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Share Name | Share Symbol | Market | Type |
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Aptargroup Inc | TG:AGT | Tradegate | Ordinary Share |
Price Change | % Change | Share Price | Bid Price | Offer Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
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0.60 | 0.40% | 150.90 | 150.30 | 151.40 | 151.10 | 149.60 | 150.70 | 155 | 22:50:14 |
RNS Number:6412Q Argonaut Games PLC 08 October 2003 For Immediate Release 8 October 2003 ARGONAUT GAMES PLC Preliminary Results for the twelve months ended 31 July 2003 Argonaut Games PLC ("Argonaut"), a leading UK-based computer games developer, announces its Preliminary Results for the twelve months ended 31 July 2003. Key points: * Loss before tax of #10.9m (2002: profit before tax #2.8m) due to cancellation of two major titles Malice and Orchid and delays in signing new games * Acceleration of goodwill write off to #2.1m (2002: #0.4m) for the acquisitions of satellite studios * Harry Potter and the Chamber of Secrets becomes the sixth hit game developed by Argonaut to outsell 1 million copies * Strong balance sheet with cash and short-term deposits of #5.9m * Pipeline for Christmas 2003 strongest on record with 4 titles (11 SKU's) For Further Information, please contact: Argonaut Games PLC 020 8951 6000 Jez San, Chief Executive Officer Joss Ellis, Chief Operating Officer John Crilly, Finance Director http://www.argonaut.com/ Buchanan Communications 020 7466 5000 Bobby Morse/Isabel Petre Attached: Chairman's Statement Operational Review Consolidated profit and loss account Consolidated balance sheet Consolidated cash flow statement Notes to the accounts Chairman's statement The year to 31 July 2003 ('2003') has been a very difficult one for Argonaut. The Company suffered specifically from the cancellation of Malice and the subsequent termination of Orchid, both major Argonaut titles that had been in development for some time. In addition the development sector in general suffered from a reduction in the commissioning of development projects by the publishing community. As a result several development studios in the UK have been forced to close whilst others including Argonaut have reduced their development capacity. This may seem at odds with market statistics that point to sales of video games reaching record volumes. However, whilst sales have risen strongly over the period they have been concentrated on a limited number of titles from a limited number of publishers. The PS ONE version of Harry Potter and the Chamber of Secrets, which the Group developed for Electronic Arts Inc., is one such title. However, for many publishers this concentration has led to a scaling back of projects with the consequent knock-on effect on the development sector. In these difficult times we have continued to focus on improving the development process and building strong relationships with our key publishers as we strongly believe that our ability to deliver quality titles on time and to budget will increasingly make Argonaut the developer of choice for the major publishers around the world. Results Turnover of #5.3m (2002: #14.2m) comprised royalty income of #2.4m (2002: #6.1m) and net advances of #2.9m (2002: #8.1m). Royalty income remained substantial, mostly from the two Argonaut developed Harry Potter PS ONE games. The second game, Harry Potter and the Chamber of Secrets, released in November 2002, represents the sixth one million-plus selling title developed by Argonaut. As outlined in the trading statement on 30 May 2003, advances income suffered from the cancellation of Malice and the termination of Orchid, as this necessitated the reversal of all income previously recognised on these titles. In addition during the year the Group had three titles in development, Carve, Powerdrome and a new title from JustAddMonsters, which were not signed to a publisher and therefore did not contribute to turnover. Wages and salaries rose to #10.9m (2002: #8.3m),reflecting an increase in the average number of employees to 285 (2002: 213). The increase in average staff numbers is partly due to the full year impact of the Group's acquisition of Particle Systems Limited (January 2002) and Morpheme Limited (August 2002) and partly due to the expansion of the development capacity at our main Edgware studio. Following a number of redundancies in June 2003 the Group ended the year with 271 employees. Depreciation and amortisation rose by #1.9m to #2.9m (2002: #1.0m) as we have taken a prudent view of the valuation of the Group's investment in satellite studios. We have taken an impairment charge of #1m on our Sheffield studio, accelerated the goodwill write-off on LTStudios Limited and, because of the fledgling nature of the mobile games market, written off all of the goodwill (#0.4m) arising on the acquisition of Morpheme Limited. Depreciation on the fixed assets of the business rose to #0.8m (2002: #0.5m) mainly due to the full year impact of the acquisition of Particle Systems Limited and Morpheme Limited. Notwithstanding the expansion of the Group, tight control of the cost base has kept other operating charges of #2.6m (2002: #2.7m), in line with the prior year. After net interest of #0.3m, the loss before tax was #10.9m (2002: profit before tax #2.8m). The Directors do not propose the payment of a dividend. The Group continues to maintain a strong balance sheet, with cash and short-term deposits representing #5.9m of the Group's total net assets of #10.2m at 31 July 2003. Acquisitions In August 2002, Argonaut made its first move into the mobile games market through the acquisition of Morpheme Limited, a developer of games and other entertainment product for mobile phones. The studio has made good progress during the year, it has built a substantial portfolio of games across all the major handsets, tested a number of alternative distribution channels, both domestic and international, and is currently negotiating potential distribution deals with some of the world's major mobile services providers. Although the market for mobile games is potentially very large it is at present relatively new and untried, hence it is important for Morpheme to experiment with the various methods of delivering games to the consumer. Development teams In a very difficult year, thanks to the professionalism and dedication of the Group's staff, we were not only able to overcome the disappointments but build on the experience, putting the Company in good stead for the future. I would like therefore to express the Board's gratitude to all our employees for their contribution during the year. Outlook As the development teams are putting the final touches to our current titles we look forward to the Christmas season which will see the release of SWAT: GST (PS2 & Xbox), Bionicle (all formats) and I-Ninja (all formats). In addition we have recently entered into a zero advance royalty-based distribution agreement with Global Star Software Inc., a subsidiary of the very successful publisher Take-Two Interactive Software Inc. that will see Carve (Xbox Live) released during the same period. This will give Argonaut its largest released schedule in its history with four titles (11 versions) being launched into the market. As both Malice and Powerdrome are practically complete we have entered into negotiations with several companies with a view to signing distribution agreements on these titles. Given the time scales involved it is unlikely that Malice and Powerdrome (both PS2 & Xbox) will be released before the first quarter of 2004. With the development of the above titles drawing near to completion the Group has entered into preliminary discussions concerning sequels or replacement titles with these and other major publishers. Although it is early in the process, we are pleased with progress to date. The Board fully believe Argonaut's professional and systematic approach to game development underpinned by our advanced technology will keep the Group at the forefront of the development sector and continue to attract the world's leading publishers. Julian Paul Chairman 8 October 2003 Operating review Although this year's financial results are dominated by the consequences of the Malice cancellation, operationally the Group has made solid progress throughout the period. In the early part of the year we completed the development of Harry Potter and the Chamber of Secrets on the PS ONE for Electronic Arts Inc and Kung Fu Chaos, our first Xbox title, for Microsoft. Both games were completed on time and on budget and released during the year with the former charting at No.1 in the UK PS ONE charts, and becoming the sixth one million plus selling title developed by Argonaut. Although Kung Fu Chaos was very well received by Microsoft and the industry press, the game's market performance has been disappointing and, due to the large advance on this title, it did not earn royalty income for the Group. During this early period we also agreed development terms on I-Ninja and Orchid with Namco Hometek Inc. (Namco) and made our first move into the new mobile games market with the acquisition of Morpheme Limited, one of the leading developers in this field. At the end of May 2003, following the consolidation of all of Vivendi SA's video game assets into Vivendi Universal Games Inc (VUG), VUG decided to concentrate its resources on its own intellectual properties and cancelled the development contract for Malice. This was a heavy blow to the Group both financially in terms of lost revenue as well as operationally in terms of the allocation of our development resources. As a result of the cancellation we immediately scaled down the final stages of development on Malice, agreed with Namco to terminate the development of Orchid, and unfortunately lost 19 development staff through redundancies. Games scheduled for release in the year to 31 July 2004 The actions taken as a result of the Malice cancellation did not impinge on the development of our other games or on the Group's relationships with its publishers. SWAT: GST, our squad-based shooter with voice recognition control, developed for VUG on PS2 and Xbox, remained on time and on budget. Work is now complete on this title, subject only to the inclusion of foreign language translations to be supplied by the publisher. The title has received very encouraging reviews in the trade press and we look forward to its release over the Christmas period. Work on BionicleTM:The Game for LEGO(R) is drawing to a close with all console versions completed and the PC version in the final testing stage prior to manufacture. BionicleTM: The Game is our second title to be released over the Christmas period and brings the highly successful LEGO(R) toys to all four gaming platforms - PS2, Xbox, GameCube and PC. Development work on I-Ninja, our original character-based action adventure game for Namco, is almost complete. I-Ninja will be our third title released during the Christmas period. Following a very successful showing at E3, the international video game convention held in the USA during May of each year, we agreed with Namco to extend the number of versions of the game to cover the Xbox and PC platforms in addition to the PS2 and GameCube. Thanks to our cross platform capabilities and the diligence of our development teams we have managed to achieve this within the very limited time scale. Our fourth title for release over the Christmas period is Carve, an exciting Xbox Live watercraft racing game. Carve has completed its development cycle and will be released under our new distribution agreement with Global Star. With four titles (11 versions) this is the biggest Christmas release schedule in Argonaut's history. With the backing of some of the world's foremost games publishers we look forward to seeing Argonaut's games rising through the charts over the coming period. In addition to our four Christmas titles, development work on both Malice and Powerdrome is drawing to a close. Given that the two titles are almost complete, we have entered into discussions with a number of specialist distribution companies with a view to signing distribution agreements on these games. As these negotiations tend to take some time to conclude we believe it is unlikely either title will be released before the first quarter of 2004. Development in the year to 31 July 2004 One of the important aspects of the completion of the games mentioned above is that the majority were developed under our new project management system and were completed on time and on budget. We strongly believe this is one of Argonaut's key strengths and as we continue to produce top quality games to schedule, we will increasingly attract premium titles from the world's major publishers. To this end we constantly refine the development process, ensuring efficiencies are achieved at every stage and that the game designs we produce are flexible and underpinned by our cross platform technology. At the present time the teams that worked on our Christmas release games are drawing up designs for sequels and new game ideas. Being able to provide potential publishers with the assurance that development will be completed on schedule and within budget greatly enhances our ability to have the titles signed quickly. Jez San OBE Joss Ellis Chief Executive Officer Chief Operating Officer Argonaut Games PLC Consolidated Profit and Loss Account For the year ended 31 July 2003 Year ended Year ended Year ended Year ended 31 July 31 July 31 July 31 July 2003 2003 2003 2002 Note Continuing Acquisitions Total Total #'000 #'000 #'000 #'000 Turnover 2 5,271 46 5,317 14,232 Staff costs (10,432) (497) (10,929) (8,275) Depreciation and amortisation (2,505) (434) (2,939) (965) Other operating charges (2,458) (149) (2,607) (2,680) Group operating (loss)/ profit (10,124) (1,034) (11,158) 2,312 Share of associate's operating losses (24) (17) (Loss)/ profit before interest and tax (11,182) 2,295 Interest receivable and similar income 315 498 Interest payable and similar charges (15) (30) (Loss)/ profit on ordinary activities (10,882) 2,763 before taxation Taxation 3 - - Retained (loss)/ profit for the year (10,882) 2,763 Basic earnings/(loss) per share 4 (11.20)p 2.90p Fully diluted earnings/(loss) per share 4 (11.20)p 2.87p Statement of Total Recognised Gains and Losses For the year ended 31 July 2003 Year ended Year ended 31 July 31 July 2003 2002 #'000 #'000 (Loss)/ profit for the year (10,882) 2,763 Translation differences (11) 1 Total (losses)/ gains recognised (10,893) 2,764 There is no material difference between historical cost profits and losses and those shown above. The notes on pages 10 to 15 form part of this preliminary announcement. Argonaut Games PLC Consolidated Balance Sheet As at 31 July 2003 As at As at 31 July 31 July Note 2003 2002 #'000 #'000 Fixed assets Intangible assets 5 2,297 4,719 Tangible assets 1,855 1,584 Interest in associate 6 36 71 4,188 6,374 Current assets Debtors 2,631 6,100 Investments - deposits 11 5,636 11,103 Cash at bank and in hand 11 232 1,256 8,499 18,459 Creditors: amounts falling due within one year (2,148) (3,241) Net current assets 6,351 15,218 Total assets less current liabilities 10,539 21,592 Creditors: amounts falling due after more than one year (388) (388) Net assets 10,151 21,204 Capital and reserves Called up share capital 7 973 966 Share premium account 21,381 21,263 Shares to be issued 46 331 Merger reserve 5,177 5,177 Profit and loss account (17,426) (6,533) Equity shareholders' funds 8 10,151 21,204 The notes on pages 10 to 15 form part of this preliminary announcement. Argonaut Games PLC Consolidated Cash Flow Statement For the year ended 31 July 2003 Year ended Year ended 31 July 31 July Note 2003 2002 #'000 #'000 Net cash (outflow)/ inflow from operating activities 9 (4,519) 434 Returns on investments and servicing of finance Interest received 314 498 Interest paid (15) (13) Net cash inflow on returns on investments and servicing of finance 299 485 Capital expenditure and financial investment Proceeds from sale of tangible assets 46 190 Payments to acquire tangible assets (1,148) (904) Net cash outflow on capital expenditure and financial investment (1,102) (714) Acquisitions and disposals Purchase of subsidiary undertakings 10 (344) (306) Overdrafts acquired with subsidiary undertakings - (81) Net cash outflow on acquisitions and disposals (344) (387) Net cash outflow before use of liquid resources and financing (5,666) (182) Management of liquid resources Decrease in investments - deposits 5,467 2,064 Financing Proceeds from issue of ordinary share capital 7 125 282 Redemption of loan stock (950) (520) Net cash outflow from financing (825) (238) (Decrease)/ increase in net cash during the year 11 (1,024) 1,644 The notes on pages 10 to 15 form part of this preliminary announcement. Argonaut Games PLC Notes 1. Basis of preparation The Preliminary Announcement has been prepared on the basis of the accounting policies set out in the Group's 31 July 2002 statutory accounts. The financial information set out above does not constitute statutory accounts for the year ended 31 July 2003 but is derived from those accounts. Statutory accounts for the year ended 31 July 2002 have been delivered to the registrar of companies and those for the year ended 31 July 2003 will be delivered following the Annual General Meeting. The Auditors have reported on the July 2002 accounts and their report was unqualified and did not contain statements under sections 237 (2) or (3) of the Companies Act 1985. On 1 August 2002 the entire share capital of Morpheme Limited was acquired. This acquisition has been accounted for using acquisition accounting. Results of the acquired business have been shown as acquisitions on the face of the profit and loss account. The consolidated results of the Group include the Group's share of the results of its associate (a 49% interest in A/N Software, Inc.) and the consolidated balance sheet includes the Group's interest in the net assets of its associate. 2. Turnover Continuing operations and acquisitions The Group's royalty income is recognised upon receipt of our publishers' royalty statements. Turnover relating to the development of games is recognised on a percentage completion basis over the period of development on the basis of proportion of costs incurred to date to total anticipated costs. Immediate provision is made for anticipated losses, on the basis of the estimated direct costs to complete the contract. Costs incurred prior to the receipt of a letter of intent or signed contract are expensed as incurred. Turnover recognised in excess of billings is disclosed as amounts recoverable under contracts. Year ended Year ended 31 July 2003 31 July 2002 #'000 #'000 Royalties 2,389 6,137 Amounts receivable under development contracts 5,335 8,095 Amounts receivable recognised in previous years, written back in 2003 (2,407) - 2,928 8,095 5,317 14,232 Turnover originates from one segment of activities within the United Kingdom. 3. Taxation There is no corporation tax charge to the Group because of the losses incurred during the period to 31 July 2003. 4. (Loss)/earnings per share Calculation of the loss per ordinary share is based on the consolidated loss for the year of #10,882,000 (2002: Profit - #2,763,000) and on 97,120,477 (2002: 95,431,125) ordinary shares, being the weighted average number of shares in issue for the year. The weighted average number of shares has been calculated by taking into account all share issues made during the year. Diluted and basic loss per share are the same for the year ending 31 July 2003, as in a loss-making year, the effect of adjusting for options would be anti-dilutive. 5. Intangible Assets Cost #'000 As at 1 August 2002 5,258 Additions 426 Adjustment to the acquisition cost of former Particle Systems Limited business (536) Adjustment to the fair value of net liabilities taken over on acquisition (187) As at 31 July 2003 4,961 Amortisation As at 1 August 2002 539 Impairment charge - former Particle Systems Limited business 1,032 Amortised during the year 1,093 Amortisation & impairment of goodwill on acquisitions 2,125 As at 31 July 2003 2,664 Net book value As at 31 July 2003 2,297 As at 1 August 2002 4,719 Goodwill is being amortised over its estimated useful lives of 5 years for Just Add Monsters, 2 years for LT Studios, and 10 years for the business formerly known as Particle Systems. Goodwill on the acquisition of Morpheme has been written off in the year of acquisition, due to the fledgling nature of the market in which Morpheme operates. 6. Interest in associate #'000 A/N Software Inc. Net book value as at 1 August 2002 71 Share of associate's operating loss (24) Translation differences (11) Net book value as at 31 July 2003 36 7. Share Capital Group and Company 31 July 2003 31 July 2002 #'000 #'000 Authorised: 125,000,000 ordinary shares of 1p each (2002: 125,000,000 ordinary shares) 1,250 1,250 Allotted, called up and fully paid 97,337,536 ordinary shares of 1p each (2002: 96,655,561 ordinary shares) 973 966 Share Options The Company granted share options to certain employees (excluding current Directors) over 1,995,500 ordinary shares, and cancelled options over 2,875,400 ordinary shares, as follows: Options Exercise Options outstanding price outstanding Date of Vesting 31 July (pence Movement During the Year 31 July Grant dates 2002 per share) Granted Exercised Lapsed Cancelled 2003 Sept 1995 1998 - 2008 169,869 10.5 - (3,675) - - 166,194 Jan 1997 2000 - 2010 300,300 17.5 - (6,300) - - 294,000 March 2000 2001 - 2004 2,638,800 68.0 - - (181,800) (1,569,600) 887,400 Oct 2000 2001 - 2004 120,000 75.5 - - - (120,000) - Nov 2000 2001 - 2004 660,050 71.5 - - (7,750) (400,800) 251,500 Dec 2000 2001 - 2004 71,500 68.5 - - - (71,500) - Dec 2001 2002 - 2005 985,500 60.0 - - (52,500) (713,500) 219,500 Nov 2002(A) 2003 - 2013 - 19.5 1,995,500 - (95,000) - 1,900,500 4,946,019 1,995,500 (9,975) (337,050) (2,875,400) 3,719,094 (A) These options were issued under the Group's new, Inland Revenue approved, share options scheme. All other share options are unapproved. The following share options were exercised (none of the directors exercised any options during the year): Date of exercise Number of Exercise Net Market Shares Price Proceeds Price (pence) # '000 (pence) 15 November 2002 3,675 10.5 0 22.5 15 November 2002 6,300 17.5 1 22.5 25 November 2002 (1) 252,000 17.5 44 24.0 25 November 2002 (1) 420,000 19.0 80 24.0 681,975 125 (1) On 25 November 2002, former Director Keith Robinson exercised his entire holding of 672,000 unapproved share options. These options were formerly disclosed under Directors' options 8. Reconciliation of movements in shareholders' funds 31 July 2003 31 July 2003 Group Company #'000 #'000 As at 1 August 2002 21,204 23,773 Net proceeds from issue of equity shares 125 125 Movement in shares to be issued (285) (285) Retained loss for the year (10,882) (1,318) Translation differences (11) - As at 31 July 2003 10,151 22,295 9. Reconciliation of operating (loss)/profit to net cash inflow from operating activities Year ended Year ended 31 July 2003 31 July 2002 #'000 #'000 Continuing operations: Operating (loss)/ profit (11,158) 2,312 Depreciation and amortisation 2,939 965 Loss/(profit) on disposal of fixed assets 25 (14) Profit on disposal of subsidiary undertaking (112) - Decrease/ (increase) in debtors 3,531 (2,279) Increase/(decrease) in creditors due within one year 256 (550) Net cash (outflow)/ inflow from operating activities (4,519) 434 10. Acquisitions and disposals Acquisition of Morpheme Limited On 1 August 2002 the entire share capital of Morpheme Limited was acquired for #293,000 in cash with a further #500,000 in cash and 2,014,008 shares contingent on future financial performance over the period to 31 July 2005. The initial assessment at 31 January 2003 that #640,000 further consideration would become payable has been amended. As at 31 July 2003, the Directors do not anticipate further consideration becoming payable to Morpheme's vendors. The purchase consideration, and provisional fair (and book) values of Morpheme Limited's identifiable assets and liabilities at the date of acquisition were as follows: Purchase consideration #'000 Acquisition costs 51 Cash 293 344 Assets and liabilities acquired Fixed assets 8 Debtors 23 Creditors (112) Provision for liabilities and charges (1) (82) Goodwill 426 Total acquisition cost 344 Voluntary liquidation of Particle Systems Limited On 4 February 2003, Particle Systems Limited was put into voluntary liquidation. Particle's assets were subsequently acquired by, and Particle's staff transferred to, Argonaut Software Limited. As such, the performance of Particle Systems Limited has been shown within "continuing operations" in the profit and loss account. The profit on disposal of Particle Systems Limited is made up as follows: #'000 Write-back of net liabilities 112 Profit on disposal of Particle Systems Ltd 112 11. Analysis of changes in net cash, investments and loans Cash at bank and Loan Investments in hand stock - deposits Total #'000 #'000 #'000 #'000 As at 1 August 2002 1,256 (1,020) 11,103 11,339 Cash inflows/ outflows (1,024) 950 (5,467) (5,541) As at 31 July 2003 232 (70) 5,636 5,798 12. The Annual Report and Accounts The audited accounts of the Company will be sent to shareholders in October 2003. Thereafter copies will be available at the company's registered office and from the website, www.argonaut.com. This information is provided by RNS The company news service from the London Stock Exchange END FR MGMGGRNKGFZM
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