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Share Name | Share Symbol | Market | Type |
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Seaport Entertainment Group Inc | AMEX:SEG | AMEX | Common Stock |
Price Change | % Change | Share Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
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1.19 | 4.56% | 27.31 | 27.97 | 26.28 | 26.39 | 104,481 | 22:59:59 |
RNS Number:9541S SCI Entertainment Group PLC 08 December 2003 8 December 2003 SCi Entertainment Group Plc ("SCi" or the "Group") Preliminary results for the year ended 30 September 2003 Year ended Year ended 30 September 30 September 2003 2002 #m #m Turnover 28.5 17.7 EBITDA (see note 5) 4.3 2.9 Profit before tax 3.5 2.2 Earnings per share 15.36p 10.11p Earnings per share before goodwill 17.00p 12.26p Highlights *Record turnover of #28.5m (2002 - #17.7m), an increase of 61%. *Record pre-tax profit of #3.5m (2002 - #2.2m), 40% ahead of original expectations. *Earnings per share 15.36p (2001 - 10.11p), an increase of 52%. *Positive cash generation from operating activities and strong balance sheet. *Conflict: Desert Storm 2 reaches number one in the UK and many other European countries. Over 1.2m units shipped since release. *The Great Escape reaches number two position in the UK. Over 0.5m units shipped since release. *Strong back catalogue sales of Conflict: Desert Storm. Over 2m units shipped since release. *Acquisition of Pivotal Games, developer of Conflict: Desert Storm, Conflict: Desert Storm 2 and The Great Escape. *Strong product pipeline further strengthened by today's announcement of the acquisition of Galleon, developed by the creator of Lara Croft(R) and lead designer of the original Tomb Raider(R). Products for the 2004 and 2005 financial years, includes Richard Burns Rally, Conflict: Vietnam, Midway, and Conflict 4. *Proposed Capital Reduction to remove certain restrictions on the Company's future ability to pay dividends. Jane Cavanagh, Chief Executive of SCi commented "Today's record turnover of #28.5m and profit before tax of #3.5m is further evidence of the success of our strategy of investing in high quality licences, brands and developers. The success of Conflict: Desert Storm 2 confirms the Conflict series as a major brand. We have a strong release schedule in place for the 2004 and 2005 financial years and are pleased with the continuing growth in the global games market which continues to develop into a mass-market industry. The recent acquisition of Pivotal Games strengthens our business model by enhancing the profitability of the Conflict brand. However, outsourced development remains the core of our business, enabling us to deliver profitable growth with maximum flexibility, low overheads and a good record of on-time delivery." Contacts SCi Entertainment Jane Cavanagh, Chief Executive / Rob Murphy, Finance Director Tel: 020 7585 3308 Bell Pottinger Financial Charles Reynolds / Robin Tozer Tel: 020 7861 3232 High resolution images are available for the media to view and download free of charge from www.vismedia.co.uk About SCi SCi Entertainment Group Plc is one of the UK's leading publishers of computer games, with a unique strategy, a valuable portfolio of intellectual property and a track record of chart success with titles such as Carmageddon, Thunderbirds, The Italian Job, The Great Escape, Rally Championship and Conflict: Desert Storm. SCi has recently acquired the rights to develop games based on Reservoir Dogs. www.sci.co.uk. Our vision and strategy SCi publishes computer games on all major platforms including Sony Playstation 2, Microsoft Xbox and PC. Through investment in licences, products and people we have become one of the UK's leading publishers of computer games. In recent years, we have consistently demonstrated our ability to deliver global number one hits and create valuable brands. With a strong management team and long-term relationships with leading developers and distribution partners, we remain well positioned for continued profitable growth. Our prime objective is to deliver shareholder value, through strong and consistent earnings growth and by building our intellectual property portfolio. Our strategy is to create, own and exploit valuable brands through investment in high quality licences and products and to reduce our exposure to the commercial risks in the games industry by our unique focus on publishing. Over the next three years we aim to deliver this by releasing an increasing number of high quality titles combined with a growing back catalogue and continued strong control of our cost base. A successful strategy - results for the year to 30 September 2003 For the second successive year, SCi is pleased to report record turnover and profits. Turnover increased by 61% to #28.5m (2002 - #17.7m) and profit before tax increased by 59% to #3.5m (2002 - #2.2m), both of which are substantially better than our original budget. This strong performance is primarily due to three products. Sales of Conflict: Desert Storm, first released at the end of the 2002 financial year, have continued to be strong and the product has now sold over 2 million units across all platforms. Sales throughout the year have been particularly strong in the United States and turnover includes further royalties from our US distributor, Take-Two. It also includes guaranteed revenue from Capcom who are to publish the title in Japan. Conflict: Desert Storm has now achieved Sony Platinum status in both Europe and the United States and will continue to contribute to future sales. The Great Escape, based on the classic film starring Steve McQueen, was released in the United States in July 2003 and the rest of the world in August 2003. It was an immediate success and reached number two in the UK All Format Charts. More than 500,000 units of The Great Escape have already been shipped worldwide and sales of this title are expected to continue in the current financial year. Conflict: Desert Storm 2 was launched on Playstation 2, Xbox and PC in September 2003 and immediately reached the number one chart position in the UK All Format Charts. Like its predecessor, Conflict: Desert Storm 2 has also attracted strong reviews and performed well in the charts across all major European countries. Take-Two released the game in North America in October 2003. In the twelve weeks since release, over 1.2m units of Conflict: Desert Storm 2 have been shipped worldwide. This is approximately 20% better than in the corresponding period for Conflict: Desert Storm. It will be released on the Nintendo GameCube in the current financial year. The success of The Great Escape and Conflict: Desert Storm 2 meant that in September SCi had the fourth largest share of the UK games market, behind only EA, Sony and Microsoft. This is a considerable achievement for a publisher of our size and an indication of our growing market presence. During the financial year, we also released Futurama on Playstation 2 and Xbox which performed in line with our expectations and made a positive contribution to profits. We also received a positive contribution from sales of The Italian Job (first released in October 2001) which continues to feature prominently in the Playstation budget charts. Acquisition of Pivotal Games In September 2003 we completed the acquisition of Pivotal Games for #2.36m. Pivotal, the developer of the Conflict series and The Great Escape, is one of the most talented development teams in the UK, and recent won "Best New Studio" at the UK Develop Awards. Outsourced development remains at the core of SCi's strategy. This model has made a major contribution to our success and given us a good record of on-time delivery, whilst keeping control over our cost base. Accordingly, product development outside of the Conflict brand will continue to be predominantly outsourced, enabling us to choose from the best developers in the industry. The acquisition of Pivotal is, therefore, an exception, made for compelling strategic and commercial reasons. First, the acquisition protects and extends the long-term arrangements for further products in the Conflict series. The third game in the Conflict series, Conflict: Vietnam, is scheduled for release in the second half of 2004. Pivotal has also commenced work on the fourth game in the Conflict series. Second, the acquisition enhances future earnings by substantially improving the royalty arrangements for future products. In the 2003 financial year we paid total royalties of approximately #1.8m to developers. Without the acquisition of Pivotal we would have expected this figure to rise significantly in 2004. Instead, we now expect this to fall. SCi will continue to work with Pivotal in the same way that it has done for the last three years. Pivotal is managed independently and is still paid strictly on results. There is no impact on SCi's monthly expenditure. We anticipate that the cost of the purchase will be recovered through the new royalty arrangements within the next 12 months. Outlook and future pipeline The start to the 2004 financial year is in line with our internal forecasts. In early October Take Two released Conflict: Desert Storm 2 in North America on Playstation 2, Xbox and PC supported by a very strong marketing and PR campaign including national TV advertising. Conflict: Desert Storm 2 will be published worldwide on the Gamecube in early 2004. During October we launched Rolling, a roller-blading game endorsed by many of the world's leading skaters, which was acquired from the receivers of Rage plc earlier in the year. Rolling has already made a positive contribution to our results. The three most important titles planned for the 2004 financial year are Richard Burns Rally, Galleon and Conflict: Vietnam. These titles will be published in the second half of the financial year. Richard Burns Rally, which will be published on Playstation2, Xbox and PC, builds on SCi's expertise with the long running Rally Championship series and aims to be a significant move forward for the Rally genre. It is planned to be the most accurate recreation of real life rallying seen to date. We have worked with Richard Burns to ensure that every aspect of modern rallying has been precisely modelled to allow the player to experience life as a top-class rally driver. Galleon, announced today, will initially be published on Xbox. Galleon is a pirate-based fantasy third person action adventure game with a very strong story line. It has been developed by Confounding Factor, a development team led by Toby Gard the creator of Lara Croft(R) and lead designer of the original Tomb Raider(R). Conflict: Vietnam, the third in the multi-million selling Conflict brand, is scheduled for release on Playstation2, Xbox and PC in September 2004. Developed once again by Pivotal Games, Conflict: Vietnam will extend the Conflict brand. We continue to demand the highest quality standards from our developers and, accordingly, decided recently not to continue with the development of Tidejackers. This decision allowed us to acquire Galleon with no net increase in planned development expenditure. With a strong back catalogue and exciting new products, the Board remains confident of delivering further profitable growth in the 2004 financial year. We have already made significant investments in our release schedule for the 2005 financial year and beyond. With a strong pipeline for 2004 we have re-scheduled Midway to 2005 enabling us to further enhance this exciting product, which will be our first game featuring full on-line play for PC, PS2 and Xbox Live. The 2005 release schedule therefore includes further products in the Conflict series, a new version in the highly successful Carmageddon series, Midway, plus a new, unannounced product, which is currently in the prototype phase. The Board believes that the outlook for the year to 30 September 2004 and beyond is very strong. Our objective is to continue to build SCi's portfolio of intellectual property and to deliver profitable growth. Market outlook Over the last five years the market for computer games has become established as a mainstream leisure activity. According to the Entertainment Leisure Software Publishers Association ("ELSPA") the UK games market alone was worth over #1 billion in revenue in 2002 making it double the size of the video rental market and 1.4 times larger than cinema box office spending. The multi-billion dollar global market for computer games also continues to grow. ELSPA recently reported that the popular games console systems, Sony PlayStation 2, Nintendo GameCube and Microsoft Xbox have sold 30 per cent more than the previous generation of gaming technology at the equivalent point in time. Working capital Because of the performance of our products and the strength of our working capital management, the Group's operational cash position is substantially better than originally expected. At 30 September 2003, the Group had cash of #1.8m. In order not to divert cash from operations, the Group entered into a loan agreement with its bankers, Barclays, to finance the acquisition of Pivotal. At 30 September 2003 the amount of this loan was #2.3m. The loan will be repaid by 31 December 2004. At the end of the financial year, we had net current assets of #8.1m, including trade debtors of #13.9m. Since the end of the financial year the Group has significantly improved its cash position. We also have unused overdraft facilities of up to #1.5m. Other matters Given the current profitability of the Group, the Directors consider that it is appropriate to remove certain restrictions on the Company's future ability to pay dividends. The Board, therefore, proposes a Capital Reduction to restructure the Company's balance sheet. The Capital Reduction will be subject to the consent of shareholders and Court approval. Formal details of the proposed Capital Reduction will be posted to shareholders at the beginning of January 2004. I would like to take this opportunity, on behalf of the Board, to thank all SCi's staff, developers and distributors for their continued hard work and commitment over the past year. Jane Cavanagh Chief Executive 8 December 2003 Consolidated profit and loss account for the year ended 30 September 2003 Unaudited 2003 2002 #000 #000 Notes Turnover 3 28,481 17,712 Cost of sales (11,225) (6,351) ----------- --------- Gross profit 17,256 11,361 Development costs 6 (8,187) (4,285) Other administrative costs (4,720) (4,178) Depreciation, amortisation and amounts written off investments 5 (821) (617) ----------- --------- Administrative expenses (13,728) (9,080) Operating profit 3,528 2,281 Net interest payable (4) (74) ----------- --------- Profit on ordinary activities before taxation 3,524 2,207 Tax on profit on ordinary activities 7 850 ----------- --------- Profit for the financial year taken to reserves 4,374 2,207 =========== ========= Earnings per share Basic 4 15.36p 10.11p Diluted 4 14.17p 9.74p Basic before goodwill 4 17.00p 12.26p Diluted before goodwill 4 15.69p 11.81p =========== ========= All recognised gains and losses are included above. Consolidated balance sheet at 30 September 2003 Unaudited 30 September 30 September 2003 2002 #000 #000 Fixed assets Goodwill 5,999 3,304 Tangible assets 362 255 Investments - 500 ----------- ---------- 6,361 4,059 Current assets Stocks - finished goods for resale 268 377 Debtors - due within one year 14,911 8,387 Cash at bank and in hand 1,763 311 ----------- ---------- 16,942 9,075 Creditors - amounts falling due within one year (8,825) (3,635) ----------- ---------- Net current assets 8,117 5,440 Creditors - amounts falling due after more than one year (590) - ----------- ---------- Net assets 13,888 9,499 =========== ========== Capital and reserves Called-up equity share capital 1,425 1,423 Share premium account 28,350 28,337 Merger reserve 464 464 Profit and loss account (16,351) (20,725) ----------- ---------- Equity shareholders' funds 13,888 9,499 =========== ========== Reconciliation of movement in Group shareholders' funds Opening shareholder's funds 9,499 3,186 Profit for the financial period 4,374 2,207 New shares issued 15 4,106 ----------- ---------- Closing shareholders' funds 13,888 9,499 =========== ========== Consolidated cash flow statement for the year ended 30 September 2003 Unaudited 2003 2002 Notes #000 #000 Net cash inflow (outflow) from operating activities 2,183 (3,509) Returns on investments and servicing of finance Net interest received (paid) 20 (40) Interest element of finance lease rentals (24) (34) --------- -------- (4) (74) Capital expenditure and financial investment Purchase of tangible fixed assets (260) (79) Acquisitions Acquisition of Pivotal Games (2,360) - --------- -------- Net cash outflow before financing (441) (3,662) Financing Increase (decrease) in short term borrowings 2,300 (332) Issue of ordinary share capital 15 4,106 Capital element of finance lease rentals (72) (128) --------- -------- 2,243 3,646 --------- -------- Increase (decrease) in cash in the year 8 1,802 (16) ========= ======== Reconciliation of operating profit to cash inflow (outflow) from operating activities Unaudited 2003 2002 #000 #000 Operating profit 3,728 2,281 Depreciation 153 149 Goodwill amortisation 468 468 Profit on sale of tangible fixed assets - 3 Decrease in stocks 109 867 Increase in debtors (5,674) (5,548) Increase (decrease) in creditors 3,399 (1,729) --------- -------- Net cash inflow (outflow) from operating activities 2,183 (3,509) ========= ======== Operating cash flows all relate to continuing activities. Notes 1.Financial information The financial information set out herein relating to the results of SCi Entertainment Group Plc (the "Company") and subsidiary undertakings (the "Group") for the year ended 30 September 2003 does not constitute statutory accounts within the meaning of section 240 of the Companies Act 1985. Statutory accounts for the period to 30 September 2002 have been delivered to the Registrar of Companies. The auditors' report on those accounts was unqualified and did not contain a statement under section 237(2) or (3) of the Companies Act 1985. The financial information contained herein has been prepared on the basis of the accounting policies set out in the accounts for the period ended 30 September 2002. The financial information has been prepared on the going concern basis. 2.Accounting reference date The accounting reference date of the Group is 30 September. The current year's results are for the 51 week period ended 3 October 2003.The comparative year's results are for the 54 week period ended 7 October 2003. 3.Turnover Turnover includes (a) sales of games to retailers and distributors at invoiced amounts less value added tax and (b) royalty payments received from distributors under licence of the right to distribute games in certain territories. Where advances against royalties are received under licence such advances are recognised at the point at which they are non-returnable. 2003 2002 #000 #000 Sale of games 22,849 14,578 Royalties 5,632 3,134 ----------- ----------- 28,481 17,712 =========== =========== 4.Earnings per share Earnings per share has been calculated using the following: 2003 2002 Earnings Weighted Earnings Weighted average average number of number of shares shares #000 #000 Basic eps 4,374 28,480 2,207 21,825 Diluted eps 4,374 30,870 2,207 22,652 Basic eps before goodwill 4,842 28,480 2,675 21,825 Diluted eps before goodwill 4,842 30,870 2,675 22,652 ======== ============= ======== ============ 5.Non-GAAP measure: EBITDA 2003 2002 #000 #000 Operating profit 3,528 2,281 Depreciation, amortisation and amounts written off investments 821 617 ---------- ---------- EBITDA 4,349 2,898 ========== ========== Depreciation and amounts written off investments include an amount of #200,000 to fully write off the Group's investment in Celoxica Holdings Plc. 6.Development costs Development advances and royalties paid to third party contractors for the development of games and licence fees paid to third parties for intellectual properties are written off as incurred. 2003 2002 #000 #000 Development advances 5,680 4,063 Development royalties 1,773 - Licences fees for intellectual properties 734 222 ---------- ---------- 8,187 4,285 ========== ========== 7.Taxation At 30 September 2003, SCi had approximately #13.0m to carry forward as tax losses, subject to agreement with the Inland Revenue. After assessing the prospects for the 2004 financial year the Board has decided to recognise a deferred tax asset of #0.85m as a prudent estimate of the losses that may be utilised in that period. 8.Analysis of net debt 1 October 30 September 2002 Cash flow 2003 #000 #000 #000 Cash 311 1,452 1,763 Overdrafts (350) 350 - ------------- ------------- ------------- (39) 1,802 1,763 Finance leases (122) 71 (51) Bank loan - (2,300) (2,300) ------------- ------------- ------------- Net debt (161) (427) (588) ============= ============= ============= This information is provided by RNS The company news service from the London Stock Exchange END FR TABRTMMBMBTJ
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