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Share Name Share Symbol Market Type Share ISIN Share Description
Integrafin Holdings Plc LSE:IHP London Ordinary Share GB00BD45SH49 ORD 1P
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  16.50 3.47% 491.50 495.00 496.00 508.00 472.50 472.50 587,850 16:35:19
Industry Sector Turnover (m) Profit (m) EPS - Basic PE Ratio Market Cap (m)
General Financial 99.2 56.1 12.1 40.6 1,628

Integrafin Share Discussion Threads

Showing 1201 to 1224 of 1425 messages
Chat Pages: 57  56  55  54  53  52  51  50  49  48  47  46  Older
DateSubjectAuthorDiscuss
28/11/2011
21:49
INTELLEGO HOLDINGS PLC ('Intellego' or 'the Company') PLACING TO RAISE GBP135,125 The Board of Intellego, the AIM traded regulatory and compliance focused, digital learning business, are pleased to announce that the Company has raised GBP135,125 (before expenses) through the placing of 67,562,500 new ordinary shares (the "Placing Shares") at 0.20p per share ("the Placing"). Following the announcement of the acquisition of the Digital Learning Marketplace on 15 November existing institutional investors have continued to support Intellego with this placing, to help fund this initiative. As part of the placing arrangements the Company has agreed to subscribe for 21,915,229 ordinary shares for GBP90,948 in Athol Gold and Value plc, an investment company, such shares being available to be placed in an orderly fashion on Intellego's behalf at some future date. The Placing is conditional on admission of the Placing Shares to trading on AIM ("Admission"). Application has been made to the London Stock Exchange for the Placing Shares, which will rank pari passu with all existing ordinary shares, to be admitted to trading on AIM. Admission is expected to become effective and dealings to commence on or around 1 December 2011. Following Admission the number of shares in issue will be 649,019,182 Ordinary shares of 0.05 pence per share. This figure may be used by shareholders in the Company as the denominator for the calculations by which they will determine if they are required to notify their interest in, or a change to their interest in, the share capital of the Company under the Financial Services Authority's Disclosure and Transparency Rules. Commenting on the transaction Andy Hasoon CEO of IHP said, 'Our shareholders are seeing us execute our strategy and Vision. We are delivering on a number of fronts; we have recruited a new executive team who have a proven track record of building profitable high growth companies. They are putting in place solid scalable foundations. We have re-structured our production into a cost effective, efficient, quality orientated unit. We have begun to recruit a dynamic sales force who focus on customer needs and deliver quality solutions to meet the learning objectives of our blue chip client base. The securing of the Digital Learning Marketplace is another mile post secured.' Great news! Placing above the current sp! Should see a move up tomorrow...
mike_f
27/11/2011
22:10
A new era for serious games Posted by Kirsten Campbell - November 15, 2011 There is a quiet sea change occurring in companies' attitudes to games-based learning. Barely eighteen months ago there was little interest in using serious games for training outside the defence and healthcare sectors. Today, L&D professionals across all industries – not to mention marketing teams, finance and recruitment specialists – are all clamouring for more information on the subject. And it's not surprising, when serious games advocates like Intellego's Andy Hasoon are making claims that 20 minutes of a serious game simulation can be as effective as one hour's worth of e-learning. However, such claims are notoriously tricky to prove, so how should companies gauge whether the games-based learning approach is right for them? The power of play Serious games are generally agreed to be games in which the primary purpose of playing is something other than pure entertainment. However, most good contemporary serious games borrow heavily from entertainment video games, and this is both a strength and a weakness. The best video games are incredibly motivating and captivating, leading to high levels of player engagement and speedy mastery of content. Ask most video game players (and with the average age of players now being 35, that's a giant chunk of the working population) if games are a good medium for learning, and they say 'yes, of course'. For those of us who have grown up playing games, their usefulness as tools for learning is self-evident. But for the still sizeable chunk who don't play video games, there remains a high degree of suspicion towards this new medium – largely as a result of the media's fondness for equating violent video games with violent behaviour, but also because the word 'game' itself carries an implication of frivolity that sits uncomfortably in the boardroom. Yet at Pixel Learning's recent London-based seminar on Serious Games, it was clear from the makeup of the audience that business professionals are starting to overcome their suspicions and take a serious look at the opportunities presented by games-based learning. And, indeed, with some of the claims circulating regarding the effectiveness of serious games, it would be foolish not to explore whether an immersive simulation could be a better investment than yet another point and click piece of traditional e-learning. Pixel's CEO, Richard Smith, drew our attention to a recent simulation built by Pixel for a large auditing firm for $750,000, which apparently delivered a very high ROI in just six months. Other examples include a 3D simulation for health and safety training built for engineers on the Public Transit System in Montreal: not only did test results increase from 62% to 92%, but costs dropped from $763 per employee to $300 and training time dropped by 50% (according to a report by Caspian Learning). A caveat It is very difficult to find research proving the effectiveness of any learning technology, whether it be textbooks, lectures or video game-style simulations. Roger Broadie, a Director at Naace, explains the problem: The fundamental problem is that you cannot directly link use of technology to raised scores, except in very limited circumstances such as the exam revision studies done by SAM Learning, because in normal teaching/learning the ICT is only part of the environment and a lot of other factors are in play. So you can only correlate. However, a very positive meta-analysis of research investigating the effects of technology on K-12 student outcomes concluded that "the overall effects are nearly twice as large as other recent meta-analyses conducted in the area of instructional technology." (Waxman, Lin & Hichko) So, although grand claims for the effectiveness of serious games (as with any learning technology) need to be treated with caution – especially those made by developers with a product to sell – there is nothing to suggest that serious games are any less effective than other delivery methods, and a great deal of anecdotal evidence to suggest that the increased engagement levels experienced by players of serious games make them a viable investment in certain circumstances. Beyond the bottom line Some learning objectives just can't be adequately met through traditional e-learning. Blitz Games' healthcare training simulation, Triage Trainer, led to 28% greater accuracy in performing triage amongst those who had played the game. A more leftfield example is the game ReMission, which was successful in encouraging young people with cancer to take their medications. If a learning objective would be best met by learners engaging in real-life actions or decision-making, but the costs or risks of doing this 'on the job' are too high, then a simulation can be your next best option. An environment that simulates the stresses and challenges of real life but which provides space for 'safe failure' can be a great way to raise attainment in anything from negotiation skills to handling dangerous goods. Serious games are also highly suitable for trainees with low motivation for learning, or those on a training course that already contains a lot of e-learning or traditional learning. Serious games/simulations are particularly good for teaching strategic thinking, decision-making in real time, or for practising complex activities, and provided costs can be contained (there tends to be a lot of 'scope creep' with games unless they are well designed at the outset), they are a viable option for delivery. Business is booming Perhaps the clearest sign that serious games are here to stay is the growth in UK firms specialising in their design and development. There are industry hotspots in London, Dundee and the Midlands (where firms cluster around Coventry's Serious Games Institute – an independent research body with a growing network of outposts around the world). The UK has a number of highly-respected university courses in games design, and there is an ever-increasing number of graduates and professional developers with the skills necessary to create games engines that are both robust and flexible enough to meet the growing need for multi-device deployment. As companies develop and refine reusable games engines, and rapid development tools like Pixel learning's Netbeans product become more common, the cost of building a viable serious game comes more within the reach of small and medium-sized businesses. Good design is the key to success But as serious games designer Helen Routledge asserts: a serious game is only as good as its design. Instructional designers with game design expertise are vital to the development of a good educational game, and this is why companies are increasingly turning to providers like LINE to guide them through the design process. The technical expertise to build a games engine is one key ingredient, but equally important is the ability to apply the principles of excellent game design to complex and sometimes dry material. Ask your instructional designer if they enjoy playing games in their spare time – if the answer is no, it may be time to reconsider your options! LINE is using our growing in-house expertise in serious and educational games to explore a variety of game-based offerings with our clients. Get in touch if you'd like to know more. http://www.line.co.uk/viewpoints/a-new-era-for-serious-games/#more-10108
mike_f
25/11/2011
15:16
Tiny buy at .15p I see...
mike_f
24/11/2011
11:38
Online limits sell 0.1m @ 0.14 buy 3.75m @ 0.15 big overhang here still Mike
dicko80
24/11/2011
11:24
http://uk.prweb.com/releases/2011/04/prweb5229924.htm
mike_f
24/11/2011
10:12
Bought a few more at these silly levels. Hoping the interims will see a sharp turnaround in the share price performance of late...
mike_f
16/11/2011
10:05
yes some insight in the interims.. last year was 26/10
kennyruss
15/11/2011
19:56
hi kenny, nice to see another member post on the bb! Been a bit lonely here of late. It appears Intellego are very much off people's radars but AIM is fighting hard times atm... on the basis of the last results this share price is crazy. Should be seeing the interims in the next few weeks. Hoping to see the turnaround continued.
mike_f
15/11/2011
12:05
picked up a 1m or so... looks a nice rns..
kennyruss
15/11/2011
08:02
Great news! Acquisition of Digital Learning Marketplace The Board of Intellego, the AIM traded digital learning business, is delighted to announce it has entered into a non-binding memorandum of understanding ("MOU") to acquire an investment in the Digital Learning Marketplace ("DLM") project from Milamber Limited. There are two phases; development and commercial exploitation. Development - the DLM is being built as a revolutionary new learning platform intended to allow Corporations, SME businesses, and professionals to access their day-to-day and future learning requirements with the goal of helping them improve their business performance. The Directors of Intellego believe that the DLM will be the first source of truly personalised learning giving users the ability to create their own focused courses in affordable blocks, built from materials supplied by a diverse range of providers. It will enable the owners of learning content to trade and monetise their learning assets. Participants in the project include Pearson Education (19%) and Ashridge Business School (6%). The DLM is designed to have global appeal, with engaging content available in small "bite-sized" units that are easily accessible, and affordable. The Consortium partners will (pro rata to their respective interests in the project) receive a GBP740,272 grant from the UK Government's Technology Strategy Board (TSB) ("Grant"), such is the importance of digital learning to the future education needs within the UK, to provide funds to help the Company finance the development of the DLM platform. The Consortium partners have agreed to match- fund the Grant giving the project a total investment of GBP1,498,224. Commercial exploitation - the DLM is expected to be fully operational in 2013, in the interim there will be limited scale commercial trials and testing. The proposed arrangements comprise an initial investment of up to GBP160,000 to secure a majority interest in the project during the two year development stage followed by Intellego's option to maintain this interest into the exploitation stage. If for any reason Intellego decides not to exercise the option then Milamber has undertaken to buy-back the Interest from Intellego for an amount equal to Intellego's investment save for the first payment of GBP40,000. Milamber, in which Andy Hasoon is a 21% shareholder, (Intellego's CEO and Director) owns a 6.86% interest in Intellego (40,000,000 ordinary shares of 0.05p). Accordingly, the transaction is a Related Party Transaction as defined by the AIM Rules. The independent Directors of Intellego (being all the Directors with the exception of Andy Hasoon) having consulted with the Company's Nominated Adviser, consider that the terms of the MOU are fair and reasonable insofar as the Company's shareholders are concerned. Angus Forrest, Chairman of Intellego said: "The investment in the DLM is our first major transitory move into being a pure digital learning provider. We are excited by the opportunity, that Andy Hasoon has brought to us, which has the potential to transform Intellego into a global player, and consider that the transaction provides a structured approach for Intellego Shareholders to participate in that opportunity". Andy Hasoon, CEO of Intellego said: "As the education market aligns ever more closely with online content and learning, the DLM has created a strategy which will ensure it remains the leader of this exciting and revolutionary step change. We promise our customers around the world that we will provide the most comprehensive, relevant and enjoyable learning experiences available."
mike_f
01/11/2011
14:57
I have been informed that the interims will be released a little later this year. Partly due to the company hiring a new FD. Hopefully we will get some news on the acquisition front as well.
mike_f
01/11/2011
12:37
Small tick back up...
mike_f
01/11/2011
09:57
i;ve got stocks generating cash trading at 20% of NAV..or discounts to cash or trading on current p.e.s of 2.....
moreforus
01/11/2011
09:56
Mike F this market is about momentum and not the company or fundamentals the Greek suicide referendum is in January so the market has 2 months to price in a No vote and the eurozone to come up with a plan b...
moreforus
01/11/2011
09:55
Just wish people would see the value here...
mike_f
01/11/2011
09:51
buy at 0.1598p p/e of..2??
moreforus
01/11/2011
09:43
forced seller Mike - market turned nasty again
moreforus
01/11/2011
09:39
Wtf? Every time I post good news...
mike_f
01/11/2011
09:03
can buy at 0.16p... 500k taken
moreforus
01/11/2011
07:51
Raising our profile... Two new clients for Leander Leander, the financial PR agency specialising in small companies, has recently been awarded two new client accounts, following competitive pitches. The first new client is AIM listed Intellego Holdings plc, which is looking to raise its City profile following the appointment of a new CEO and the launch of its new digital-learning website. The second new client is PLUS quoted Worldwide Natural Resources plc, which is seeking funding after finalising its strategy and is now beginning operations in the management of coal-waste in Southern Africa. Leander's services have been engaged by each company on an ongoing retained basis. http://www.gorkanapr.com/news/article?news_articles_id=10041
mike_f
30/10/2011
21:23
UK study: Master of games and digital technology courses introduced 2011-10-30 21:46:33 Author: Anonymous Source: New Oriental Hits: 2   Recently, game development education and training institutions announced Huizhong Serious Games Institute Coventry University to establish a formal partnership, working together to China's domestic and international high-end game development management talents. This means that the first European game development, including project management, technical and professional master's degree course "games and digital technology," official visit to China, China's game development practitioners can apply directly went to Britain to study, games and digital technology to obtain a master's degree become a truly international high-end gaming talent.   Chinese game of high-end product homogeneity serious lack of talent hard to continue industrial development   As everyone knows, China's game industry, as an emerging and potentially very strong interactive entertainment industry in China has played a leading role in IT industry chain, China's national games industry in all aspects of the game industry is speeding up to reach the world advanced level. However, with these results, the Chinese online game product homogeneity, lack of talent pool games, the ability of sustainable development issues is not strong, plagued China's online game publishing industry's sustainable development.   The main reason is the lack of high-end talent, between the Chinese online game companies who already in vogue, the core R & D staff turnover is quite high. Online game developer, "was switched" often lead to the collective whole team quit. These people also change club shortly after the old club will be launched with a game being developed in a similar product. Resulting in China's online gaming growing homogenization of the product. The resulting sustainable development of the Chinese game industry, the ability of the weakened. Solve this problem, we must first solve the problem of high-end training.   International Master of China's top universities to develop games game professionals to achieve study abroad   In order to solve China's top high-end gaming personnel training, education and well-known British Huizhong Coventry University's Serious Games Institute cooperative study project for the Chinese gaming talents to the UK for "games and digital technology," master's studies paved the way. Currently, Coventry University has been authorized as a serious game Huizhong Research Institute of China representative office, the Plenipotentiary Serious Games Institute Coventry University in China went to Britain Master study program, visiting scholar programs, internship programs overseas training , high-end training programs and other related course work. While the current cloud Huizhong education and training system courses (College Game V5.0 courses, animation courses College V1.1), designated as a serious game in China Institute of Masters students to apply basic skills courses. Meanwhile, to Huizhong education students enrolled in the master set up a fast-track basis in the application removed from test, can be directly promoted to Master went to Britain to study.   It is understood that, "games and digital technology" is not only one with the industry's most cutting-edge technology of the game master's research programs, while programs are closely integrated development of the existing requirements of the actual game makers, therefore, both areas of expertise for the game depth study, but also applies to all employees new skills to master the game. Courses to enhance students' professional skills for the purpose of operation. Enable students to achieve in practice in learning, in practice, learning purposes, so as to successfully lay a solid foundation to obtain graduate degrees. Graduate student instructors are teaching the game development world-class senior research specialist. Wuhan Iron and Steel Institute, Sun Huizhong education president, said: "games and digital technology" professional learning were a total of nine compulsory and elective courses, and items produced by the thesis defense, the Institute received a master's degree awarded by Coventry University. The professional has reached an employment business, including the recommendation of Fish in a Bottle, Rare Ltd, Codemasters, FreeStyleGames, Slam Productions, Blitz Game two dozen British and other well-known local game companies, was formally hired employees of these enterprises will British immigrants will get the various items of convenience, to truly become an international high-end talent.   European and American people to grow the game in line to the advantage of studying in the UK will be six   According to the Coventry University, Chinese business person in charge of cooperation reached before the Coventry University Institute of Huizhong involved in research and research achievements in recent years, conducted in-depth research and a long period of study, education of Huizhong Cloud management system training and teaching very identity, Huizhong education students will be the object of our focus on training. In this regard, Chairman Li Huizhong Education Division, said: "games and digital technology" will expose students to the Master's top international technology and research, and have the opportunity to see more professional tools. Believe that bilateral cooperation would be for China's high-end gaming talent truly internationalized to provide a good platform.   Master classes for game development in the country's successful, the industry believes that this is a game for domestic employees in an effective way to provide technical studies, games, study practitioners relative to the normal of this profession professional learning the game, there will be six the unique benefits: 1, to learn the game of international advanced design concepts and technologies; and learn new industry enterprise knowledge management and project risk assessment; 3, access to rare to well-known game company internship opportunities; 4. have the opportunity to be well-known game companies formally employed; 5 unique game development industry, the high degree to help individual career development and salary growth; 6, the British experience of studying and learned new skills, lay the foundation for personal business.   About Serious Games Institute at Coventry University   Coventry University Serious Games Institute (Serious Games Institute) was formally established in September 2007. It is located in Coventry University Technology Park, is the development of an international center of a great game, and to promote regional development, technological innovation, demonstration units. Research in high-end application-oriented research, and learning the game the game field has a leading technology companies, established a close working relationship.   In this game techniques, computer simulation and digital interactive media era of rapid change, serious games establishment of the Institute's development of digital entertainment has played an important supporting role. Game covers a wide range of applications, from Adobe Flash animation to code generation immersive three-dimensional environment, we need the user through a complex interactive digital interface processing large amounts of data.   In the West Midlands (West Midlands), Research Institute and a leader in computer games company has established strategic links, such as Blitz Games and Codemasters and other game makers have joint title in the world, Coventry University Technology Centre Pixelearning also management training has been in a serious game development world-renowned. http://www.neworiental.org/publish/portal0/tab12884/info724651.htm (Need to translate)
mike_f
29/10/2011
16:52
http://www.milamberblog.com/hackathon-a-success/
mike_f
25/10/2011
11:18
Sell on PLUS caused the drop. Trade on LSE at .182 is a buy. Results should be this week. Good time to buy on weakness IMO
mike_f
24/10/2011
08:06
Up on open...
mike_f
Chat Pages: 57  56  55  54  53  52  51  50  49  48  47  46  Older
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