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Share Name | Share Symbol | Market | Type | Share ISIN | Share Description |
---|---|---|---|---|---|
Vr Education Holdings Plc | LSE:VRE | London | Ordinary Share | IE00BG0HDR01 | ORD EUR0.001 (CDI) |
Price Change | % Change | Share Price | Bid Price | Offer Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
---|---|---|---|---|---|---|---|---|---|---|
0.00 | 0.00% | 18.45 | 18.00 | 19.50 | - | 0.00 | 01:00:00 |
Industry Sector | Turnover | Profit | EPS - Basic | PE Ratio | Market Cap |
---|---|---|---|---|---|
0 | 0 | N/A | 0 |
Date | Subject | Author | Discuss |
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04/5/2021 07:06 | Positive update this morning as traction builds. | hastings | |
01/5/2021 13:20 | HTC suite consisting of five separate applications, Sessions being the rebranded (from ENGAGE) VR Education platform. Some of the applications and their uses (not all of these are Sessions) Forthcoming Alice in Wonderland VA exhibition hosted on ENGAGE | 1pencil | |
29/4/2021 19:20 | Not sure if HTC has other platforms to choose from, but this year it looks as though they are again hosting -Vive Ecosystem Conference & New Product Launch Event- on Vive Sessions (ENGAGE). Previous year had bookings from 55 countries. Last years conference; Detailed write up from last year with HTC/VRE commentary; "HTC selected the ENGAGE VR events platform from ImmersiveVR Education (IVRE) as the underlying system for conducting the V²EC2020 as it was able to meet the needs of a full-scale industry event in a virtual arena. ENGAGE VR allows attendees to have 1:1 social interactions and high visual quality, while offering management tools to conduct a large-scale event with or without a VR device." "On stage at V2EC, a new strategic partnership between HTC and IVRE was announced, allowing HTC to distribute the ENGAGE platform globally. The ENGAGE VR software is already available for download on VIVEPORT" | 1pencil | |
29/4/2021 14:43 | That was a pretty impressive TU on the 7th, Octopus obviously thought similar. In three months VRE have signed up 28 new customers, or roughly half of the full year 2020 of 60. If we extrapolate first quarter group revenue of €0.6 million it would give a f/y figure of €2.4 million, however I think this could be conservative given the current momentum. HTC revenues from China start to materialise in Q2, also launching into EMEA, Australia in March should help grow revenues. The larger partnership’s such as VictoryXR, HTC were signed in 2020, development work (VictoryXR porting their catalogue to ENGAGE) would have taken time to work through bearing fruit in 2021 and beyond. Independent feedback seems quite positive, in particular Mansour Razminia (Cardiac Electrophysiologist) and those attending (posted by hazl above) were very complementary. On the financials, very difficult to predict breakeven point but with €2 million cash at year end plus accelerated growth curve benefitting from additional business managers it shouldn’t be too far off. This is just a quick summary but enough for me to join Octopus on the long side. | 1pencil | |
22/4/2021 11:16 | The class uses the EngageVR platform to meet as avatars in a virtual space. Students can watch PowerPoint presentations in a virtual conference room, allowing everyone to sit and watch and interact with each other. One of the virtual rooms is a 360 planetarium where the class avatars gather on a platform and immerse themselves into 360 media, whether it be students’ work or professional work. “Engage VR offers different virtual settings and we’ve done a variety of experiences and then we’ll come back and debrief,” Opel said. “For example, over the course of 30 minutes one day we sailed on a tall ship off the coast of Africa, explored the grasslands of central Florida, joined Elton John’s Farewell Yellow Brick Road VR experience and stopped by the Oval Office for a group photo.” When they aren’t traveling the world, students use the Oculus Quest to learn the necessary skills and techniques needed to create immersive 360 videos. Many of the students have no prior experience with the headset or a VR environment, and the lack of textbooks on the subject requires them to make their own observations by watching the works of others. This learning curve urges students to critically evaluate the work of others so that they can incorporate those principles into their own work. “By watching together in a virtual space, we are simulating the theater experience where we hear each other’s reactions in real time,” Opel said. “Most VR is consumed individually as a solo experience but EngageVR allows us to recreate a group audience experience.” | hazl | |
22/4/2021 11:14 | The class uses the EngageVR platform to meet as avatars in a virtual space. Students can watch PowerPoint presentations in a virtual conference room, allowing everyone to sit and watch and interact with each other. One of the virtual rooms is a 360 planetarium where the class avatars gather on a platform and immerse themselves into 360 media, whether it be students’ work or professional work. “Engage VR offers different virtual settings and we’ve done a variety of experiences and then we’ll come back and debrief,” Opel said. “For example, over the course of 30 minutes one day we sailed on a tall ship off the coast of Africa, explored the grasslands of central Florida, joined Elton John’s Farewell Yellow Brick Road VR experience and stopped by the Oval Office for a group photo.” When they aren’t traveling the world, students use the Oculus Quest to learn the necessary skills and techniques needed to create immersive 360 videos. Many of the students have no prior experience with the headset or a VR environment, and the lack of textbooks on the subject requires them to make their own observations by watching the works of others. This learning curve urges students to critically evaluate the work of others so that they can incorporate those principles into their own work. “By watching together in a virtual space, we are simulating the theater experience where we hear each other’s reactions in real time,” Opel said. “Most VR is consumed individually as a solo experience but EngageVR allows us to recreate a group audience experience.” | hazl | |
22/4/2021 09:19 | If anyone doubts about the longevity and size of this movement they only have to look at AWE. 'AWE is the world's #1 spatial computing (#AR #VR #MR) event series with conference & expos in USA/EU/Asia/Israel & AWE Nite meetups worldwide. Get tickets Down pointing backhand index San Francisco, CAawexr.comJoined January 2010' | hazl | |
22/4/2021 08:56 | If you missed it the last time, there's another chance to join @ARealityEvent and @CharlieFink for another round of XR Collaboration Workshop. Perfect for anyone looking beyond video conferencing! | hazl | |
19/4/2021 13:16 | It soon jumps on a few trades though one was bigger than the rest. | hazl | |
16/4/2021 19:06 | Things have been changing again in China . An interesting article in the FT explains that since Jack Ma had his company reined in,now Tencent’s Pony Ma is voluntarily suggesting regulation of internet businesses there is a “voluntaryR JD.com has halted the IPO of its finance unit . Colin Huang of Pinduoduo exited the company he founded — after giving away shares to stop his name from being at the top the rich list. | hazl | |
15/4/2021 08:14 | Anybody have a look in last night? I wasn't able to unfortunately. | hazl | |
13/4/2021 15:49 | Here's an overview of the Conference Hall in ENGAGE. Just one of 50+ locations that are available to hold your meetings and events in VR. #VirtualLocations #ENGAGE #VirtualCommunicatio | hazl | |
13/4/2021 10:15 | Chris Madsen @deep_rifter Hi friends, @danieldbryant & I are holding an immersive, in #VR, hands-on demo showcasing a wide range of ENGAGE features & helping guests learn how leverage the tools. Wednesday, April 14 at 11:30am PST / 2:30pm EST. To attend, register here. @vreducation | hazl | |
10/4/2021 09:31 | 'the AR & VR markets will grow at a 59% compound annual rate during the next five years, from $3 billion to $28 billion in 2025. —ARKinvest' | hazl |
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