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Ls -1x Mu | LSE:SMU | London | Exchange Traded Fund |
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0.00 | 0.00% | 626.50 | 0 | 01:00:00 |
RNS No 6436f S.E.A. MULTIMEDIA LIMITED 21st July 1997 S.E.A MULTIMEDIA SIGNS DEAL FOR ITS SIMULATION SUBMARINE GAME, @RANGE WITH MPATH @RANGE is an exciting and new 'massively multiplayer' naval warfare game that supports large communities of simultaneous players on the Internet. S.E.A. Multimedia, a leading game publisher in Israel, has developed a proprietary game architecture to support up to 3600 users simultaneously per game session from anywhere in the world. This takes on-line gaming to a new level since current games only allow up to 16 users. @RANGE is S.E.A.'s first game to use this architecture which has the versatility to allow new players to join the game at any point thereby increasing the challenge. It is an action packed submarine simulation game with real-life, technically accurate performance characteristics for all vessels, weapons and sensors which create a realistic and detailed naval environment to enhance the player's experience. In addition, players can swap information with their allies through real-time chatting and data linking in an attempt to devise joint strategies to sink enemy vessels. @RANGE is a new breed of game only available on-line unlike the "hybrid" games (stand-alone and on-line) being published up to now by most game publishers. The agreement with Mpath represents the official launch of @RANGE into the market. Mpath will launch @RANGE through Mplayer, on its new zone for online-only content. @RANGE is the first piece of online-only content to debut on Mplayer. The cost of playing @RANGE will be an hourly charge of approximately $1.25. On-line games are set to revolutionise the games industry. Currently there are 30 million users of the world-wide web. Within the U.S. approximately 7 million on-line gamers play regularly and it is estimated that this figure will increase to 15 million by the year 2000. The Net is set to play an increasing role in our lives and it is estimated that 30 million people world-wide will access on-line games on a regular basis by the next millennium. @RANGE is an example of S.E.A. Multimedia's investment in the future as the market moves increasingly towards 'massively multiplayer' on-line games. It has been estimated that the on-line and Internet games market will be worth $1.6 billion by 2000 (Jupiter Research) and S.E.A. Multimedia is well placed in this rapidly expanding market. Commentating on the new venture, Don Keane, Marketing Director from Mpath Interactive Inc said; " @RANGE is a sensational and totally new addition to our growing portfolio of games. The technical and graphical advances that @RANGE represents are vital in maintaining our position as a leading games network company." Tal Barnoach, Chief Executive of S.E.A. Multimedia said; " We are very excited about the launch of @RANGE which represents the creativity and technical advances of our company and will be the first of several original titles to be launched over the coming year." Enquiries: S.E.A. Multimedia Tel: 00 972 3691 2424 (Israel) Tal Barnoach, Chief Executive e-mail: Tal@sea.co.il Ellen Rubin, Marketing Director Web site: http://www.sea.co.il Hudson Sandler Tel: 0171 796 4133 Wendy James NOTES TO EDITORS: 1. History: S.E.A. Multimedia is an innovative technology based publishing company, based in Tel Aviv, Israel. In June 1996, the company obtained a listing on AIM valuing the company at #15.8m. 2. Activities: The company is principally involved in publishing and technology development in two specific areas: Games Publishing and Digital Sports Publishing. - Games Publishing: S.E.A.'s strategy is to develop original and innovative new games with equally exciting stand alone and on-line experiences. The major emphasis in the gaming market is now being placed on the development of new multi-user interactive games and S.E.A. Multimedia has the architecture to support on-line, multiplayer games putting the company at the leading edge of the games market. In addition, S.E.A is currently developing "hybrid" games including Mafia and submarine themes. - Digital Sports Publishing: This is the company's core business and has been built around relationships with leading international sports organisations, such as the International Olympic Committee, the National Basketball Association and others. The company develops award winning multimedia products and Internet sites using exclusive content from these organisations and markets these products through distribution partners around the world in several languages. 3.Management: Tal Barnoach, Chief Executive & Chairman, Ze'ev Rozov, Managing Director, David Dohan, Finance Director. Head Office: Nahalat Itzhak 34a Tel Aviv 67448 Israel Tel: 00 972 3 6912 424 Fax: 00 972 3 6912 425 e-mail: Tal@sea.co.il Web site: http://www.sea.co.il END
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