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Share Name | Share Symbol | Market | Type |
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ContourGlobal PLC (CE) | USOTC:GLOFF | OTCMarkets | Common Stock |
Price Change | % Change | Share Price | Bid Price | Offer Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
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0.00 | 0.00% | 8.95 | 1.02 | 5.03 | 0.00 | 01:00:00 |
PARIS, January 28, 2015 /PRNewswire/ --
Today, Gameloft, a leading digital and social game developer and publisher, released its sales figures for the twelve months ended December 31, 2014.
"It has been a mixed year for Gameloft with its back catalogue performing strongly but a disappointing contribution from its 2014 line-up. We launched indeed twelve smartphone games in 2014 compared to more than twenty per year on average in the previous five years," stated Michel Guillemot, CEO of Gameloft. "In the past few months we have made several internal adjustments that will allow the company to release once again around twenty new titles per year going forward and to launch these games at a regular pace during the year. In the meantime, the ongoing traction of our back catalogue has shown that many of our products have the potential to contribute to revenues for several years. The combination of strong back catalogue sales and of a robust line-up of new games should allow Gameloft to return to profitable and rapid growth."
Selected Financial Highlights and Metrics
Selected Product Highlights
Financial and Business Outlook
Gameloft expects to increase its number of annual smartphone game releases to twenty starting 2015, which should help drive future revenues. Additionally, the key performance indicators of recently released titles such as Spider-Man® Unlimited, Brothers in Arms 3: Sons of War and Dragon Mania Legends indicate a clear improvement compared with similar products launched in previous years.
The company has set up its own in-house digital ad agency and has started as planned to sell the inventory available in close to twenty of its games. "With major advertising companies now switching a larger part of their budgets to mobile and with Gameloft being one of the leading publishers by downloads and audience, we expect advertising to become a significant new line of business for the company and to unlock long-term shareholder value," added Michel Guillemot.
The Group's annual results will be published on March 18, 2015, after the market closes. The guidance for 2014 current operating expenses remains unchanged at around €230.0 million.
About Gameloft
A leading publisher of digital and social games, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including feature phones, smartphones, tablets (including Apple® iOS, Android® and Windows® devices) , set-top boxes and connected TVs. Gameloft operates its own established franchises such as Asphalt®, Order & Chaos, Modern Combat and Dungeon Hunter and also partners with major rights holders including Universal, Illumination Entertainment, Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel® and Ferrari®. Gameloft is present on all continents, distributes its games in over 100 countries and employs over 5,200 developers.
Gameloft is listed on NYSE Euronext Paris (NYSE Euronext: GFT.PA, Bloomberg: GFT FP, Reuters: GLFT.PA). Gameloft's sponsored Level 1 ADR (ticker: GLOFY) is traded OTC in the US.
For further information:
Laure d'Hauteville
Deputy CFO
Email: Laure.dHauteville@gameloft.com
For more information, consult http://www.gameloft.com.
SOURCE Gameloft
Copyright 2015 PR Newswire
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