Cdc Corp. (MM) (NASDAQ:CHINA)
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CDC Games, a business unit of CDC Corporation (NASDAQ: CHINA), and
pioneer of the “free-to-play,
pay-for-merchandise” model for online games in
China, today announced that Yulgang average daily gross revenue has
increased to more than USD $110,000 for the last 5 days, following the
commercial launch of Yulgang 2.0 on April 9, 2008. This represents an
approximate increase of 90 percent compared to average daily gross
revenue of approximately USD $59,000 for Yulgang in March 2008. This is
also a new all-time high for Yulgang average daily gross revenue since
the resolution of the Mgame dispute and the resumption of technical
support for the game on March 6, 2008.
“We have seen more than 15 million download
requests during the first five days after making the Yulgang 2.0 upgrade
available to our game players,” said John
Huen, chief operating officer of CDC Games. “Now
we are seeing this high level of interest result in revenue increases,
as well. We are very happy to see our loyal game players returning with
a high degree of activity. We will continue to run comprehensive
marketing programs, promoting the new Yulgang features with our active
players, as well as potential new players in China.”
About CDC Games
CDC Games is one of the market leaders of online and mobile games in
China with more than 140 million registered users. The company pioneered
the "free-to-play, pay-for-merchandise" online games model in China with
Yulgang and launched the first free-to-play, pay for merchandise FPS
(first person shooter) game in China with Special Force. Launched in
July 2007, Special Force has consistently ranked in the Top 10
downloaded games in China and becoming the top revenue producer for CDC
Games. Currently, CDC Games offers six popular MMO online games in China
that include: Special Force, Yulgang, Shaiya, Mir III, Shine and Eve
Online. In March 2007, the company announced the formation of CDC Games
Studio to establish strategic relationships with selected games
development partners to accelerate the development of new, original
online games for China and other targeted global geographies. CDC Games
anticipates being able to deploy up to $100 million for CDC Games Studio
investments through contributions from CDC affiliated companies,
external partners and its internal resources. Through its CDC Games
International (CGI) subsidiary, the company launched Minna de Battle in
Japan in December 2007. In February 2008, CDC Games USA launched the www.12FootTall.com
portal to showcase online games in North America, sell virtual
merchandise and promote collaboration among players. Also in February
2008, CGI launched Lunia, its first game in North America, further
strengthening its position as a global publisher of online games. For
more information on CDC Games, visit: www.cdcgames.net.
About CDC Corporation
The CDC family of companies includes CDC Software focused on enterprise
software applications and services, CDC Games focused on online games,
and China.com focused on portals for the greater China markets. For more
information about CDC Corporation (NASDAQ: CHINA), please visit www.cdccorporation.net.
Cautionary Note Regarding Forward-Looking Statements
This press release includes "forward-looking statements" within the
meaning of the United States Private Securities Litigation Reform Act of
1995. These forward-looking statements include statements regarding our
intent to continue to run comprehensive marketing programs, promoting
the new Yulgang features with our active players as well as potential
new players in China, the evolution and potential of Yulgang and Yulgang
2.0, our beliefs regarding past, present and future consumer interest in
our games, our intent to continue with marketing campaigns for our
games, our beliefs regarding the appeal and attractiveness of Yulgang
2.0 to consumers, our beliefs regarding future momentum with respect to
our business, our foundation for future success throughout the year, our
beliefs regarding the consistency of our business, our strategic focus
in subsequent quarters, our belief regarding our advantages of having an
established base of players for marketing and the ability to spread our
infrastructure and maintenance costs across the entire portfolio of
games, our beliefs regarding our competitive position, our expectations
regarding any game’s growth, our ability to
establish and grow communities of players and lay foundations for future
games, the ability to upgrade and release new games and newer versions
of existing games and the timeliness thereof, our belief regarding
growth trends for our new and existing games, our ability to complete
successful open and closed beta tests in the future, and other
statements that are not historical, the achievement of which involve
risks, uncertainties and assumptions. If any such risks or uncertainties
materialize or if any of the assumptions proves incorrect, our results
could differ materially from the results expressed or implied by the
forward-looking statements we make. These statements are based on
management's current expectations and are subject to risks and
uncertainties and changes in circumstances. There are important factors
that could cause actual results to differ materially from those
anticipated in the forward looking statements, including the following:
(a) the ability to realize strategic objectives by taking advantage of
market opportunities; (b) the ability to successfully develop, license
and market first person shooter and other games; (c) the future growth
of the online games industry in the China market and other markets
throughout the world; (d) the possibility of launch and development
delays; (e) the development of competing products and technology; (f)
the continued popularity and player acceptance of Yulgang, Yulgang 2.0,
Special Force and our other games; and (g) the continuation of our
contractual and other partners to perform their obligations under
agreements with us. Average daily gross revenue does not include
deductions for channel costs, rebates and withholding taxes. The
measurement of average daily gross revenue is consistent with that of
the daily revenues stated in prior announcements. Further information on
risks or other factors that could cause results to differ is detailed in
filings or submissions with the United States Securities and Exchange
Commission made by CDC Corporation in its Annual Report for the year
ended December 31, 2006 on Form 20-F filed on July 2, 2007. All
forward-looking statements included in this press release are based upon
information available to management as of the date of the press release,
and you are cautioned not to place undue reliance on any forward looking
statements which speak only as of the date of this press release. The
company assumes no obligation to update or alter the forward looking
statements whether as a result of new information, future events or
otherwise.