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Share Name | Share Symbol | Market | Type | Share ISIN | Share Description |
---|---|---|---|---|---|
Starbreeze Ab | LSE:0RUV | London | Ordinary Share | SE0007158928 | STARBREEZE A ORD SHS |
Price Change | % Change | Share Price | Bid Price | Offer Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
---|---|---|---|---|---|---|---|---|---|---|
0.00 | 0.00% | 13.76 | 0.00 | 00:00:00 |
Industry Sector | Turnover | Profit | EPS - Basic | PE Ratio | Market Cap |
---|---|---|---|---|---|
Prepackaged Software | 633.51M | 207.63M | 0.1406 | 0.14 | 20.32B |
STOCKHOLM, Feb. 16, 2023 /PRNewswire/ --
Fourth quarter 2022
Full year 2022
Significant events after the end of the period
Tobias Sjögren, CEO, comments: We have stepped into the year of PAYDAY
We have worked hard in recent years to lay the foundation for the Starbreeze of the future, and in 2022 we have taken several important steps on our journey. We have built a stronger organization, made a return as third-party publisher and continued to invest in one of our greatest assets - our community - through our membership platform Starbreeze Nebula. On January 1st this year, we released the teaser trailer and logo for the next big step on our journey - this year's launch of PAYDAY 3. The fact that the game is eagerly awaited is reflected not only in the reaction to the teaser, but also in that the game has quickly climbed Steam's global wish list of the most wished games.
Our strategy is launching high quality experiences for our players and delivering added value over a long period of time. Games-as-a-Service for Starbreeze means continuously releasing content, expansions and add-on packs for our games that increase the lifetime value of a game, for both players and for Starbreeze. During the quarter, we released the Lost in Transit DLC, as part of this year's Texas Heat campaign. In total, our team delivered 13 DLCs for PAYDAY 2 in 2022.
During the quarter, our MAU reached a maximum of 695,000 players, making it the second-best quarter of the year. A continued high level of engagement drives our sales. Our Steam community page continues to grow and now stands at over 8.6 million members.
In early December, we opened a new studio in the UK and recruited two game veterans, Tancred Dyke-Wells and Lawrence Bishop. The studio, and the fact that Tancred and Lawrence have joined the Starbreeze family, will strengthen our capacity to create and develop strong IPs based on our Games-as-a-Service model. Our own presence in the UK market also gives us access to the large talent pool of game developers, recognized as one of the best in the world.
Overall, Starbreeze grew during the quarter from 156 to 165 employees. Recruitments will not only strengthen the organization in the period up to the launch of PAYDAY 3, but in the period after this as well, and for our next project. Recruiting the right skills continues to be a challenge for the industry as a whole, with studies showing that there will be a shortage of 25,000 game developers by 2030 in Sweden alone, making our work to become the best employer in the industry a key factor in our continued success.
Net sales for the quarter totaled SEK 33.6 million (31.1) - an increase of approximately 8 percent, where PAYDAY accounted for the main part of the growth. EBITDA totaled SEK 19.4 million (15.6).
Net sales for the full year increased by 2 percent to SEK 127.6 (125.7) million, compared to a strong comparative year in 2021. PAYDAY accounted for SEK 121.9 (119.8) million. EBITDA for the full year totaled SEK 66.4 million (adjusted 74.9). Although we saw a decrease compared to the previous year, we have a good result for the year, which shows the strength of our long-term business model.
We have an intense, inspiring and fun year ahead of us, with the launch of PAYDAY 3 as our highest priority. At the same time, we will continue to develop our own IP, the next major game development project will come into place, and we will continue to build Starbreeze in accordance with our strategy. We see that a combination of game development projects from our proprietary and licensed IPs, our publishing activities and the potential that exists to take the PAYDAY brand beyond gaming will ensure a long-term and differentiated revenue model and take Starbreeze to the next level.
Tobias Sjögren, CEO
WEBCAST 10.00
Time: Thursday, February 16, 10.00 CET
Participation: To join the presentation - click here.
FOR MORE INFORMATION, PLEASE CONTACT:
Mats Juhl, CFO
Tel: +46 0(8) - 209 229
E-mail: ir@starbreeze.com
This disclosure contains information that Starbreeze AB is obliged to make public pursuant to the EU Market Abuse Regulation (EU nr 596/2014). The information was submitted for publication, through the agency of the contact person, on 16-02-2023 07:30 CET.
The following files are available for download:
https://mb.cision.com/Main/14632/3715806/1852700.pdf | Starbreeze Interim report Q4 2022 |
View original content:https://www.prnewswire.com/news-releases/starbreeze-ab-publ-year-end-report-2022-301748487.html
SOURCE Starbreeze AB
Copyright 2023 PR Newswire
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