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GMR Gaming Realms Plc

36.60
-0.15 (-0.41%)
26 Jul 2024 - Closed
Delayed by 15 minutes
Share Name Share Symbol Market Type Share ISIN Share Description
Gaming Realms Plc LSE:GMR London Ordinary Share GB00BBHXD542 ORD 10P
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  -0.15 -0.41% 36.60 36.40 36.80 37.00 37.00 37.00 272,761 16:35:04
Industry Sector Turnover Profit EPS - Basic PE Ratio Market Cap
Computer Related Svcs, Nec 23.56M 5.93M 0.0201 18.41 108.33M
Gaming Realms Plc is listed in the Computer Related Svcs sector of the London Stock Exchange with ticker GMR. The last closing price for Gaming Realms was 36.75p. Over the last year, Gaming Realms shares have traded in a share price range of 29.20p to 42.50p.

Gaming Realms currently has 294,776,444 shares in issue. The market capitalisation of Gaming Realms is £108.33 million. Gaming Realms has a price to earnings ratio (PE ratio) of 18.41.

Gaming Realms Share Discussion Threads

Showing 2676 to 2698 of 2700 messages
Chat Pages: 108  107  106  105  104  103  102  101  100  99  98  97  Older
DateSubjectAuthorDiscuss
24/7/2024
07:32
I expect an update on Brazil before the end of August with a 20 Aug cut-off, noting there are high barriers to foreign companies and some unresolved issues, the main one being they have to attest to compliance with a pile of technical regulations including profit share that are not yet in place. Penalties are huge. Also the license fee is high and there will be plenty of local competition who don't have to jump through so many hoops.Slingo was trademarked in Brazil in 2023, so they will be ready to roll for a 2025 start if they can meet the application tests and the ROI stacks up. Hopefully a very profitable opportunity.
peterrr3
11/7/2024
13:26
Source Armchair Trader interview with Mark Segal
Stuart Fieldhouse: What do you think have been the main drivers of growth for Gaming Realms as a company over the last couple of years?
Mark Segal: Gaming Realms has experienced a compound growth of 36% from 2019 to 2023. This is led by growth in its content licensing business – stemming from three key areas:

International expansion – especially in the US and European regulated markets
Onboarding new content distributors, operators and licensors
Further penetration with existing distributors and operators driven by the launch of new games
This business is high margin and we have been able to consistently grow our revenues, EBITDA and cash flow over this period.


Stuart Fieldhouse: Can you provide those who don’t know it with some idea of what Slingo is and how important it has been to the Gaming Realms story?
Mark Segal: Slingo is a unique and very valuable IP in the gaming market, combining both bingo and slot games. Originating almost 30 years ago in New Jersey, the product has a rich heritage in the lottery vertical, social games space and also in physical slot machines in the US. Gaming Realms acquired the IP in 2015 and introduced it and the game format to the regulated igaming market.

This unique format has allowed us to licence well known IPs such as Shark Week and Deal or No Deal, as well as best in class slot titles from the largest games studios such as Evolution, IGT, Light and Wonder. On top of this, in 2023, we licensed and launched Slingo versions of the iconic games Space Invaders and Tetris.

These brands allow us to attract more players to the Slingo portfolio. Due to its unique format and strong brand, we are able to stand out in a highly competitive market.


Stuart Fieldhouse: How do you see the ongoing gaming regulatory story in the US playing out, and how will Gaming Realms stand to benefit from that?
Mark Segal: As more US states regulate online gaming, Gaming Realms will be well-positioned to expand further into these markets. We are already collaborating with the largest operators in the US, have integrations into their technology and an audience who loves our portfolio of games. We know how to obtain licences and launch into new markets and we see the US as a big opportunity for enhanced growth.

This, however, is not our only focus. We are also exploring the opportunity to bring more unique games to our partners in all markets as well as look for new opportunities in regions such as Canada, South Africa, Greece and Portugal. Additionally, Brazil is also in the process of regulating igaming and we expect this to be a substantial new market for Gaming Realms to enter in the near future.

Stuart Fieldhouse: What do you look for in new products and IP that could succeed in the global gaming market?
Mark Segal: We are always seeking unique mechanics to add into our games, allowing us to offer something new and engaging to players. Licensing popular IP allows us to innovate within the Slingo format as well as enhance our marketing. Examples include Slingo Tetris and Slingo Space Invaders, which have successfully attracted new players.

More recently, we have been looking at other types of games in the market and have started distributing two innovative slot studios into the US market. We have very strong distribution in the US and close relationships with our partners. So, we are now seeing if we can generate more scale through different types of games.

Stuart Fieldhouse: What do you look for from a successful partner in international gaming markets?
Mark Segal: We now work with over 200 igaming sites in regulated international markets. We always partner with regulated operators and those who see the value in Slingo and our games. We see how operators can really drive traffic to their sites with Slingo, and effectively cross-sell from their other offerings, such as sports betting, with the use of Slingo.

Stuart Fieldhouse: Do you think AI technology advances could change the way this sector functions and do you have any plans afoot to capitalise on this?
Mark Segal: The integration of AI in the online gambling market and casino game studios can lead to more secure, engaging, and personalised gaming experiences, attracting a wider audience and increasing player retention. It can also streamline operations, reduce costs, and enable the development of innovative game features that keep the market competitive and exciting. The future will tell exactly how much of a game changer it will be but we are of course, like tech companies in all sectors, evaluating the advantages AI can bring.

Stuart Fieldhouse: What’s your overall forecast for growth of the online gaming market in the next five years?
Mark Segal: This very much depends on how many US states decide to regulate igaming over the next five years. If some large states open up in this period, then the growth in the US alone can be c. 400%-500%. The more mature European markets have smaller growth, but we feel our product offering can gain market share in these regions.

Additionally, new markets such as Brazil, which are on the cusp of regulation, present exciting opportunities for substantial growth.

epicsurf
03/7/2024
13:48
Gaming Realms expands Dutch presence with hardrockcasino.nl
Gaming Realms, a leading provider of mobile-focused gaming content has increased its foothold in the Netherlands following a partnership with the emerging operator hardrockcasino.nl, whom operates under a brand license agreement of Hard Rock Digital As the new operator launches, a selection of Gaming Realms’ popular games will be available to players, including recent hits

epicsurf
01/7/2024
19:40
May and June update from GMR
Gaming Realms’ popular game, Tetris Slingo won silver in the Games Licenced Content Category at the Casino Beats Awards and at the end of June, Gaming Realms also won Aim Market Company of the Year in the Online Money Awards 2024. Both these awards are testament to the hard work of the whole Gaming Realms team.

Congratulations also go to Nicola Buckingham, Account Manager at Gaming Realms who won the B2B Excellence Award at the Women in Gaming Awards. Other colleagues have been busy, with Gaming Realms’ Head of Human Resources, Claire Ward, taking part in a roundtable discussion on igaming recruitment. Suki Sandhu, Chief Product Officer also took part in a roundtable with European Gaming media on new mechanics within the industry. Finally, Ian Robson, Commercial Account Manager, was featured in Gaming International Online, discussing Slingo’s growth in US markets.

Gaming Realms also proudly sponsored the American Cancer Society’s 46th Annual Jersey Shore Golf Classic in the US. Over its 45-year history, this event has raised more than $6 million for the Society’s programs and services and the Company was delighted to be able to contribute to yet another successful American Cancer Society event.

Games

Gaming Realms celebrated Day of the Dead, with the launch of Slingo Day of the Dab whilst in June, to kick off the Euro’s, Gaming Realms launched Slingoooal Championships to give football fans a chance to get in on the action and score the ultimate prize. During this period, the Company also extended its agreements with Slingo Deal or No Deal and Slingo Rainbow Riches.

Operators and Market Expansion

In the USA, the Company launched with Fanatics in New Jersey and Pennsylvania, with Mohegan Sun in Connecticut, and with dingdingding.com. In Canada, it went live with Atlantic Lottery, whilst in Mexico it went live with Luckia. In Europe, Gaming Realms launched with Netbet in Denmark and Unibet in Romania.

epicsurf
01/7/2024
07:10
Would be sweeter if this reflected in the the share price
Gaming Realms wins AIM Market Company of the Year in the Online Money Awards 2024





Gaming Realms plc (AIM: GMR), the developer and licensor of mobile focused gaming content, is delighted to announce it has been named as the AIM Market Company of the Year in the Online Money Awards 2024.



The annual Online Money Awards are organised by Holiston Media, in conjunction with The Armchair Trader, a highly experienced team of writers, each with a minimum of 20 years in the market. The aim of these awards is to recognise and reward the best-performing companies in the self-directed private investment and wealth sectors. In total, across the 21 award categories, covering private investing, wealth management and trading, the awards received over 8,000 votes from more than 2,500 unique visitors, making it the highest number of votes since the awards started three years ago.



Mark Segal, Chief Executive of Gaming Realms, commented: "Gaming Realms is honoured that the hard work of its whole team has been recognised through winning the AIM Market Company of the Year award.



"Winning this award highlights our Group's ability to navigate a turbulent market and the ever evolving landscape of the gaming industry. I extend my thanks to everyone who voted for us and made winning this award possible. We look forward to another year of game launches and market expansion."

epicsurf
30/6/2024
20:42
Tiger I agree it looks like a one trick pony and I can't fathom the tacky appeal, but I guess there are millions of people not like me who are happy to play and lose and that that love doesn't appear to have National boundaries. Management doesn't articulate a plan but from what I seen they never really have but are steadily expanding where the opportunities present irrespective, so I have a small holding and happily hold for now and may add a few on weakness. Lotto shouldn't have appeal in a technological age but it obviously does, so I try not to overthink this one such as how they should be future proofing it.
peterrr3
26/6/2024
17:11
Don’t really care to be honest
tiger60
26/6/2024
16:04
aftertimer
the white house
26/6/2024
15:26
Exited this at 40.5p but keep tabs at a re entry point. I wasn’t too enthused by the investor presentation and video awhile back particularly the plans or should I say no plans for the cash pile. I also didn’t like the reliance on Slingo. It would of been nice to hear how they plan to leverage its popularity and resulting income with future diversification.

Sitting and watching but always aware it only takes one RNS detailing an offer to send this upwards. All the best

tiger60
25/6/2024
13:06
Market Expansion
We are pleased to announce we have expanded with Luckia in Mexico! 🇲🇽
Source LinkedIn

epicsurf
22/6/2024
16:25
Alberta’s administration is to follow fellow Canadian province Ontario’s blueprint by launching a regulated online gambling market.No timescale provided
A smaller market to Ontario.
Also We are delighted to now be live in Portugal with Solverde.pt!
Source LinkedIn 🇵🇹

epicsurf
15/6/2024
12:03
Resolution 5
The Company is seeking general shareholder authority by way of special resolution to give the Directors of the Company authority to allot Shares for cash without first offering them to existing shareholders on a pro-rata basis up to an aggregate number of 14,738,822which represents approximately 5 per cent. of the Company's issued share capital at the date of this AGM Notice.
So nearly £6 million give or take not short on money to fund growth
A acquisition maybe ? Or I interpreting this wrong

epicsurf
15/6/2024
09:24
So for my knowledge, not passing the resolution means a third party can't come in and snaffle the cash pile?What does it mean in terms of any future capital raise?DbD :-)
death by donut
14/6/2024
18:52
Definitely interesting resolution
When the cash pile is growing
Disapplying pre-emption rights
Unless the articles or shareholders’ agreement contains provisions to the contrary, companies can disapply pre-emption rights in certain situations by passing a board resolution or a special resolution of the shareholders at a general meeting – this requires 75% approval from shareholders who are entitled to vote, either in person or by proxy. Companies may choose to do this to raise capital from third-party investors. Importantly, this is a regular request on the AGM agenda for UK listed companies and is split into two resolutions, a resolution for an unrestricted authority and a resolution for authority specific to acquisitions or a specified capital investment only.

epicsurf
14/6/2024
18:12
Nice one
Resolution 5 related to the disapplication of pre-emption rights and did not achieve the 75% majority required as a special resolution and so did not pass. The Board confirms that it will consult and engage with the relevant shareholders to understand and discuss their views.

swiss paul
27/5/2024
19:49
Thanks gipps
pj84
27/5/2024
11:00
Good article on Motley Fool today
gipps
23/5/2024
15:49
4theplayer
We are delighted to share that we have been approved for a license by the Pennsylvania Gaming Control Board! 🎉

Pennsylvania is the fourth market, following New Jersey, Michigan, and Connecticut, to license our player-centric and entertainment-focused games.

Top-performing titles such as 4 Fantastic lobsters and 9k Yeti will soon be available in Pennsylvania via our platform partner Gaming Realms 😎

epicsurf
16/5/2024
16:09
Market expansion
We are thrilled to now be live in both Spain 🇪🇸 and Netherlands 🇳🇱 with Casino777!
Source LinkedIn

epicsurf
16/5/2024
10:58
Tiny volumes
sailorsam1
16/5/2024
10:06
Something is going on here. When GG announced their IPO, suddenly GMR shares went to 42. GG pulled out from their IPO in New York, and now all of a sudden shares are dropping under 40. Maybe it's a coincidence?
smalljobs
13/5/2024
15:47
Have the huge purchases around 4 years back @ circa 10p finally been cleared? No volume so the persistent overhang selling stopped any move up dead at 35ish. Interesting
the white house
10/5/2024
17:16
Up on big volume is very encouraging. Lets hope this breaks out to new highs next week.
the shuffle man
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