibilities of location-based VR. Both are open to all show attendees." hxxps://www.vicon.com/press/2018-04-24/vicon-launches-shogun-12 Can't help thinking someone will make an offer for Vicon.. all imho, of course Regards to all Mr D
mr dexy
20/4/2018
16:45
And.. from the same link.... re VR & Escape Rooms... VEX Virtual Escape Room with DesignImage, Dynamixyz, HP and PopcornFx To highlight the new Shōgun 1.2 and give a practical look at what it can do, we created VEX, an interactive multiplayer VR escape room made specifically for GDC to showcase the possibilities of location-based VR. The VEX escape room features puzzles and a futuristic setting created by DesignGame, with real-time facial tracking courtesy of Dynamixyz. Popcorn FX also added its real-time FX to bring the environment to life, and the entire experience is then driven through Unreal Engine 4 using Shōgun and Live Link to animate the players’ avatars in real time. Players were given the opportunity to step into our Vantage camera volume and see themselves appear as an avatar in the VEX scene, guided by a performer captured in full-body and face animation. Have a great weekend... and enjoy the sun! Regards to all Mr D
mr dexy
20/4/2018
16:42
hxxps://vicon.com/blog/2018-04-19/vicon-at-gdc-2018 Blog 19 April 2018 Vicon at GDC 2018 The annual Game Developer's Conference brings over 26,000 programmers, artists, producers, and game designers together for five days in San Francisco, California. Vicon exhibited at the 2018 Expo and had one of our most successful shows ever. Take a closer look at our 'Meet Siren' and 'VEX' demonstrations and watch the livestreams below! Siren with Epic Games, Cubic Motion, 3Lateral Studios and Tencent Siren, a high-fidelity full performance character driven in real-time, was developed to run on the Unreal Engine using Vicon cameras for capture and processing in Shōgun 1.2. Epic Games handled all of the modelling, rigging, and rendering look development for Siren, except her face. Their facial scanning and rigging pipeline using 3Lateral's rig was able to accurately capture every dynamic muscle contraction. The rig was capable of conveying an incredible range of emotion in realtime using their Rig Logic technology. Cubic Motion used the video footage provided by their two camera head mounted camera system to re-create the live actress' facial expressions in real time. They enable Siren to replicate any movement from an actor's performance in realtime at 60fps. The actress’s marker data is solved directly onto the Siren rig using a custom skeleton solve. This new feature in Shōgun 1.2 allows the motion capture data to stay true to her performance and removes the need for an extra re-targeting step. Our actress wears a skin-tight Lycra suit, with 59 reflective markers attached onto the suit. The Vicon cameras can then track the markers and Vicon Shōgun labels and fits a skeleton to the marker cloud. One of the most incredible things about the Siren character is that she runs in real-time at 60 fps. For the Siren demo we use our new high-speed Vantage 5-megapixel cameras. These have a wide lens option with very low latency which is critical when running a real-time demo. Running timecode allows us to sync up the body, face and audio which is also crucial when working with multiple hardware sources. Each part of Siren is run by its own PC. The hands and body are run on one, while the facial solver is run on another. All of that data streams into to the main PC, which is running Unreal Engine 4 and acting as the central hub to render the final image. Digital characters are becoming more and more important as new forms of media emerge. Eventually we may all have digital likenesses of ourselves and having compelling characters that can emote and that we can react to is the next step in creating truly believable characters. This demo shows what is possible. Regards to all Mr D
mr dexy
19/4/2018
23:54
Vicon will be demonstrating Siren @ FMX2018 "Vicon @Vicon Apr 18 The #FMX2018 countdown continues! #Vicon will be Live each day with @EpicGames @cubicmotion and @3Lateral to show our amazing #Siren Demo. We will have live demo’s at 10:30, 11:45 and 13:00. Come by @FMX_Conference booth 2.1 and #MeetSiren." If you haven't already seen Siren... do have a butchers... it's well worth a look... https://www.youtube.com/watch?v=TgJEnfd7pew "FMX Conference @FMX_Conference Tickets are sold out. We wish everyone attending #FMX2018 a fantastic time! Save the date for FMX 2019, April 30 – May 03 2019, Stuttgart, Germany." Regards to all. Mr D
mr dexy
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