BOSTON, May 17, 2024
/PRNewswire/ -- This spring, fourth graders in New York City Public Schools literally jumped
into learning to code with Unruly Splats, a STEM education tool
that combines coding and active play.
Four students at PS/MS 029 Melrose School in the Bronx noticed that physical education classes
are ripe for disruption and could benefit from some enhancements to
meet the needs of 21st century learners. Fourth grade student
Evangelin V. noted that "sometimes playing the same game over and
over in PE gets boring," and thus began the mission to answer the
question, "Can coding in physical education class increase
engagement?"
Using Unruly Splats, fourth graders Jasper, Evangelin,
Clementine, and Caden designed and coded their own relay race-style
game to be played in PE. According to Jasper, "Deciding what kind
of game we wanted to create and building all the pieces of it was
the hardest part."
Coding was brand new to this group of students, so they had to
work together to succeed. The group sprung into action, creating
roles within their group and breaking down their Unruly game idea
into smaller parts, just like a team of developers and designers
might do when building new technology.
The group of fourth graders successfully built their relay race
and presented it to their whole grade as part of the District 7
STEM Fair. For Jasper and Evangelin, presenting their game and
findings was their favorite part.
This project sparked such a buzz that they were chosen to
compete at the Bronx Borough STEM Expo at Yankee Stadium on
May 11th. At the STEM Expo, Jasper
and Evangelin presented a letter to Bronx Borough President
Vanessa Gibson about their
recommendations for community impact based on their research
findings.
Parents, school administrators, and classmates proudly watched
the group of fourth graders share their learnings with attendees,
including Alberto Cruz, the
assistant principal at Melrose School. "Watching this group of
students go from ideating different games to working together to
bring their creation to life was my favorite part," said Alberto.
He noted that "because the Unruly Splats are so hands-on and the
students were so invested in their project, they were learning
without even realizing they were learning."
Going up against hundreds of other students, the fourth grade
team must wait to see if they are one of six projects advancing to
the NYCPS 2024 STEM Expo on June
3.
And in case you were wondering, this group of fourth graders
hypothesized correctly and their research proved it: Coding in PE
does,in fact, increase engagement. 94% of their fourth grade
classmates reported they were excited to participate in PE class
after using Splats.
To learn more, visit www.unrulysplats.com.
About Unruly Studios
Unruly Studios is the creator of
Unruly Splats, the first STEM learning tool that combines coding
with active-play. Unruly Studios' vision is to create an electronic
playground that makes learning more playful, collaborative, and
inclusive.
Media Contact:
Alexa Poulin
377868@email4pr.com
978-866-8058
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SOURCE Unruly Studios