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Name | Symbol | Market | Type |
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Sony Corporation | NYSE:SNE | NYSE | Depository Receipt |
Price Change | % Change | Price | High Price | Low Price | Open Price | Traded | Last Trade | |
---|---|---|---|---|---|---|---|---|
0.00 | 0.00% | 106.01 | 0 | 00:00:00 |
Form 20-F X
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Form 40-F __
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SONY GROUP CORPORATION
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(Registrant)
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By: /s/ Hiroki Totoki
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(Signature)
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Hiroki Totoki
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President, Chief Operating Officer
and Chief Financial Officer
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1)
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Enhancing Content IP
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Investing in the ability to create Kando
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Partner collaboration and group collaboration on content IP
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➢
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“The Last of Us,” a first-party PlayStation® title that was made into a TV drama, became one of the most-watched shows in both Europe and Latin America
in the history of our partner’s service, HBO Max.
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“Communities of Interest” leading to creation
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Crunchyroll, a direct-to-consumer (DTC) service specializing in anime, feeds back user viewing data to creators.
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In India, Sony is engaged in initiatives to create new value, such as local Kando creation and delivery through Sony LIV, SPNI’s DTC service, and a joint venture between the Music and Pictures businesses to provide
opportunities for local artists and creators. Furthermore, through the expected merger of SPNI and Zee Entertainment Enterprises Ltd., Sony aims to further expand creations rooted in local culture.
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2)
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Enhancing creation through products and services
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Sony’s “VENICE” digital cinema camera series is being widely used across Hollywood studios.
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Sony is also focusing on virtual production that supports creators’ new visual expressions with technology.
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Hawk-Eye Innovations, renowned for its sports officiating, provides excitement through entertainment technology services.
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3)
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Creation semiconductors that create Kando
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CMOS image sensors are contributing to capturing the moment and helping users around the world become creators, through Alpha™ full-frame mirrorless cameras and smartphone cameras.
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Over the past five years, Sony has invested more than 1 trillion yen in this area. Sony intends to continue to focus on development of these key devices that support creation.
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1)
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Virtual space
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Sony is providing a place of creation where people connect with each other through live service games, live performances by music artists and initiatives that increase sports fan engagement.
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Sony is also working to seamlessly connect the virtual and the physical worlds using technologies such as its mobile motion capture system "mocopi," and skeletal tracking system.
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Sony is extending the creativity of creators with AI represented by “Gran Turismo Sophy,” a racing AI agent that enhances the value of the experience within the game space. Sony intends to continue to promote research and
development in this area, alongside social implementation.
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2)
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Mobility space
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➢
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Sony is contributing to the evolution of mobility in areas such as imaging and sensing technologies and entertainment, as well as communications and networks including 5G. It is also providing these technologies to the
production model being developed under Sony Honda Mobility’s new brand, “AFEELA.”
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Through its collaboration with Epic Games, Sony is pursuing new entertainment possibilities using the Unreal Engine 3D creation tool.
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3)
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Outer space
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Sony will conduct exploration activities to bring emotional experiences through the STAR SPHERE project’s nano satellite “EYE.”
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G&NS segment: Increasing the number of active users
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Growth and expansion of PlayStation®5 (“PS5™”). Shipped 6.3 million units of PS5 for the fourth quarter of FY2022 and continue to manufacture at full capacity.
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Knowledge sharing from Bungie, Inc. to enhance Sony’s ability to develop and operate live service games. Aim to increase the number of active users on PCs.
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Music segment: Outpace the market growth of streaming services and emerging media
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1) Promote new songs from Sony Music’s wholly owned labels and signed artists to increase market share. 2) Expand services for distributed labels centered around The Orchard. 3) Ensure early contact with emerging artists
through channels such as AWAL. 4) Further explore emerging markets, including unearthing local artists.
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Strengthen initiatives to monetize emerging media such as social media and live concerts within games and increase returns for artists.
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Pictures segment: Maximize IP value over the long-term
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Leverage Sony’s strengths as a strategic supplier, limiting the burden of investment we would incur by having our own distribution platform, and instead allocating these investment resources to the creative side, enhancing
production quality, and supplying to the distribution platforms that best understand the appeal.
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Improve long-term profit by maintaining focus on theatrical releases, which are also supported by the industry.
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Across entertainment businesses: Maximizing value by deepening the deployment of IP
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Synergies generated between entertainment businesses
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Expansion of game IP: Continue work on the production of film and TV adaptations of first-party PlayStation® titles including “The Last of Us,” “Gran Turismo” and “Twisted Metal.”
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Accelerating the growth of anime: Collaboration between “Demon Slayer: Kimetsu no Yaiba,” producer Aniplex and Crunchyroll.
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Location Based Entertainment
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Water theme park “Columbia Pictures Aquaverse” in Thailand
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A dark ride in Spain that projects the world of “Uncharted”
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“Sword Art Online – Anomaly Quest” at indoor interactive attraction “THE TOKYO MATRIX” in Japan
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Entertainment, Technology & Services segment: Expand the array of solutions and services offered to a wide range of creators
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For photographers and broadcasters, expand Sony’s business in the area of services such as efficient virtual production on the cloud, and also optimize these technologies and services for individual creators.
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For filmmakers, evolve creation technologies such as the “VENICE” camera series and virtual production to unleash creators from the constraints of time and space.
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Imaging & Sensing Solutions segment: Further strengthen No. 1 position in image sensors.
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Shift to larger sizes and higher performance CMOS image sensors for smartphones.
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Expand business opportunities for sensors in the automotive field, where Sony can contribute to safe mobility, and in the industrial and social infrastructure field, to contribute to the shift to smart societies.
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Financial Services segment: Brand reinforcement, leveraging Group infrastructure and investment for growth
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Reinforcement of branding, leveraging the Sony Group’s infrastructure, and investing in growth are the keys to growth in the Financial Services business.
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To realize further growth within the Financial Services business, Sony will begin the assessment of a partial spin-off based on the premise of the listing of the shares of Sony Financial Group Inc. that operates this
business.
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Sony will proceed with its assessment based on the premise that Sony will continue to own a portion (slightly less than 20%) of the shares of SFGI, so that the Financial Services business can continue to utilize the Sony
brand, including in their company name, and continue to generate synergies with Sony Group companies after the execution of the spin-off.
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The timing of the execution of the spin-off has not been determined; however, Sony will proceed with its assessment leading up to the end of the fiscal year ending March 31, 2024, giving consideration to executing the
spin-off within the next two to three years.
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(i) |
Sony’s ability to maintain product quality and customer satisfaction with its products and services; |
(ii) |
Sony’s ability to continue to design and develop and win acceptance of, as well as achieve sufficient cost reductions for, its products and services, including image sensors, game and network platforms, smartphones and televisions, which are offered in highly competitive markets characterized by severe price competition and continual new product and service introductions, rapid development in technology and subjective and changing customer preferences; |
(iii) |
Sony’s ability to implement successful hardware, software, and content integration strategies, and to develop and implement successful sales and distribution strategies in light of new technologies and distribution platforms; |
(iv) |
the effectiveness of Sony’s strategies and their execution, including but not limited to the success of Sony’s acquisitions, joint ventures, investments, capital expenditures, restructurings and other strategic initiatives; |
(v) |
changes in laws, regulations and government policies in the markets in which Sony and its third-party suppliers, service providers and business partners operate, including those related to taxation, as well as growing consumer focus on corporate social responsibility; |
(vi) |
Sony’s continued ability to identify the products, services and market trends with significant growth potential, to devote sufficient resources to research and development, to prioritize investments and capital expenditures correctly and to recoup its investments and capital expenditures, including those required for technology development and product capacity; |
(vii) |
Sony’s reliance on external business partners, including for the procurement of parts, components, software and network services for its products or services, the manufacturing, marketing and distribution of its products, and its other business operations; |
(viii) |
the global economic and political environment in which Sony operates and the economic and political conditions in Sony’s markets, particularly levels of consumer spending; |
(ix) |
Sony’s ability to meet operational and liquidity needs as a result of significant volatility and disruption in the global financial markets or a ratings downgrade; |
(x) |
Sony’s ability to forecast demands, manage timely procurement and control inventories; |
(xi) |
foreign exchange rates, particularly between the yen and the U.S. dollar, the euro and other currencies in which Sony makes significant sales and incurs production costs, or in which Sony’s assets, liabilities and operating results are denominated; |
(xii) |
Sony’s ability to recruit, retain and maintain productive relations with highly skilled personnel;
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(xiii) |
Sony’s ability to prevent unauthorized use or theft of intellectual property rights, to obtain or renew licenses relating to intellectual property rights and to defend itself against claims that its products or services infringe the intellectual property rights owned by others; |
(xiv) |
the impact of changes in interest rates and unfavorable conditions or developments (including market fluctuations or volatility) in the Japanese equity markets on the revenue and operating income of the Financial Services segment; |
(xv) |
shifts in customer demand for financial services such as life insurance and Sony’s ability to conduct successful asset liability management in the Financial Services segment; |
(xvi) |
risks related to catastrophic disasters, geopolitical conflicts, pandemic disease or similar events; |
(xvii) |
the ability of Sony, its third-party service providers or business partners to anticipate and manage cybersecurity risk, including the risk of unauthorized access to Sony’s business information and
the personally identifiable information of its employees and customers, potential business disruptions or financial losses; and
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(xviii) |
the outcome of pending and/or future legal and/or regulatory proceedings. |
1 Year Sony Chart |
1 Month Sony Chart |
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