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Share Name Share Symbol Market Type Share ISIN Share Description
Gfinity Plc LSE:GFIN London Ordinary Share GB00BT9QD572 ORD 0.1P
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  0.05 1.69% 3.00 2.90 3.10 3.00 2.95 2.95 1,452,256 09:00:14
Industry Sector Turnover (m) Profit (m) EPS - Basic PE Ratio Market Cap (m)
Media 7.9 -12.1 -0.0 - 22

Gfinity Share Discussion Threads

Showing 1226 to 1249 of 1250 messages
Chat Pages: 50  49  48  47  46  45  44  43  42  41  40  39  Older
DateSubjectAuthorDiscuss
03/8/2020
10:56
Last Bit (useful info if considering GFIN - are they acting as per Recommendations?!): Esports will be worth almost $2bn in 2022 Predicted value of the global esports market will reach $1.9 billion in 2022. This represents a compound annual growth rate (CAGR) of 20.7%, up from an estimated $733 million in 2017. E-sports was worth less than $100 million in 2013, illustrating the pace of change in the market. It analyses trends presented by Ovum’s esports forecast data. “A wealth of opportunities remain as the developing market, which has been described by at least one observer as a ‘Wild West’, looks for a business model and structure that benefits all parties” “The benefits of involvement – whether that be as broadcaster, streamer, infrastructure provider, tech platform, or simply a company eager to tap a youthful demographic with high discretionary spend – could be spectacular. Those looking to enter the fray need to understand where best to make a difference – and they should act quickly.” Predictions: Media rights will be fiercely contested. With such a desirable demographic at stake, expect multiple major TV and internet players to compete for rights to key tournaments and games. Sponsorship revenue will lead the way, reaching $578m in 2022, to account for more than 30% of total revenue. Advertising revenue will be derived primarily via sponsorship of teams or tournaments, as brands clamor to carve out a niche in esports. But streaming ad revenue will grow at a faster rate, encouraged by concurrent viewership exceeding 10 million for the biggest events. Ticket sales revenue is set to soar at a 21.1% CAGR. Increased investment in infrastructure will lead to a rise in the number of arenas suitable for esports, while a steady pipeline of new games provides further opportunities. Consumer contribution to prize pots will rise sharply too but will remain small compared with games companies’ overall take from the likes of League of Legends. Mobile esports will drive revenue to 2022 and beyond if the industry grasps the opportunity. Games that require a simple smartphone rather than a fast PC could lead to exponential growth in esports player bases, leading to huge revenue opportunities in all aspects of the medium. Recommendations: Platform providers: Strive for exclusivity. Those seeking to stream or broadcast esports need to have unique, compelling content that will guarantee viewers – and advertisers. With rights beginning to be snapped up, companies need to understand current and new opportunities in terms of the esports gaming world. Tech companies: Platform providers will need you. Rights players will need intuitive end-to-end platforms to ensure frictionless access, faster servers to cope with the rapid rise in bandwidth requirements, and overlays such as betting options to complement their content. There is plenty of opportunity for those suitably equipped. Tech companies: Help scale and monetize spectators. While gameplay will require extremely robust, low-latency connectivity and servers, the greater opportunity for vendors will lie in supporting spectating, by providing rights holders with managed services to spin up live video coverage at scale; drive discovery and social engagement; and integrate payments, advertising, betting, and other monetization features. Mobile players: Be alert to opportunity. The owners of a smart mobile interface for esports – an app or other mechanism to make playing in tournaments as easy as poker is now – will be very well placed to benefit as smartphone games continue to lure sponsors, players, and prize money.
5oletrader
03/8/2020
10:45
Bit of Background on UK esports: (Yes - I am bored - thought I'd post some useful info) In 2016, the UK esports audience grew to 6.5 million people, with 3.1 million watching more than once a month. The audience is expected to grow 7.5% year-on-year to reach 8 million people by 2019. According to PWC, the UK esports market will see a 27.6% CAGR, reaching £8m in consumer ticket sales by 2021. Digital advertising in esports will increase to £12m by 2021, a CAGR of 46.2%. Esports is popular with milennials in the UK, with the 21-35 age group representing 63% of the market. Women make up 31% of the audience and are most likely to watch when aged between 21-35. The largest prize pool event held in the UK to date was ESL One Birmingham, with a prize pool of $1 million, held at Arena Birmingham in May 2018. The UK is the home to some of the world's top esports talent. One of the UK's leading esports teams, Team Dignitas were acquired by the owners of the US basketball's Philadelphia 76ers in September 2016. Major UK football clubs including Manchester City and West Ham have signed professional esports players. The UK's largest gaming retailer, Game, acquired Multiplay, one of the UK's longest established esports businesses, for £20m. There is also growing grassroots esports scene in the UK's universities, with 3,000 players in the National University Esports League, representing 110 universities.
5oletrader
03/8/2020
08:45
Anyone watch the British Touring Car Championship Yesterday? Pre Race - Interesting Interview (news article below): (Not GFIN Relevant but Sector Relevant) Motorsport Games, the video game developer and publisher dedicated to the integration of racing game development and esports, has today announced that it has secured a multi-year license to create the official video game and associated esport for the British Touring Car Championship (BTCC). One of the highest profile and most beloved racing championships in the world, the BTCC has a rich history in video games and its renaissance in the virtual world will begin with the development of a new dedicated game, scheduled for 2022. The new BTCC game will be developed by the team at Motorsport Games for new generation consoles, as well as PC, using market leading technology with an option to also develop a mobile version. Alan Gow, BTCC Chief Executive, said: “Finally, I’m proud to say that the huge demand from the BTCC and TOCA game fans is being answered. Just like the original BTCC/TOCA game, this will be a dedicated BTCC game featuring all the cars, all the teams, all the drivers and all the circuits – not merely some elements partially incorporated into an existing game. “It is hugely important to me, our teams, drivers and fans that any new BTCC game reflected exactly what everyone loves about our championship; the incredibly close non-stop action, intense competition and great enjoyment. I’ve no doubt that Motorsport Games will deliver exactly that.” Stephen Hood, President of Motorsport Games, commented: “This partnership is a clear signal of the enormous trust that the BTCC has placed in Motorsport Games. Our team demonstrated real enthusiasm for the project from day one, and our ambitions were immediately aligned. The opportunity is clear for all to see and we look forward to deploying the significant and proven capabilities of our esports, game development and media teams to return this series back to the forefront of gaming.” On the new prospect of the new BTCC game, Motorsport Games’ Creative Director, Paul Coleman, said: “There is a clear demand and appetite for a new touring car game, and we are delighted that we are going to make that a reality. Many of the staff in our studio have fond memories of the TOCA game series and my first job in the games industry was actually working on TOCA Race Driver 2 as a QA Tester. We have some exciting plans that we cannot wait to reveal.” The British Touring Car Championship joins Motorsport Games’ roster of products which also includes the NASCAR Heat video game franchises and esports, such as 24 Hours of Le Mans Virtual, eNASCAR Heat Pro League, World Rallycross Esports Series, ABB Formula E Race at Home Challenge, #NotTheGP series and the Le Mans Esports Series. Info Only. ATB.
5oletrader
30/7/2020
14:36
Gfinity flying and mkt cap $20M.Bidstack on its are and mkt cap $17M.It's a no brainer and Nigel knows it.#BIDS
aidenabettin
30/7/2020
14:31
Nigel on the move??????
aidenabettin
30/7/2020
14:12
hTTps://twitter.com/OracleDataCloud/status/1288824234614161408?s=19.#BIDSTACK
aidenabettin
29/7/2020
23:08
Don't keep us in suspense, Coke. Elaborate.
cumnor
29/7/2020
22:18
This is so cheap at just 3p. Blinding growth ahead :-)
cokehookerscars
29/7/2020
13:57
MMs, and the company. facilitating the warrant holders to get out at a nice profit. Yesterday's fall entirely staged and today's rise likewise. MMs are trying to create an artificial trading range for PIs to buy-3p+ and pick up stock from the warrant holders at an agreed 2'5 or 2.6p. This will go on for a while so PIs beware, but for me 2.5p good place to add. Company manages newsflow accordingly, announces some nonsense (non money making scheme) scheme, PIs jump in and warrant holders offload. No change until they actually announce something concrete, and it hits the bottom line. imo
cumnor
29/7/2020
10:26
Just like a well oiled machine.You pump and your MM responds allowing you to dump.Rinse and repeat
aidenabettin
29/7/2020
10:21
Lol! my average was about 1.8p so what's wrong with selling half my holding about 3.7p?In this market is good to take some money off the table to balance your portfolio Still holding 300k for medium to long term
jungmana
29/7/2020
10:13
It's so good you sold half your holding in the mid 3's.No pump and dump again?.Sounds like you are one of the manipulators.Which broker and MM are you working with?
aidenabettin
29/7/2020
10:04
A good summary by a poster on lse:Gfinity;1. John Clarke states they aim to be break even by end of 2020 and profit making by jan 2021. Have multiple revenue streams and he also states they are considerably dropping their cost base.2. Gross profit was £2mil H1 2019 vs £521k H2 20183. Loss for H1 2019 £3.6mil vs h2 2018 £6.3mil. So revenue will be increasing and significant cost reduction and now on the cusp of profitability.4. I like the new boards vision and pedigree.5. THE MARKET IS MAHOOSIVE! And it's growing and will continue to grow. Even more so with Covid. 2.7billion Gamers worldwide and growing!6. With what they do and being in such a big market the potential is massive to monetise in areas they haven't monetised previously. Which for me gives it the potential for exponential growth.7. They have recently gone into a joint venture with ADMM which could be massive and again so much potential for revenue; advertising, sponsorship etc and can they go into more joint ventures? More positive news due on this.8. I think mcap could be many multiples cause the market is growing and is a huge market and the company will be profit making 2021 (holy grail combo)9. there's some Near term positive news catalyst on JV on gfinity plus etc
jungmana
29/7/2020
09:59
Which MM is supporting this rise?
aidenabettin
29/7/2020
09:54
This is a prime example of just how bent the city of london financial sector is.You can have any process you want when your on the inside and when it benefits HNWI's and Oligarchs .Very dirty
aidenabettin
29/7/2020
09:43
The last 2 weeks (since hitting 4p ) has seen the exit of traders from the 2p area or under . been a good consolidation period for the next leg up. Hopefully see 5p+ soon
jungmana
29/7/2020
09:21
Time for me to take a closer look at PRIM & VELA.Massive amounts of offshore money looking for safe havens onshore
aidenabettin
29/7/2020
09:13
What if you are the MM and Broker for a stock? ie Bidstack.Easy for Stifel to make money .And then you put a spreadbetting company in charge of a large amount of stock ie TSI.Easy money for spreadex.It's a dirty old game
aidenabettin
29/7/2020
09:06
https://www.prnewswire.com/news-releases/esports-market-size-worth-6-82-billion-by-2027--cagr-24-4-grand-view-research-inc-301087482.html
baggariddim
29/7/2020
08:34
Good start to the day. Let's get back over 3p where we deserve to be
jungmana
28/7/2020
18:23
no such thing as a friendly MM aidenabettin. They are there to make money.
chrissmith2
28/7/2020
13:04
Who is the friendly MM?
aidenabettin
28/7/2020
12:51
so far 2.5p support is holding. could bounce from here imo
jungmana
27/7/2020
15:51
Is a good company and as you may know no share goes up in a straight line. Imo this will see 5p+ before the end of the year.
jungmana
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