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Share Name | Share Symbol | Market | Type |
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Entergy Mississippi LLC | NYSE:EMP | NYSE | Common Stock |
Price Change | % Change | Share Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
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0.14 | 0.64% | 22.15 | 22.26 | 21.53 | 21.61 | 253,033 | 00:59:58 |
RNS Number:2626J Empire Interactive PLC 27 March 2003 Embargoed until 0700 27 March 2003 EMPIRE INTERACTIVE PLC ("Empire" or the "Group") PRELIMINARY RESULTS FOR THE YEAR ENDED 31 DECEMBER 2002 Year ended Year ended 31 December 2002 31 December 2001 Change #'000 #'000 Turnover 25,054 11,086 + 126% Operating loss (1,895) (2,500) - 24% Loss before tax (1,816) (2,406) - 25% Loss per share (2.72p) (3.95p) - 31% * Strong growth, with revenue up 126% to #25.1m * Loss before tax reduced by 25% to #1.8m * Gross margin improved by 5% to 59% * Extensive multi-platform games pipeline for 2003/4 * Licence wins for major Hollywood properties - Bad Boys II and Bulletproof Monk * Year end cash balance of #2.0m Ian Higgins, Chief Executive of Empire, commented: "Taking the business from a niche PC publisher to a mainstream multi-platform publisher has been a significant undertaking for Empire, specifically on the development side of the business. Despite some product delays, the Group has nevertheless launched some successful new generation console games in 2002, as well as consolidating its PC business, building a market leading budget brand and establishing further foundations by acquiring the eJay music software business. Further, major licensed titles acquired such as Sony Pictures' Bad Boys II and MGM's Bulletproof Monk, and also partnerships with proven third party developers on titles such as Warrior Kings: Battles and Vega$: Make it Big, together with the technology and experience of our internal studios, mean that the Group is well positioned to take advantage of the continued growth of the industry". For further information please contact: Empire Interactive plc (on 27 March 2003: 020 7067 0700) Ian Higgins, Chief Executive Officer 020 8343 7337 Weber Shandwick Square Mile 020 7067 0700 Christian Taylor-Wilkinson/ Christian San Jose About Empire Empire is a leading publisher of interactive entertainment software that has been established for 14 years. The company floated on the Alternative Investment Market (AIM) of the London Stock Exchange in July 2000. Headquartered in the UK, Empire also has offices in the US, Germany, Italy and Spain. The company develops and publishes a varied range of titles for current and next-generation platforms in the US, Europe and Asia. Further information about Empire and its products can be found at: http://www.empireinteractive.com Embargoed until 0700 27 March 2003 EMPIRE INTERACTIVE PLC ("Empire" or the "Group") PRELIMINARY RESULTS FOR THE YEAR ENDED 31 DECEMBER 2002 Empire, a leading UK computer games developer and publisher, announces its preliminary results for the year ended 31 December 2002. In 2002, the Group concentrated on growing its business around multi-platform titles with mass-market global appeal. Business risk has been further mitigated by the ongoing publication of full-priced PC titles, the Xplosiv budget range and the acquisition and integration of the eJay music software creation business. Financial Review Turnover for the year increased 126% to #25.1m (2001: #11.1m), principally reflecting the move to multi-platform developer and publisher, as well as the rapid growth rate of the games sector. Gross profit increased to #14.9m (2001: #6.0m) and gross margin improved by 5% to 59% (2001: 54%). Operating loss narrowed by 24% to #1.9m (2001: #2.5m). This was after making a provision of #1.2m against development costs, as stated in the Group's trading update in January 2003. Loss before tax was also 25% lower at #1.8m (2001: #2.4m). The basic loss per share was reduced by 31% to 2.72p per share (2001: 3.95p). Debtors in the year increased by #2.0m to #3.7m (2001: #1.7m) reflecting higher sales levels in the Christmas period and some titles with guarantees under long-term distribution contracts nearing completion at year end. This represents more than half of the cash outflow for the year. Stock and work-in-progress ended the year 7% lower at 3.7m (2001: #4.0m) reflecting the provision made against development costs and a modest increase in stock despite the increased turnover. Cash at bank at the end of the year was #2.0m (2001: #5.9m), virtually unchanged since the #2.1m reported at 30 June 2002. Market The world market for video games is growing at a faster rate than ever before, with the main consoles - Sony PlayStation 2 ("PS2"), Microsoft Xbox ("Xbox") and Nintendo GameCube ("GameCube") - selling 30% more than the previous generation of gaming technology at the equivalent point in time. Since 1995, the global leisure software market has almost tripled in value (source: Screen Digest). Sony has now sold more than 50 million PS2 consoles, giving it a 76% share of the current 128-bit console market, ahead of Nintendo and Microsoft, which each have a 12% share. Spending on the games sector in the UK is now double the size of the British video rental market, with hardware sales up 44% in 2002 (source: Screen Digest; SCEE, Microsoft, Nintendo). Looking ahead, the recent report published by Screen Digest, an independent and highly respected industry newsletter, predicts that 2003 will be another record year for games hardware and software sales. It is estimated that a further 32 million PS2, Xbox and GameCube consoles will be sold across the world, with software sales increasing to $18.5bn from $16.9bn in 2002. Empire is well positioned to take further advantage of this continued growth, due to its globally recognisable titles, its mature distribution network and multi-platform capability. Operational Review 2002 saw the Group complete its transition to multi-platform publisher, highlighted by significantly higher revenues, which reflects the multiple revenue streams now available to the Group instead of our historical single revenue source from PC sales. Despite the obvious disappointment due to the slippage of Starsky & Hutch and Ghost Master into 2003, the Group made positive moves in the period and ended the year with increased experience and strength in development as well as depth across its portfolio of titles. We have put great emphasis on new title development and have overhauled our processes, including the appointment of two additional senior development executives. Crucially, since January 2001, all of our new titles under development are either second or third iteration projects based on tried and tested technology. This should increase the gaming quality of our titles, as well as reducing both the risk and time of development, allowing us to bring new games to market in a more timely fashion. The Group has successfully reduced its business risk by creating a portfolio of games across different platforms, different genres and different price points. We have focused our development on popular licensed titles, including recent agreements to develop games for the forthcoming blockbuster movies, Bad Boys II from Sony Pictures and Bulletproof Monk from MGM, which we expect to release within the next 12 months. During the reporting period, Empire published the following full-price titles as detailed below: Title Developer Platform Virtua Tennis In-house PC Crazy Taxi In-house PC Sheep External Nintendo Game Boy Advance ("GBA") Endgame In-house PS2 Antz Extreme Racing External PS2, Xbox, GBA, PC Total Immersion Racing In-house PS2, Xbox, PC Big Mutha Truckers External PS2, Xbox in Europe International Cricket Captain In-house PSOne, PC Endgame has now sold over 125,000 units and Total Immersion Racing has sold more than 340,000 units. Our music creation software brand, eJay, acquired in March 2002 has subsequently released several new titles throughout the year, including Dance 5, Clubworld, and HIP HOP 4. The acquisition is now fully integrated and contributed 8% of European revenues in 2002. Xplosiv, the Group's budget range of games, continued to dominate its market, with chart topping games such as Sonic 3D, Quake II, Civilisation - Call to Power, Age of Empires and Tony Hawks Skateboarding 2. The division continued to show excellent growth, with sales of over 1.5 million units in 2002 representing 20% of the total European business and over 50% growth on 2001. Sonic 3D maintained the number 1 spot in the UK's budget chart for most of the year, including the Christmas number 1 and became the ninth best selling PC title in 2002, selling almost 200,000 copies. Pipeline for 2003 The Board is happy with the development progress of two of the Group's key titles, Starsky & Hutch and Ghost Master and is confident that the delays associated with the development of the two titles have now been overcome. As stated in our trading update in January 2003, these titles are on track for release this year. The Group is releasing Bubble Bobble on the GBA and Warrior Kings: Battles on the PC in March 2003 in Europe, with the US launches scheduled for later in the first half of this year. Bad Boys II, for which the Group signed the global publishing rights in February 2003, is based on the sequel to Sony Pictures' hit movie Bad Boys, starring Will Smith and Martin Lawrence as renegade cops on the streets of Miami. The game is being developed by Blitz Games, which has vast experience in developing multi-platform licenced titles, such as Universal's The Mummy Returns, Warner Bros' Taz and Disney's Lilo & Stitch. Bad Boys II is being developed for the PS2, Xbox, GameCube and PC to coincide with the Christmas 2003 DVD launch of the film. Bulletproof Monk, a game based on the forthcoming John Woo Hollywood martial arts film starring Chow Yun-Fat (Crouching Tiger, Hidden Dragon) and Seann William Scott (American Pie), is being developed for the PS2, Xbox and GameCube. The developers, Mucky Foot, have an excellent track record developing titles such as Blade II for Activision and have the established tools and practices for creating multi-format, combat-based console titles. The game engine used in the development of Bulletproof Monk is an evolution of that used in Blade II, significantly reducing development associated risks. VEGA$: Make It Big, our tycoon genre title, is being developed by Deep Red, a PC 3D game genre specialist, who are utilising a full 3D engine advanced from their last title, Monopoly Tycoon. This is allowing Deep Red to focus resource on the creation of art assets and gameplay and shorten the development timeline. VEGA$: Make It Big is being developed for the PC and will be released in the second half of the current financial year. Empire's currently announced, full-price game portfolio for 2003/4 is as follows: Title Platform Bubble Bobble GBA Warrior Kings: Battles PC Big Mutha Truckers PS2, Xbox - in US GameCube, PC - all territories Starsky & Hutch PS2, Xbox, GameCube, PC, GBA Ghost Master PC, PS2, Xbox VEGA$: Make it Big PC Bad Boys II PS2, Xbox, PC, GameCube Bulletproof Monk PS2, Xbox, GameCube, GBA eJay is expected to release five new titles during the course of 2003 and the Group is also planning further growth for the Xplosiv brand. As well as new titles for Xplosiv on the PC, the Group is currently finalising its launch plans on PS2 during 2003. Finally, the Group expects to be able to announce shortly licensing contracts for its titles in Japan. Outlook The Group enters 2003 with cautious optimism. We are determined to take advantage of the expected growth in console sales over the next two to three years and have been investing in globally recognised titles. We believe that we have a balanced portfolio of titles for 2003 and 2004 that are being developed by experienced teams who, in many cases, are using previously developed core software engines. This should substantially reduce both risk and development lead times. It is upon this balanced portfolio that we believe the business will move forward. Ian Higgins, Chief Executive of Empire, commented: "Taking the business from a niche PC publisher to a mainstream multi-platform publisher has been a significant undertaking for Empire, specifically on the development side of the business. Despite some product delays, the Group has nevertheless launched some successful new generation console games in 2002, as well as consolidating its PC business, building a market leading budget brand and establishing further foundations by acquiring the eJay music software business. Further, major licensed titles acquired such as Sony Pictures' Bad Boys II and MGM's Bulletproof Monk, and also partnerships with proven third party developers on titles such as Warrior Kings: Battles and Vega$: Make it Big, together with the technology and experience of our internal studios, mean that the Group is well positioned to take advantage of the continued growth of the industry". -Ends- For further information and graphics, please contact: Empire Interactive plc (on 27 March 2003: 020 7067 0700) Ian Higgins, Chief Executive Officer 020 8343 7337 Weber Shandwick Square Mile 020 7067 0700 Christian Taylor-Wilkinson/ Christian San Jose About Empire Empire is a leading publisher of interactive entertainment software that has been established for 14 years. The company floated on the Alternative Investment Market (AIM) of the London Stock Exchange in July 2000. Headquartered in the UK, Empire also has offices in the US, Germany, Italy and Spain. The company develops and publishes a varied range of titles for current and next-generation platforms in the US, Europe and Asia. Further information about Empire and its products can be found at: http://www.empireinteractive.com Empire Interactive plc Consolidated Summarised Profit and Loss Account For the year ended 31 December 2002 2002 2001 Unaudited Audited Note #'000 #'000 Turnover 2 25,054 11,086 Cost of sales (10,197) (5,068) __________ __________ Gross profit 14,857 6,018 Sales and marketing expenses (5,420) (3,069) Development expenses (10,698) (4,855) Administrative expenses (634) (594) __________ __________ Operating loss (1,895) (2,500) Net interest receivable 79 94 __________ __________ Loss on ordinary activities before taxation (1,816) (2,406) Tax on loss on ordinary activities (29) (33) __________ __________ Loss for the year (1,845) (2,439) __________ __________ Basic and diluted loss per share 3 (2.72)p (3.95)p __________ __________ All the activities of the Group are classed as continuing. Empire Interactive plc Consolidated Summarised Balance Sheet At 31 December 2002 2002 2001 Unaudited Audited #'000 #'000 Fixed assets Intangible assets 251 410 Tangible assets 719 803 __________ __________ 970 1,213 __________ __________ Current assets Stock and work-in-progress 3,696 3,993 Debtors 3,716 1,685 Cash at bank and in hand 1,984 5,861 __________ __________ 9,396 11,539 __________ __________ Creditors: amounts falling due within one year (5,235) (5,760) __________ __________ Net current assets 4,161 5,779 __________ __________ Total assets less current liabilities 5,131 6,992 Creditors: amounts falling after more than one year (17) (56) __________ __________ 5,114 6,936 __________ __________ Capital and reserves Called-up share capital 68 68 Share premium account 10,102 10,040 Shares to be issued, including premium 97 212 Profit and loss account (5,153) (3,384) __________ __________ Shareholders' funds 5,114 6,936 __________ __________ Empire Interactive plc Consolidated Summarised Cash Flow Statement For the year ended 31 December 2002 2002 2001 Unaudited Audited Note #'000 #'000 Net cash (outflow)/inflow from operating activities 4 (3,675) 360 Returns on investments and servicing of finance 80 94 Taxation (30) (36) Purchase of tangible fixed assets (262) (206) Sale of tangible fixed assets 53 39 __________ __________ Cash (outflow)/inflow before financing (3,834) 251 Management of liquid resources Change in short term deposits 4,323 (3,612) Financing Issue of shares, net of expenses - 3,704 Capital element of finance lease rentals (43) (77) __________ __________ Net cash (outflow)/inflow from financing (43) 3,627 __________ __________ Increase in cash 5 446 266 __________ __________ Empire Interactive plc Consolidated Statement of Total Recognised Gains and Losses For the year ended 31 December 2002 2002 2001 Unaudited Audited #'000 #'000 Loss for the financial year (1,845) (2,439) Currency translation differences on opening net assets 76 (23) __________ __________ Total gains and losses recognised since last financial statement (1,769) (2,462) __________ __________ Empire Interactive plc Notes to the Preliminary Announcement For the year ended 31 December 2002 1. Basis of Preparation The financial statements have been prepared in accordance with applicable accounting standards and under the historical cost convention. The principal accounting policies of the Group have remained unchanged from the previous year, other than a change to comply with FRS 19 on deferred tax which currently does not materially affect the Group. Certain of the Group's accounting policies are set out below: Turnover Turnover is the total amount receivable by the Group for goods supplied and services provided, net of provisions for discounts and returns. In the case of long-term contracts, turnover and profit are recognised on delivery, unless the outcome can be assessed with reasonable certainty, in which case turnover and profit are recognised on the basis of the proportion of attributable development costs incurred to the anticipated total of such costs. All amounts are stated net of VAT. The excess of advances received under long-term contracts over amounts that have been recognised in the profit and loss account is disclosed separately as payments on account within creditors. Development Expenditure Expenditure incurred in respect of research and development is written off to the profit and loss account in the year incurred except for those development costs which are included within work-in-progress where there is reasonable likelihood that they will be recovered within 12 months of the balance sheet date. Where some of a product's revenues have been recognised under a long-term contract, work-in-progress only includes development costs on the basis of the proportion that estimated future revenues bear to anticipated total revenues. Expenditure on fixed assets for development purposes is shown in the balance sheet in tangible fixed assets under development equipment. These assets comprise computers and associated hardware used in the development of products. 2. Turnover Turnover by geographical destination was as follows: 2002 2001 #'000 #'000 North America 9,853 5,374 United Kingdom 3,726 2,938 Rest of Europe 10,936 2,286 Rest of World 539 488 __________ __________ 25,054 11,086 __________ __________ 3. Earnings Per Share The calculation of the basic earnings per share is based on the loss attributable to ordinary shareholders of #1,845,000 (2001: #2,439,000) divided by the weighted average number of shares in issue during the year. The weighted average number of shares used in the calculations are set out below: 2002 2001 Number of Number of shares shares __________ __________ 67,721,028 61,793,923 __________ __________ In accordance with FRS 14, the diluted loss per share is equivalent to the basic earnings per share as any conversion of options would decrease the net loss per share. 4. Reconciliation of Operating Loss to Net Cash Flow From Operating Activities 2002 2001 #'000 #'000 Operating loss (1,895) (2,500) Depreciation 299 341 Amortisation of goodwill 106 106 (Profit)/loss on disposal of tangible fixed assets (8) 4 Decrease/(increase) in stock and work in progress 297 (3,085) (Increase)/decrease in debtors (2,031) 1,615 (Decrease)/increase in creditors and payments on account (520) 3,903 Currency translation difference 77 (24) __________ __________ Net cash (outflow)/inflow from operating activities (3,675) 360 __________ __________ 5. Reconciliation of Net Cash Flow To Movement in Net Funds 2002 2001 #'000 #'000 Increase in cash in the year 446 266 (Decrease)/increase in short-term deposits (4,323) 3,612 __________ __________ (3,877) 3,878 Net cash outflow/(inflow) from finance leases 43 (5) __________ __________ Movement of net funds in the year (3,834) 3,873 Net funds at 1 January 2002 5,762 1,889 __________ __________ Net funds at 31 December 2002 1,928 5,762 __________ __________ 6. Publication of non-statutory accounts The financial statements set out in this preliminary announcement do not constitute statutory accounts as defined in section 240 of the Companies Act 1985. The summarised balance sheet at 31 December 2002 and the summarised profit and loss account, summarised cash flow statement and associated notes for the year then ended have been extracted from the Group's unaudited financial statements. Those financial statements have not yet been delivered to the Registrar, nor have the auditors reported on them. This information is provided by RNS The company news service from the London Stock Exchange END FR UNORROAROUUR
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