CHICAGO, Aug. 10,
2023 /PRNewswire/ -- SIGGRAPH 2023, the premier
conference and exhibition on computer graphics and interactive
techniques, marks its 50th year of breakthroughs and innovation.
The conference provided a platform for innovators to share their
exceptional contributions in digital art, technology, computer
science, and other related content. An international audience of
more than 14,275 attendees from 78 countries enjoyed the conference
and its Mobile and Virtual Access
component.

"One of SIGGRAPH's most powerful strengths is that it's a
gathering of a wide variety of people in the computer graphics and
interactive techniques community," said Erik Brunvand, SIGGRAPH 2023 Conference Chair.
"We've been a driving force for the expansion and growth in
computer graphics for the last 50 years. SIGGRAPH is successful
because it's a place to appreciate and make connections across a
variety of disciplines. From film and visual effects to academia
and art to hardware and software, SIGGRAPH is a place for everyone.
We have a unique community that has continued to grow over the last
50 years. And, as we celebrate 50 years, pioneers and the next
generation of pioneers have a place to make their marks in the
industry."
Highlights from the conference included:
- SIGGRAPH 2023 Keynote Speakers: Dr. Darío Gil, IBM
Senior Vice President and Director of Research, and Kathryn Kleiman, Founder of the ENIAC
Programmers Project, Author, Lawyer, and Professor at American University Washington College of Law.
- The History Time Tunnel, sponsored by Autodesk, was an
immersive and interactive experience that showcased the history of
SIGGRAPH conferences and computer graphics.
- The Technical Papers program continues to be the premier
venue for showcasing the most cutting-edge research results from
computer graphics and interactive techniques.
- Papers Fast Forward allowed participants to get a
glimpse of all the research papers from the Technical Papers
and Art Papers programs.
- Installations from previous conferences, playable retro video
games, and a display of all Pixar Renderman walking teapots were
showcased in the Blasts From the Past exhibit.
- The Experience Hall is where the Art Gallery
featured a Retrospective of Female Digital Art Pioneers, while
Emerging Technologies and the Immersive Pavilion
showcased the latest in technological innovations. With
Labs, participants got hands-on experiences with new
techniques.
- Real-Time Live! was livestreamed for the first time on
Twitch, along with the in-person experience. The live audience and
Twitch viewers were amazed by the latest technologies with
interactive visuals in real time.
- As storytelling and the growth of virtual reality content
expands, the VR Theater presented the latest in immersive
narratives.
- The Electronic Theater presented animation excellence
across 22 featured films.
- In Production Sessions, the teams from recent
productions highlighted behind-the-scenes creativity, innovation,
and collaboration.
- Mobile and Virtual Access showed
strong engagement, with an average of 100 users per minute
logging on to explore SIGGRAPH 2023 content.
- The top three most popular sessions interacted with on
Mobile and Virtual Access included
"Stylized Rendering Techniques," "Practical Proceduralism in
Production," and "Neural Fields for Visual Computing."
SIGGRAPH 2023 also celebrated this year's contributors by
honoring some "Best of" from various programs, including:
Art Gallery
Best in Show — "Reinventing the
Spindle"
Ebru Kurbak, University of Applied Arts Vienna
Art Papers
Best Art Paper — "Movement Quality
Visualization for Wheelchair Dance"
Yurui Xie, Giulia Barbareschi, Ayesha Nabila, Kai
Kunze, Masa Inakage, Keio
University Graduate School of Media Design
Electronic Theater
Best in Show — "La Diplomatie de
L'éclipse"
[qualifier for the Academy of Motion Picture Arts &
Sciences]
César Luton, Ecole MoPA
Jury's Choice [tie] — "The Voice in the Hollow"
Miguel Ortega, half MT studios
Jury's Choice [tie] — "Overwatch: Kiriko"
Jeremiah Johnson and Dave Stephens, Blizzard Entertainment
Best Student Project — "Swing to the Moon"
Marie Bordessoule, Elisa Drique, Solenne
Moreau, Adriana Bouissié, Vincent Levrero, Nadine
de Boer, Chloé Lauzu, ESMA
Audience Choice* — "Boom"
Gabriel Augerai, Romain Augier,
Laurie Pereira De Figueiredo,
Charles Di Cicco, Yannick Jacquin, Miyu Distribution
Emerging Technologies
Best in Show —
"Reprojection-free VR Passthrough"
Grace Kuo, Eric Penner, Seth
Moczydlowski, Alex Ching,
Douglas Lanman, Nathan Matsuda, Reality Labs Research,
Meta
Audience Choice — "Retinal-resolution Varifocal VR"
Yang Zhao, Dave Lindberg, Bruce
Cleary, Olivier Mercier,
Ryan McClelland, Eric Penner, Yu-Jen
Lin, Julia Majors,
Douglas Lanman, Reality Labs
Research, Meta
Immersive Pavilion
Best in Show — "Actualities:
Seamless Live Performance With the Physical and Virtual Audiences
in Multiverse"
Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang
Weng, Yvone Tsai Chen,
Zin-Yin Lim, Chi-Po Lin, Ping-Hsuan
Han, Tse-Yu Pan, National
Taiwan University of Science and Technology
Real-Time Live!
Best in Show — "Interactive AI
Material Generation and Editing in NVIDIA Omniverse"
Hassan Abu Alhaija, James Lucas, Alexander
Zook, Michael Babcock,
David Tyner, Rajeev, Rao, Maria
Shugrina, NVIDIA
Audience Choice* — "Real-time Stage Modelling and Visual Effects
for Live Performances"
Taehyun Rhee, Andrew Chalmers, Faisal Zama, Anna Stangnes,
Vic Roberts, Computational Media
Innovation Centre, Victoria University
of Wellington
Technical Papers
Best Paper Awards
"Split-Lohmann Multifocal Displays"
Yingsi Qin, Wei-Yu Chen,
Matthew O'Toole, Aswin C. Sankaranarayanan, Carnegie Mellon University
"Differentiable Stripe Patterns for Inverse Design of Structured
Surfaces"
Juan Sebastian Montes Maestre,
Yinwei Du, Ronan Hinchet,
Stelian Coros, Bernhard Thomaszewski,
ETH Zürich
"Globally Consistent Normal Orientation for Point Clouds by
Regularizing the Winding-number Field"
Rui Xu, Shandong University; Zhiyang Dou, The University
of Hong Kong; Ningna Wang, The University of Texas at Dallas; Shiqing Xin, Shandong University; Shuangmin Chen,
Qingdao University of Science and
Technology; Mingyan Jiang,
Shandong University; Xiaohu Guo, The University
of Texas at Dallas; Wenping
Wang, Texas A&M University;
Changhe Tu, Shandong University
"3D Gaussian Splatting for Real-time Radiance Field
Rendering"
Bernhard Kerbl, Inria, Université
Côte d'Azur; Georgios Kopanas,
Inria, Université Côte d'Azur; Thomas
Leimkuehler, Max-Planck-Institut für Informatik; George
Drettakis, Inria, Université Côte d'Azur
"DOC: Differentiable Optimal Control for Retargeting Motions
Onto Legged Robots"
Ruben Grandia, Disney Research
Imagineering; Farbod Farshidian, ETH Zürich;
Espen Knoop, Disney Research
Imagineering; Christian Schumacher,
Disney Research Imagineering; Marco
Hutter, ETH Zürich; Moritz Bächer, Disney
Research Imagineering
2023 saw the launch of the annual Test-of-Time Awards to papers
that have had a significant and lasting impact on computer graphics
and interactive techniques over at least a decade.
Test-of-Time Awards
"Functional Maps: A Flexible Represenation of Maps Between Shapes"
(2012)
Maks Ovsjanikov, Mirela Ben-Chen,
Justin Solomon, Adrian Butscher, Leonidas Guibas
"Eulerian Video Magnification for Revealing Subtle Changes in
the World" (2012)
Hao-Yu Wu, Michael Rubinstein, Eugene Shih, John
Guttag, Frédo Durand,
William Freeman
"HDR-VDP-2: A Calibrated Visual Metric for Visibility and
Quality Predictions in All Luminance Conditions" (2011)
Rafal Mantiuk, Kil Joong Kim,
Allan G. Rempel, Wolfgang Heidrich
"Optimizing Locomotion Controllers Using Biologically-based
Actuators and Objectives" (2012)
Jack M. Wang, Samuel R. Hamner, Scott
L. Delp, Vladlen
Koltun
VR Theater
Best in Show — "Missing 10 Hours VR"
Fanni Fazakas, RUMEXR,
Victoria University of Wellington; Noemi
Szakonyi, Mate Vincze, Match-Frame Productions
*Vote tallied on-site via survey poll.
Best in Show awards determined by a jury; Audience Choice awards
determined by the live audience.
The innovation and creativity of the computer graphics and
interactive techniques industry was on full display at SIGGRAPH
2023. The conference showcased why the legacy of the community has
continued for 50 years, and the excitement is building for SIGGRAPH
2024 in Denver, Colorado, from 28
July–1 August 2024.
For more information about the conference and the various
programs, visit the SIGGRAPH 2023 website. Select content from the
companion Virtual Access component will be available on-demand
through 9 September 2023. Bookmark
the ACM SIGGRAPH Blog for interviews and deep dives from different
contributors.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2023
ACM, the
Association for Computing Machinery, is the world's largest
educational and scientific computing society, uniting educators,
researchers, and professionals to inspire dialogue, share
resources, and address the field's challenges. ACM SIGGRAPH is a
special interest group within ACM that serves as an
interdisciplinary community for members in research, technology,
and applications in computer graphics and interactive techniques.
The SIGGRAPH conference is the world's leading annual
interdisciplinary educational experience showcasing the latest in
computer graphics and interactive techniques. SIGGRAPH 2023, the
50th annual conference hosted by ACM SIGGRAPH, will take place live
6–10 August at the Los Angeles
Convention Center, along with a Virtual Access option.

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