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Digitised Humans Come Alive with NVIDIA Graphics
SANTA CLARA, California, November 25 /PRNewswire/ --
NVIDIA Technology Key to Stunning and Biomechanically Accurate Animation in
Discovery Channel's Xtreme Martial Arts Documentary
NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing
solutions, revealed that the NVIDIA Quadro(R) FX 3000 was the key technology
used by 3D body scanning and motion capture studios to create digitised humans
with biomechanically correct skeletons and muscle for the Discovery Channel
Xtreme Martial Arts (XMA) documentary. This fascinating look at martial arts
and the human body combines live-action fight sequences with physical and
behavioural-based animation to illustrate the science of martial arts by
highlighting moves normally impossible to analyse with the naked eye. View XMA
clips at: http://dsc.discovery.com/convergence/xma/video/video.html
(Logo: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO
Photo: http://www.newscom.com/cgi-bin/prnh/20031125/SFTU042)
"This combination of live-action footage, spectacular visuals, and
biomechanically-sound animation may redefine the way we look at human motion
and bring it to the screen," said Mickey Stern, executive producer of XMA for
BASE Productions. "The entertainment value is self-evident; the value for
scientific study and learning is unlimited. Martial artists push their bodies
to super-human levels, and only with NVIDIA Quadro graphics could we have
measured and illustrated it down to the bone and tissue level."
Each martial artist in XMA stepped into Nexus Digital Studios' laser
scanner for the 3D body scan necessary to create a life-like virtual model of
a human being. With scan data comprising hundreds of thousands of polygons,
the NVIDIA Quadro FX 3000 created a 3D image of each performer in real time.
Next, biomechanically accurate, animated skeletons were scaled to fit the body
size of the performers according to their scans. As the artists fought,
Motional Analysis Studios (MAS) used digitising cameras to capture the
subtlety and precision of their acrobatic and often deadly moves. MAS used
this behavioral data and NVIDIA Quadro FX 3000 graphics to bring the 3D body
scans to life by imposing natural movement onto the digitised characters.
"The key technology behind the groundbreaking animation in XMA was the
NVIDIA Quadro FX 3000," said Domi Piturro, studio director at Nexus Digital
Studios. "This professional graphics board easily transformed huge datasets
generated by full body and facial scans into photo realistic 3D images with a
level of precision that ensured high-quality results. Because of great people
and the precision and performance of NVIDIA Quadro FX 3000 graphics, viewers
will have a look inside martial arts and human body in ways never seen
before."
To blend live action and animated sequences in real time, the studios
combined scanned human characters with streaming motion capture data and
mapped those moving, 3D characters onto 35mm digitised film. In one portion of
the documentary, for instance, a martial artist jabs the end of a weapon into
the torso of another. The resultant jolt to bones is shown to viewers through
an animated x-ray technique mapped to the torso of the live action martial
artist. This created the illusion that animated bones and tissue were those of
the live performer.
"With its ability to draw more than a hundred million triangles a second,
only NVIDIA graphics had the horsepower necessary to transform the body scan,
motion capture, and muscle sensor data generated while making XMA into the
stunning animation that defines it," said Scott Gagain, vice president of
project development at Motion Analysis Studios. "With the NVIDIA Quadro FX
3000, we had more than enough 'oomph' to get the job done. That makes a big
difference in a production environment."
For a new look at the ancient tradition of martial arts, tune in to XMA on
the Discovery Channel Sunday, November 30, 2003 at 9:00 p.m. and midnight;
Thursday, December 4, 2003 at 9:00 p.m. and midnight; and Sunday, December 7,
2003 at 5:00 p.m. All times EST and PST. XMA was produced by BASE Productions,
Inc. for the Discovery Channel, John Brenkus, directing.
About NVIDIA
NVIDIA Corporation is a market leader in visual computing technology
dedicated to creating products that enhance the interactive experience on
consumer and professional computing platforms. Its graphics and
communications processors have broad market reach and are incorporated into a
wide variety of computing platforms, including consumer digital-media PCs,
enterprise PCs, professional workstations, digital content creation systems,
notebook PCs, military navigation systems, and video game consoles. NVIDIA is
headquartered in Santa Clara, California and employs more than 1,700 people
worldwide. For more information, visit the Company's Web site at
http://www.nvidia.com .
Certain statements in this press release, including any statements
relating to the Company's performance expectations for NVIDIA's family of
products and expectations of continued revenue growth, are forward-looking
statements that are subject to risks and uncertainties that could cause
results to be materially different than expectations. Such risks and
uncertainties include, but are not limited to, manufacturing and other delays
relating to new products, difficulties in the fabrication process and
dependence of the Company on third-party manufacturers, general industry
trends including cyclical trends in the PC and semiconductor industries, the
impact of competitive products and pricing alternatives, market acceptance of
the Company's new products, and the Company's dependence on third-party
developers and publishers. Investors are advised to read the Company's Annual
Report on Form 10-K and quarterly reports on Form 10-Q filed with the
Securities and Exchange Commission, particularly those sections entitled
"Certain Business Risks," for a fuller discussion of these and other risks and
uncertainties.
NOTE: All company and/or product names may be trade names, trademarks
and/or registered trademarks of the respective owners with which they are
associated. Features, pricing, availability, and specifications are subject
to change without notice.
SOURCE NVIDIA Corporation
NOTE TO EDITORS: If you are interested in viewing additional information
on NVIDIA, please visit the NVIDIA Press Room at
http://www.nvidia.com/page/press_room.html
CONTACT: Charlie Rasch of NVIDIA Corporation, +1-408-486-8236, or
crasch@nvidia.com
Photo: NewsCom: http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO
http://www.newscom.com/cgi-bin/prnh/20031125/SFTU042
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Web site: http://www.nvidia.com
(NVDA)