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Share Name | Share Symbol | Market | Type |
---|---|---|---|
Activision Blizzard Inc | NASDAQ:ATVI | NASDAQ | Common Stock |
Price Change | % Change | Share Price | Bid Price | Offer Price | High Price | Low Price | Open Price | Shares Traded | Last Trade | |
---|---|---|---|---|---|---|---|---|---|---|
0.00 | 0.00% | 94.42 | 104.01 | 94.42 | 0 | 01:00:00 |
Better-Than-Expected Q1 Results
Activision Blizzard, Inc. (Nasdaq: ATVI) today announced first-quarter 2019 results.
“We started the year with strong operating discipline and exceeded our prior outlook for the first quarter. We are increasing investment in our biggest franchises to better deliver against our growth potential, and I am pleased with our progress,” said Bobby Kotick, Chief Executive Officer of Activision Blizzard. “We’re continuing to enhance our leadership position in esports. The second season of the Overwatch League™ has seen strong growth in viewership, and we’re seeing enthusiastic demand for our professional, city-based Call of Duty® league franchises. We have already sold the first five Call of Duty teams in Atlanta, Dallas, New York, Paris and Toronto to owners who recognize the scale of the opportunity from their partnerships with us on the Overwatch League.”
Financial Metrics
Q1 (in millions, except EPS) 2019 Prior Outlook* 2018 GAAP Net Revenues $1,825 $1,715 $1,965Impact of GAAP deferralsA
($567) ($540) ($581) GAAP EPS $0.58 $0.39 $0.65 Non-GAAP EPS $0.78 $0.63 $0.78 Impact of GAAP deferralsA ($0.47) ($0.43) ($0.40)* Prior outlook was provided by the company on February 12, 2019 in its earnings release.
For the quarter ended March 31, 2019, Activision Blizzard’s net revenues presented in accordance with GAAP were $1.83 billion, as compared with $1.97 billion for the first quarter of 2018. GAAP net revenues from digital channels were $1.39 billion. GAAP operating margin was 31%. GAAP earnings per diluted share were $0.58, as compared with $0.65 for the first quarter of 2018.
For the quarter ended March 31, 2019, on a non-GAAP basis, Activision Blizzard’s operating margin was 41% and earnings per diluted share were $0.78, as compared with $0.78 for the first quarter of 2018.
For the quarter ended March 31, 2019, operating cash flow was $450 million. For the trailing twelve-month period, operating cash flow was $1.71 billion.
Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.
Operating Metrics
For the quarter ended March 31, 2019, Activision Blizzard’s net bookingsB were $1.26 billion, compared with $1.38 billion for the first quarter of 2018. Net bookingsB from digital channels were $1.07 billion, as compared with $1.21 billion for the first quarter of 2018.
Selected Business Highlights
Activision Blizzard outperformed our first quarter outlook. Over the last three months, the Company made progress against the plan outlined in our February earnings call to reinforce the foundation for future growth. The Company is increasing development for our biggest, internally-owned franchises, for both upfront releases and in-game content, as well as investing in platform expansion on PC and mobile and new geographies. We are also seeing strong momentum in our esports and in-game advertising initiatives. While we expect all the work underway to bear fruit in the future, the Company remains focused on delivering in the near-term, reporting first quarter net revenues, net bookingsB and EPS ahead of our prior outlook.
Audience Reach
Deep Engagement
Player Investment
Company Outlook
(in millions, except EPS)GAAP
Outlook
Non-GAAP
Outlook
Impact of GAAP
deferralsA
CY 2019
Net Revenues $6,025 $6,025 $275 EPS $1.18 $1.85 $0.25 Fully Diluted Shares 774 774Q2 2019
Net Revenues $1,315 $1,315 ($165) EPS $0.21 $0.35 ($0.12) Fully Diluted Shares 771 771Net bookingsB are expected to be $6.30 billion for 2019 and $1.15 billion for the second quarter of 2019.
Currency Assumptions for 2019 Outlook:
Capital Allocation
The Board of Directors declared a cash dividend of $0.37 per common share, payable on May 9, 2019 to shareholders of record at the close of business on March 28, 2019, which represents a 9% increase from 2018.
Conference Call
Today at 4:30 p.m. EDT, Activision Blizzard’s management will host a conference call and webcast to discuss the company’s results for the quarter ended March 31, 2019 and management’s outlook for the remainder of the calendar year. The company welcomes all members of the financial and media communities and other interested parties to visit https://investor.activision.com to listen to the conference call via live Webcast or to listen to the call live by dialing into 888-394-8218 in the U.S. with passcode 8315973. A replay of the call will also be available after the call's conclusion and archived for one year at https://investor.activision.com/events.cfm.
About Activision Blizzard
Activision Blizzard, Inc., a member of the Fortune 500 and S&P 500, is a leading standalone interactive entertainment company. We delight hundreds of millions of monthly active users around the world through franchises including Activision's Call of Duty®, Spyro™, and Crash™, Blizzard Entertainment's World of Warcraft®, Overwatch®, Hearthstone®, Diablo®, StarCraft®, and Heroes of the Storm®, and King's Candy Crush™, Bubble Witch™, and Farm Heroes™. The company is one of the Fortune "100 Best Companies To Work For®." Headquartered in Santa Monica, California, Activision Blizzard has operations throughout the world. More information about Activision Blizzard and its products can be found on the company's website, www.activisionblizzard.com.
1 U.S. ranking for Apple App Store and Google Play Store combined, per App Annie Intelligence for first quarter of 2019.
A Net effect of accounting treatment from revenue deferrals on certain of our online-enabled products. Since certain of our games are hosted online or include significant online functionality that represents a separate performance obligation, we defer the transaction price allocable to the online functionality from the sale of these games and recognize the attributable revenues over the relevant estimated service periods, which are generally less than a year. The related cost of revenues is deferred and recognized as an expense as the related revenues are recognized. Impact from changes in deferrals refers to the net effect from revenue deferrals accounting treatment for the purposes of revenues, along with, for the purposes of EPS, the related cost of revenues deferrals treatment and the related tax impacts. Internally, management excludes the impact of this change in deferred revenues and related cost of revenues when evaluating the company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. Management believes this is appropriate because doing so enables an analysis of performance based on the timing of actual transactions with our customers. In addition, management believes excluding the change in deferred revenues and the related cost of revenues provides a much more timely indication of trends in our operating results.
B Net bookings is an operating metric that is defined as the net amount of products and services sold digitally or sold-in physically in the period, and includes license fees, merchandise, and publisher incentives, among others, and is equal to net revenues excluding the impact from deferrals.
C Monthly Active User (“MAU”) Definition: We monitor MAUs as a key measure of the overall size of our user base. MAUs are the number of individuals who accessed a particular game in a given month. We calculate average MAUs in a period by adding the total number of MAUs in each of the months in a given period and dividing that total by the number of months in the period. An individual who accesses two of our games would be counted as two users. In addition, due to technical limitations, for Activision and King, an individual who accesses the same game on two platforms or devices in the relevant period would be counted as two users. For Blizzard, an individual who accesses the same game on two platforms or devices in the relevant period would generally be counted as a single user.
Non-GAAP Financial Measures: As a supplement to our financial measures presented in accordance with U.S. Generally Accepted Accounting Principles (“GAAP”), Activision Blizzard presents certain non-GAAP measures of financial performance. These non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or as more important than, the financial information prepared and presented in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the company’s results of operations as determined in accordance with GAAP.
Activision Blizzard provides net income (loss), earnings (loss) per share, and operating margin data and guidance both including (in accordance with GAAP) and excluding (non-GAAP) certain items. When relevant, the company also provides constant FX information to provide a framework for assessing how our underlying businesses performed excluding the effect of foreign currency rate fluctuations. In addition, Activision Blizzard provides EBITDA (defined as GAAP net income (loss) before interest (income) expense, income taxes, depreciation, and amortization) and adjusted EBITDA (defined as non-GAAP operating margin (see non-GAAP financial measure below) before depreciation). The non-GAAP financial measures exclude the following items, as applicable in any given reporting period and our outlook:
In the future, Activision Blizzard may also consider whether other items should also be excluded in calculating the non-GAAP financial measures used by the company. Management believes that the presentation of these non-GAAP financial measures provides investors with additional useful information to measure Activision Blizzard’s financial and operating performance. In particular, the measures facilitate comparison of operating performance between periods and help investors to better understand the operating results of Activision Blizzard by excluding certain items that may not be indicative of the company’s core business, operating results, or future outlook. Additionally, we consider quantitative and qualitative factors in assessing whether to adjust for the impact of items that may be significant or that could affect an understanding of our ongoing financial and business performance or trends. Internally, management uses these non-GAAP financial measures, along with others, in assessing the company’s operating results, and measuring compliance with the requirements of the company’s debt financing agreements, as well as in planning and forecasting.
Activision Blizzard’s non-GAAP financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-GAAP net income, non-GAAP earnings per share, non-GAAP operating margin, and non-GAAP or adjusted EBITDA do not have a standardized meaning. Therefore, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of Activision Blizzard’s performance in relation to other companies.
Management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering Activision Blizzard’s GAAP, as well as non-GAAP, results and outlook, and by presenting the most comparable GAAP measures directly ahead of non-GAAP measures, and by providing a reconciliation that indicates and describes the adjustments made.
Cautionary Note Regarding Forward-looking Statements: The statements contained herein that are not historical facts are forward-looking statements, including, but not limited to, statements about: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow or other financial items; (2) statements of our plans and objectives, including those related to releases of products and services and restructuring activities; (3) statements of future financial or operating performance, including the impact of tax items thereon; and (4) statements of assumptions underlying such statements. The company generally uses words such as “outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plan,” “plans,” “believes,” “may,” “might,” “expects,” “intends,” “intends as,” “anticipates,” “estimate,” “future,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming,” and other similar expressions to help identify forward-looking statements. Forward-looking statements are subject to business and economic risks, reflect management’s current expectations, estimates, and projections about our business, and are inherently uncertain and difficult to predict.
We caution that a number of important factors could cause our actual future results and other future circumstances to differ materially from those expressed in any forward-looking statements. Such factors include, but are not limited to: our ability to consistently deliver popular, high-quality titles in a timely manner; our ability to satisfy the expectations of consumers with respect to our brands, games, services, and/or business practices; concentration of revenue among a small number of titles; the continued growth in the scope and complexity of our business, including the diversion of management time and attention to issues relating to the operations of our newly acquired or started businesses and the potential impact of our expansion into new businesses on our existing businesses; our ability to realize the expected financial and operational benefits of, and effectively manage, our recently announced restructuring plans; increasing importance of revenues derived from digital distribution channels; risks associated with the retail sales business model; substantial influence of third-party platform providers over our products and costs; success and availability of video game consoles manufactured by third parties; risks associated with the free-to-play business model, including dependence on a relatively small number of consumers for a significant portion of revenues and profits from any given game; risks and costs associated with legal proceedings; changes in tax rates or exposure to additional tax liabilities, as well as the outcome of current or future tax disputes; rapid changes in technology and industry standards; competition, including from other forms of entertainment; our ability to sell products at assumed pricing levels; our ability to attract, retain, and motivate skilled personnel; reliance on external developers for development of some of our software products; the amount of our debt and the limitations imposed by the covenants in the agreements governing our debt; counterparty risks relating to customers, licensees, licensors, and manufacturers; intellectual property claims; piracy and unauthorized copying of our products; risks and uncertainties of conducting business outside the U.S.; fluctuations in currency exchange rates; increasing regulation of our business, products, and distribution in key territories; compliance with continually evolving laws and regulations concerning data privacy; potential data breaches and other cybersecurity risks; and the other factors identified in “Risk Factors” included in Part I, Item 1A of our Annual Report on Form 10-K for the year ended December 31, 2018.
The forward-looking statements in this press release are based on information available to the company at this time and we assume no obligation to update any such forward-looking statements. Although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. These statements are not guarantees of our future performance and are subject to risks, uncertainties, and other factors, some of which are beyond our control and may cause actual results to differ materially from current expectations.
(Tables to Follow)
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(Unaudited)
(Amounts in millions, except per share data)
Three Months Ended March 31, 2019 2018Net revenues
Product sales $ 656 $ 720 Subscription, licensing, and other revenues 1 1,169 1,245 Total net revenues 1,825 1,965 Costs and expenses Cost of revenues—product sales: Product costs 152 162 Software royalties, amortization, and intellectual property licenses 111 146 Cost of revenues—subscription, licensing, and other: Game operations and distribution costs 239 270 Software royalties, amortization, and intellectual property licenses 61 84 Product development 249 259 Sales and marketing 207 251 General and administrative 179 198 Restructuring and related costs 57 — Total costs and expenses 1,255 1,370 Operating income 570 595 Interest and other expense (income), net 3 28 Income before income tax expense 567 567 Income tax expense 120 67 Net income $ 447 $ 500 Basic earnings per common share $ 0.58 $ 0.66 Weighted average common shares outstanding 764 759 Diluted earnings per common share $ 0.58 $ 0.65 Weighted average common shares outstanding assuming dilution 770 770 1 Subscription, licensing, and other revenues represent revenues from World of Warcraft subscriptions, licensing royalties from our products and franchises, downloadable content, microtransactions, and other miscellaneous revenues.ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
(Amounts in millions)
March 31, 2019 1 December 31, 2018 2 Assets Current assets Cash and cash equivalents $ 4,696 $ 4,225 Accounts receivable, net 594 1,035 Inventories, net 45 43 Software development 184 264 Other current assets 518 539 Total current assets 6,037 6,106 Software development 80 65 Property and equipment, net 264 282 Deferred income taxes, net 373 458 Other assets 751 482 Intangible assets, net 680 735 Goodwill 9,763 9,762 Total assets $ 17,948 $ 17,890 Liabilities and Shareholders’ Equity Current liabilities Accounts payable $ 166 $ 253 Deferred revenues 931 1,493 Accrued expenses and other liabilities 1,198 896 Total current liabilities 2,295 2,642 Long-term debt, net 2,672 2,671 Deferred income taxes, net 22 18 Other liabilities 1,363 1,167 Total liabilities 6,352 6,498 Shareholders’ equity Common stock — — Additional paid-in capital 11,004 10,963 Treasury stock (5,563 ) (5,563 ) Retained earnings 6,757 6,593 Accumulated other comprehensive loss (602 ) (601 ) Total shareholders’ equity 11,596 11,392 Total liabilities and shareholders’ equity $ 17,948 $ 17,8901
We adopted a new lease accounting standard in the first quarter of 2019. The new lease accounting standard increased our “Other assets,” “Accrued expenses and other liabilities,” and “Other liabilities” as of March 31, 2019. Refer to our Form 10-Q for the three months ended March 31, 2019 for additional information.
2
During the three months ended March 31, 2019, we identified an amount which should have been recorded in the fourth quarter of 2018 to reduce income tax expense by $35 million. We will revise our 2018 financial statements to correct this matter in our Annual Report on Form 10-K for the year ending December 31, 2019. Our balance sheet as of December 31, 2018, as presented above has been revised to reflect the correction. Refer to our Form 10-Q for the three months ended March 31, 2019, for additional information.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES
(Amounts in millions, except per share data)
Three Months Ended March 31, 2019 Net Revenues Cost of Revenues - Product Sales: Product Costs Cost of Revenues - Product Sales: Software Royalties and Amortization Cost of Revenues - Subs/Lic/Other: Game Operations and Distribution Costs Cost of Revenues - Subs/Lic/Other: Software Royalties and Amortization Product Development Sales and Marketing General and Administrative Restructuring and related costs Total Costs and Expenses GAAP Measurement $ 1,825 $ 152 $ 111 $ 239 $ 61 $ 249 $ 207 $ 179 $ 57 $ 1,255 Share-based compensation1 — — (10 ) — — (20 ) (4 ) (29 ) — (63 ) Amortization of intangible assets2 — — — — (53 ) — — (1 ) — (54 ) Restructuring and related costs3 — — — — — — — — (57 ) (57 ) Non-GAAP Measurement $ 1,825 $ 152 $ 101 $ 239 $ 8 $ 229 $ 203 $ 149 $ — $ 1,081 Net effect of deferred revenues and related cost of revenues4 $ (567 ) $ (53 ) $ (66 ) $ (6 ) $ (1 ) $ — $ — $ — $ — $ (126 ) Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share GAAP Measurement $ 570 $ 447 $ 0.58 $ 0.58 Share-based compensation1 63 63 0.08 0.08 Amortization of intangible assets2 54 54 0.07 0.07 Restructuring and related costs3 57 57 0.07 0.07 Income tax impacts from items above5 — (18 ) (0.02 ) (0.02 ) Non-GAAP Measurement $ 744 $ 603 $ 0.79 $ 0.78 Net effect of deferred revenues and related cost of revenues4 $ (441 ) $ (361 ) $ (0.47 ) $ (0.47 )1
Includes expenses related to share-based compensation.2
Reflects amortization of intangible assets from purchase price accounting.
3
Reflects restructuring initiatives, primarily severance and other restructuring-related costs.
4
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.
5
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
RECONCILIATION OF GAAP NET INCOME TO NON-GAAP MEASURES
(Amounts in millions, except per share data)
Three Months Ended March 31, 2018 Net Revenues Cost of Revenues - Product Sales: Product Costs Cost of Revenues - Product Sales: Software Royalties and Amortization Cost of Revenues - Subs/Lic/Other: Game Operations and Distribution Costs Cost of Revenues - Subs/Lic/Other: Software Royalties and Amortization Product Development Sales and Marketing General and Administrative Total Costs and Expenses GAAP Measurement $ 1,965 $ 162 $ 146 $ 270 $ 84 $ 259 $ 251 $ 198 $ 1,370 Share-based compensation1 — — (4 ) — — (15 ) (4 ) (30 ) (53 ) Amortization of intangible assets2 — — — — (73 ) — (44 ) (2 ) (119 ) Non-GAAP Measurement $ 1,965 $ 162 $ 142 $ 270 $ 11 $ 244 $ 203 $ 166 $ 1,198 Net effect of deferred revenues and related cost of revenues3 $ (581 ) $ (75 ) $ (120 ) $ (5 ) $ (8 ) $ — $ — $ — $ (208 ) Operating Income Net Income Basic Earnings per Share Diluted Earnings per Share GAAP Measurement $ 595 $ 500 $ 0.66 $ 0.65 Share-based compensation1 53 53 0.07 0.07 Amortization of intangible assets2 119 119 0.16 0.15 Income tax impacts from items above4 — (68 ) (0.09 ) (0.09 ) Non-GAAP Measurement $ 767 $ 604 $ 0.80 $ 0.78 Net effect of deferred revenues and related cost of revenues3 $ (373 ) $ (309 ) $ (0.41 ) $ (0.40 ) 1 Includes expenses related to share-based compensation.2
Reflects amortization of intangible assets from purchase price accounting.
3
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effects of taxes.
4
Reflects the income tax impact associated with the above items. Tax impact on non-GAAP pre-tax income is calculated under the same accounting principles applied to the GAAP pre-tax income under ASC 740, which employs an annual effective tax rate method to the results.
The GAAP and non-GAAP earnings per share information is presented as calculated. The sum of these measures, as presented, may differ due to the impact of rounding.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
OPERATING SEGMENTS INFORMATION
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended: March 31, 2019 $ Increase / (Decrease) Activision Blizzard King Total Activision Blizzard King Total Segment Net Revenues Net revenues from external customers $ 317 $ 339 $ 529 $ 1,185 $ 5 $ (140 ) $ (5 ) $ (140 ) Intersegment net revenues1 — 5 — 5 — 4 — 4 Segment net revenues $ 317 $ 344 $ 529 $ 1,190 $ 5 $ (136 ) $ (5 ) $ (136 ) Segment operating income $ 73 $ 55 $ 178 $ 306 $ (19 ) $ (67 ) $ (13 ) $ (99 ) Operating Margin 25.7 % March 31, 2018 Activision Blizzard King Total Segment Net Revenues Net revenues from external customers $ 312 $ 479 $ 534 $ 1,325 Intersegment net revenues1 — 1 — 1 Segment net revenues $ 312 $ 480 $ 534 $ 1,326 Segment operating income $ 92 $ 122 $ 191 $ 405 Operating Margin 30.5 % 1 Intersegment revenues reflect licensing and service fees charged between segments.Our operating segments are consistent with the manner in which our operations are reviewed and managed by our Chief Executive Officer, who is our chief operating decision maker (“CODM”). The CODM reviews segment performance exclusive of: the impact of the change in deferred revenues and related cost of revenues with respect to certain of our online-enabled games; share-based compensation expense; amortization of intangible assets as a result of purchase price accounting; fees and other expenses (including legal fees, costs, expenses and accruals) related to acquisitions, associated integration activities, and financings; certain restructuring and related costs; and other non-cash charges. See the following page for the reconciliation tables of segment revenues and operating income to consolidated net revenues and consolidated operating income.
Our operating segments are also consistent with our internal organization structure, the way we assess operating performance and allocate resources, and the availability of separate financial information. We do not aggregate operating segments.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
OPERATING SEGMENTS INFORMATION
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended March 31, 2019 2018 Reconciliation to consolidated net revenues: Segment net revenues $ 1,190 $ 1,326 Revenues from non-reportable segments1 73 59 Net effect from recognition (deferral) of deferred net revenues2 567 581 Elimination of intersegment revenues3 (5 ) (1 ) Consolidated net revenues $ 1,825 $ 1,965 Reconciliation to consolidated income before income tax expense: Segment operating income $ 306 $ 405 Operating income (loss) from non-reportable segments1 (3 ) (11 ) Net effect from recognition (deferral) of deferred net revenues and related cost of revenues2 441 373 Share-based compensation expense (63 ) (53 ) Amortization of intangible assets (54 ) (119 ) Restructuring and related costs4 (57 ) — Consolidated operating income 570 595 Interest and other expense (income), net 3 28 Consolidated income before income tax expense $ 567 $ 567 1 Includes other income and expenses from operating segments managed outside the reportable segments, including our studios and distribution businesses. Also includes unallocated corporate income and expenses.2
Reflects the net effect from (deferral) of revenues and recognition of deferred revenues, along with related cost of revenues, on certain of our online-enabled products.
3
Intersegment revenues reflect licensing and service fees charged between segments.
4
Reflects restructuring initiatives, primarily severance and other restructuring-related costs.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
NET REVENUES BY DISTRIBUTION CHANNEL
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended March 31, 2019 March 31, 2018$ Increase(Decrease)
% Increase(Decrease)
Amount % of Total1 Amount % of Total1 Net Revenues by Distribution Channel Digital online channels2 $ 1,393 76 % $ 1,463 74 % $ (70 ) (5 )% Retail channels 313 17 409 21 (96 ) (23 ) Other3 119 7 93 5 26 28 Total consolidated net revenues $ 1,825 100 % $ 1,965 100 % $ (140 ) (7 ) Change in deferred revenues4 Digital online channels2 $ (328 ) $ (258 ) Retail channels (233 ) (330 ) Other3 (6 ) 7 Total changes in deferred revenues $ (567 ) $ (581 ) 1 The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding.2
Net revenues from Digital online channels represent revenues from digitally-distributed subscriptions, downloadable content, microtransactions, and products, as well as licensing royalties.
3
Net revenues from Other include revenues from our studios and distribution businesses, as well as revenues from Major League Gaming and the Overwatch League.
4
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
NET REVENUES BY DISTRIBUTION CHANNEL - SUPPLEMENTAL INFORMATION
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended March 31, 2019Activision Blizzard King
Non-reportablesegments
Elimination ofintersegmentrevenues4
Total Net Revenues by Distribution Channel: Digital online channels1 $ 466 $ 406 $ 526 $ — $ (5 ) $ 1,393 Retail channels 297 16 — — — 313 Other2 — 39 — 80 — 119 Total consolidated net revenues $ 763 $ 461 $ 526 $ 80 $ (5 ) $ 1,825 Change in deferred revenues3: Digital online channels1 $ (217 ) $ (114 ) $ 3 $ — $ — $ (328 ) Retail channels (229 ) (4 ) — — — (233 ) Other2 — 1 — (7 ) — (6 ) Total change in deferred revenues $ (446 ) $ (117 ) $ 3 $ (7 ) $ — $ (567 ) Segment net revenues: Digital online channels1 $ 249 $ 292 $ 529 $ — $ (5 ) $ 1,065 Retail channels 68 12 — — — 80 Other2 — 40 — 73 — 113Total segment net revenues
$ 317 $ 344 $ 529 $ 73 $ (5 ) $ 1,258 Three Months Ended March 31, 2018 Activision Blizzard KingNon-reportablesegments
Elimination ofintersegmentrevenues4
Total Net Revenues by Distribution Channel: Digital online channels1 $ 476 $ 455 $ 533 $ — $ (1 ) $ 1,463 Retail channels 396 13 — — — 409 Other2 — 40 — 53 — 93 Total consolidated net revenues $ 872 $ 508 $ 533 $ 53 $ (1 ) $ 1,965 Change in deferred revenues3: Digital online channels1 $ (232 ) $ (27 ) $ 1 $ — $ — $ (258 ) Retail channels (328 ) (2 ) — — — (330 ) Other2 — 1 — 6 — 7 Total change in deferred revenues $ (560 ) $ (28 ) $ 1 $ 6 $ — $ (581 ) Segment net revenues: Digital online channels1 $ 244 $ 428 $ 534 $ — $ (1 ) $ 1,205 Retail channels 68 11 — — — 79 Other2 — 41 — 59 — 100 Total segment net revenues $ 312 $ 480 $ 534 $ 59 $ (1 ) $ 1,384 1 Net revenues from Digital online channels represent revenues from digitally-distributed subscriptions, downloadable content, microtransactions, and products, as well as licensing royalties.2
Net revenues from Other include revenues from our studios and distribution businesses, as well as revenues from Major League Gaming and the Overwatch League.
3
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.
4
Intersegment revenues reflect licensing and service fees charged between segments.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
NET REVENUES BY PLATFORM
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended March 31, 2019 March 31, 2018$ Increase(Decrease)
% Increase(Decrease)
Amount % of Total1 Amount % of Total1 Net Revenues by Platform Console $ 677 37 % $ 817 42 % $ (140 ) (17 )% PC 494 27 519 26 (25 ) (5 ) Mobile and ancillary2 535 29 536 27 (1 ) — Other3 119 7 93 5 26 28 Total consolidated net revenues $ 1,825 100 % $ 1,965 100 % $ (140 ) (7 ) Change in deferred revenues4 Console $ (398 ) $ (510 ) PC (149 ) (69 ) Mobile and ancillary2 (14 ) (9 ) Other3 (6 ) 7 Total changes in deferred revenues $ (567 ) $ (581 ) 1 The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding.2
Net revenues from Mobile and ancillary include revenues from mobile devices, as well as non-platform specific game related revenues, such as standalone sales of physical merchandise and accessories.
3
Net revenues from Other include revenues from our studios and distribution businesses, as well as revenues from Major League Gaming and the Overwatch League.
4
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
NET REVENUES BY PLATFORM - SUPPLEMENTAL INFORMATION
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended March 31, 2019 Activision Blizzard KingNon-reportablesegments
Elimination ofintersegmentrevenues4
Total Net Revenues by Platform: Console $ 635 $ 42 $ — $ — $ — $ 677 PC 124 342 33 — (5 ) 494 Mobile and ancillary1 4 38 493 — — 535 Other2 — 39 — 80 — 119 Total consolidated net revenues $ 763 $ 461 $ 526 $ 80 $ (5 ) $ 1,825 Change in deferred revenues3: Console $ (386 ) $ (12 ) $ — $ — $ — $ (398 ) PC (59 ) (90 ) — — — (149 ) Mobile and ancillary1 (1 ) (16 ) 3 — — (14 ) Other2 — 1 — (7 ) — (6 ) Total change in deferred revenues $ (446 ) $ (117 ) $ 3 $ (7 ) $ — $ (567 ) Segment net revenues: Console $ 249 $ 30 $ — $ — $ — $ 279 PC 65 252 33 — (5 ) 345 Mobile and ancillary1 3 22 496 — — 521 Other2 — 40 — 73 — 113 Total segment net revenues $ 317 $ 344 $ 529 $ 73 $ (5 ) $ 1,258 Three Months Ended March 31, 2018 Activision Blizzard KingNon-reportablesegments
Elimination ofintersegmentrevenues4
Total Net Revenues by Platform: Console $ 769 $ 48 $ — $ — $ — $ 817 PC 99 378 43 — (1 ) 519 Mobile and ancillary1 4 42 490 — — 536 Other2 — 40 — 53 — 93 Total consolidated net revenues $ 872 $ 508 $ 533 $ 53 $ (1 ) $ 1,965 Change in deferred revenues3: Console $ (491 ) $ (19 ) $ — $ — $ — $ (510 ) PC (69 ) — — — — (69 ) Mobile and ancillary1 — (10 ) 1 — — (9 ) Other2 — 1 — 6 — 7 Total change in deferred revenues $ (560 ) $ (28 ) $ 1 $ 6 $ — $ (581 ) Segment net revenues: Console $ 278 $ 29 $ — $ — $ — $ 307 PC 30 378 43 — (1 ) 450 Mobile and ancillary1 4 32 491 — — 527 Other2 — 41 — 59 — 100 Total segment net revenues $ 312 $ 480 $ 534 $ 59 $ (1 ) $ 1,384 1 Net revenues from Mobile and ancillary include revenues from mobile devices, as well as non-platform specific game related revenues, such as standalone sales of physical merchandise and accessories.2
Net revenues from Other include revenues from our studios and distribution businesses, as well as revenues from Major League Gaming and the Overwatch League.
3
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.
4
Intersegment revenues reflect licensing and service fees charged between segments.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
NET REVENUES BY GEOGRAPHIC REGION
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended March 31, 2019 March 31, 2018$ Increase(Decrease)
% Increase(Decrease)
Amount % of Total1 Amount % of Total1 Net Revenues by Geographic Region Americas $ 988 54 % $ 1,065 54 % $ (77 ) (7 )% EMEA2 614 34 687 35 (73 ) (11 ) Asia Pacific 223 12 213 11 10 5 Total consolidated net revenues $ 1,825 100 % $ 1,965 100 % $ (140 ) (7 ) Change in deferred revenues3 Americas $ (318 ) $ (333 ) EMEA2 (200 ) (200 ) Asia Pacific (49 ) (48 ) Total changes in deferred revenues $ (567 ) $ (581 ) 1 The percentages of total are presented as calculated. Therefore, the sum of these percentages, as presented, may differ due to the impact of rounding.2
Net revenues from EMEA consist of the Europe, Middle East, and Africa geographic regions.
3
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
NET REVENUES BY GEOGRAPHIC REGION - SUPPLEMENTAL INFORMATION
For the Three Months Ended March 31, 2019 and 2018
(Amounts in millions)
Three Months Ended March 31, 2019 Activision Blizzard KingNon-reportablesegments
Elimination ofintersegmentrevenues3
Total Net Revenues by Geographic Region: Americas $ 458 $ 207 $ 326 $ — $ (3 ) $ 988 EMEA1 243 148 144 80 (1 ) 614 Asia Pacific 62 106 56 — (1 ) 223 Total consolidated net revenues $ 763 $ 461 $ 526 $ 80 $ (5 ) $ 1,825 Change in deferred revenues2: Americas $ (267 ) $ (54 ) $ 3 $ — $ — $ (318 ) EMEA1 (146 ) (47 ) — (7 ) — (200 ) Asia Pacific (33 ) (16 ) — — — (49 ) Total change in deferred revenues $ (446 ) $ (117 ) $ 3 $ (7 ) $ — $ (567 ) Segment net revenues: Americas $ 191 $ 153 $ 329 $ — $ (3 ) $ 670 EMEA1 97 101 144 73 (1 ) 414 Asia Pacific 29 90 56 — (1 ) 174 Total segment net revenues $ 317 $ 344 $ 529 $73
$ (5 ) $ 1,258 Three Months Ended March 31, 2018 Activision Blizzard KingNon-reportablesegments
Elimination ofintersegmentrevenues3
Total Net Revenues by Geographic Region: Americas $ 510 $ 234 $ 322 $ — $ (1 ) $ 1,065 EMEA1 305 169 160 53 — 687 Asia Pacific 57 105 51 — — 213 Total consolidated net revenues $ 872 $ 508 $ 533 $ 53 $ (1 ) $ 1,965 Change in deferred revenues2: Americas $ (328 ) $ (6 ) $ 1 $ — $ — $ (333 ) EMEA1 (198 ) (8 ) — 6 — (200 ) Asia Pacific (34 ) (14 ) — — — (48 ) Total change in deferred revenues $ (560 ) $ (28 ) $ 1 $ 6 $ — $ (581 ) Segment net revenues: Americas $ 182 $ 228 $ 323 $ — $ (1 ) $ 732 EMEA1 107 161 160 59 — 487 Asia Pacific 23 91 51 — — 165 Total segment net revenues $ 312 $ 480 $ 534 $ 59 $ (1 ) $ 1,384 1 Net revenues from EMEA consist of the Europe, Middle East, and Africa geographic regions.2
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.
3
Intersegment revenues reflect licensing and service fees charged between segments.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
EBITDA and ADJUSTED EBITDA
For the Trailing Twelve Months Ended March 31, 2019
(Amounts in millions)
Trailing Twelve Months Ended June 30, 2018 September 30, 2018 December 31, 2018 5 March 31, 2019 March 31, 2019 GAAP Net Income $ 402 $ 260 $ 685 $ 447 $ 1,794 Interest and other expense (income), net 26 13 4 3 46 Loss on extinguishment of debt — 40 — — 40 Provision for income taxes1 6 (48 ) 5 120 83 Depreciation and amortization 112 118 124 87 441 EBITDA 546 383 818 657 2,404 Share-based compensation expense2 57 55 43 63 218 Restructuring and related costs3 — — 10 57 67 Adjusted EBITDA $ 603 $ 438 $ 871 $ 777 $ 2,689 Change in deferred net revenues and related cost of revenues4 $ (182 ) $ 89 $ 368 $ (441 ) $ (166 )1
Provision for income taxes for the three months ended June 30, 2018, September 30, 2018, and December 31, 2018, also include impacts from significant discrete tax-related items, including amounts related to changes in tax laws, amounts related to the potential or final resolution of tax positions, and/or other unusual or unique tax-related items and activities.
2
Includes expenses related to share-based compensation.
3
Reflects restructuring initiatives, primarily severance and other restructuring-related costs.
4
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products.
5
Includes a revision to our GAAP Net Income and Provision for income taxes for the three months ended December 31, 2018. Refer to our Form 10-Q for the three months ended March 31, 2019, for additional information.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
SUPPLEMENTAL CASH FLOW INFORMATION
(Amounts in millions)
Three Months Ended March 31, June 30, September 30, December 31, March 31,Year over Year %Increase(Decrease)
2018 2018 2018 2018 2019 Cash Flow Data Operating Cash Flow $ 529 $ 9 $ 253 $ 999 $ 450 (15 )% Capital Expenditures 31 30 36 34 18 (42 ) Non-GAAP Free Cash Flow1 498 (21 ) 217 965 432 (13 ) Operating Cash Flow - TTM2 2,331 2,075 1,949 1,790 1,711 (27 )% Capital Expenditures - TTM2 165 164 166 131 118 (28 ) Non-GAAP Free Cash Flow - TTM2 $ 2,166 $ 1,911 $ 1,783 $ 1,659 $ 1,593 (26 ) 1 Non-GAAP free cash flow represents operating cash flow minus capital expenditures.2
TTM represents trailing twelve months. Operating Cash Flow for the three months ended June 30, 2017, three months ended September 30, 2017, and three months ended December 31, 2017, were $265 million, $379 million, and $1,158 million, respectively. Capital Expenditures for the three months ended June 30, 2017, three months ended September 30, 2017, and three months ended December 31, 2017, were $31 million, $34 million, and $69 million, respectively.
ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES
Outlook for the Three Months Ending June 30, 2019 and Year Ending December 31, 2019
GAAP to Non-GAAP Reconciliation
(Amounts in millions, except per share data)
Outlook for the Outlook for the Three Months Ending Year Ending June 30, 2019 December 31, 2019 Net Revenues1 $ 1,315 $ 6,025 Change in deferred revenues2 $ (165 ) $ 275 Earnings Per Diluted Share (GAAP) $ 0.21 $ 1.18 Excluding the impact of: Share-based compensation3 0.07 0.30 Amortization of intangible assets4 0.06 0.26 Restructuring and related costs50.05
0.19 Income tax impacts from items above6 (0.03 ) (0.09 ) Earnings Per Diluted Share (Non-GAAP) $0.35
$ 1.85 Net effect of deferred net revenues and related cost of revenues on Earnings Per Diluted Share7 $ (0.12 ) $ 0.25 1 Net Revenues represents the revenue outlook for both GAAP and Non-GAAP as they are measured the same.2
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues on certain of our online-enabled products.
3
Reflects expenses related to share-based compensation.
4
Reflects amortization of intangible assets from purchase price accounting, including intangible assets from the King Acquisition.
5
Reflects our restructuring initiatives, primarily severance, facilities, and other restructuring-related costs.
6
Reflects the income tax impacts associated with the above items. Due to the inherent uncertainties in share price and option exercise behavior, we do not generally forecast excess tax benefits or tax shortfalls.
7
Reflects the net effect from deferral of revenues and (recognition) of deferred revenues, along with related cost of revenues, on certain of our online-enabled products, including the effect of taxes.
The per share adjustments and the GAAP and Non-GAAP earnings per share information are presented as calculated. Therefore, the sum of these measures, as presented, may differ due to the impact of rounding.
View source version on businesswire.com: https://www.businesswire.com/news/home/20190502005855/en/
Activision Blizzard, Inc.
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