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GFIN Gfinity Plc

0.035
0.00 (0.00%)
Last Updated: 07:40:23
Delayed by 15 minutes
Share Name Share Symbol Market Type Share ISIN Share Description
Gfinity Plc LSE:GFIN London Ordinary Share GB00BT9QD572 ORD 0.01P
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  0.00 0.00% 0.035 0.03 0.04 0.035 0.035 0.04 193,525 07:40:23
Industry Sector Turnover Profit EPS - Basic PE Ratio Market Cap
Amusement & Rec Svcs, Nec 2.19M -10.26M -0.0030 -0.10 1.02M
Gfinity Plc is listed in the Amusement & Rec Svcs sector of the London Stock Exchange with ticker GFIN. The last closing price for Gfinity was 0.04p. Over the last year, Gfinity shares have traded in a share price range of 0.0325p to 0.145p.

Gfinity currently has 3,399,029,913 shares in issue. The market capitalisation of Gfinity is £1.02 million. Gfinity has a price to earnings ratio (PE ratio) of -0.10.

Gfinity Share Discussion Threads

Showing 1251 to 1275 of 3025 messages
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DateSubjectAuthorDiscuss
14/8/2020
19:24
This stock should atleast be hitting 5p. It would be a real shame to see this stock around the the same price by the end of the year. Still holding on lets see
kwabster2
11/8/2020
15:34
Damn it, the advances GFIN was making today was cancelling out my negatives from NVAX, ETSY & ATVI. Now that's dropping way I'm having an unpleasant day, and its only just started in the US :-(
cokehookerscars
11/8/2020
10:17
Love to see a sky sports vs bt battle to get involved with our early move into the mainstream just to get the juices flowing a bit.The upcoming racing tournament should get a great deal of press and get the old farts round the big table talking.
baggariddim
11/8/2020
08:40
As with almost everything else in the UK
nigerianprince
10/8/2020
15:13
Come on, let's see 3.50 by the end of the week.
What are the charts suggesting ?

cokehookerscars
10/8/2020
13:41
Don't trust these kinda moves with this share on no volume. Happens all the times. Either a pump with the mms rebasing 'SP' in the 3.4 area to suck more punters in and then facilitate the off load of loads of warrants for connections at 3p or above, with share price eventually dropping back to 2.6-2,7 level-classic P&D with this share.
Or, as would explain this type of move with any other share, perhaps there is some big news about to break but why the rise before news, if any. Is this a leaky ship? Nice if it was the latter but I suspect the former.
One thing it is not is a normal 'market rerating' from oversold position.
imo

cumnor
10/8/2020
13:31
something shifted the mood...
global nomad
10/8/2020
13:08
Looking good today...

gla

andyview
08/8/2020
21:57
You haven't mentioned the move from providing steady but dull solutions and consultancy to part ownership of the resulting product. More risky, but potentially much more profitable. Does that account for the short-term drop in revenues?
ewanwhose
08/8/2020
21:36
view fairly valued. Wait see 2nd half performance and cost cut. Liking management but company research showing lower revenues. Expectingcy £4m down on £7.8m or so.
We have been buying below 3p looking 7p in 12 months on profit and growing revenues.
Liking Clarke. Shows good leadership.

willowinvest
06/8/2020
20:33
https://v10rleague.com/?trk=public_post_share-update_update-text
baggariddim
06/8/2020
16:17
This is a good business its ashame its not reflecting the share price
kwabster2
05/8/2020
23:34
Deals with money up front?
We all want those deals.

chrissmith2
05/8/2020
14:24
From my post 29th July-same happening today.......

MMs, and the company. facilitating the warrant holders to get out at a nice profit. Yesterday's fall entirely staged and today's rise likewise. MMs are trying to create an artificial trading range for PIs to buy-3p+ and pick up stock from the warrant holders at an agreed 2'5 or 2.6p. This will go on for a while so PIs beware, but for me 2.5p good place to add. Company manages newsflow accordingly, announces some nonsense (non money making scheme) scheme, PIs jump in and warrant holders offload. No change until they actually announce something concrete, and it hits the bottom line. imo

CEO needs to announce more than 'deals'. Deals with money up front maybe. imo

cumnor
05/8/2020
10:11
Great news today...

Gla

andyview
05/8/2020
09:13
The ADMM and Gfinity commercial teams are currently in negotiation with leading broadcasters and brands for multi-year deals to support the V10 R-League and expect to be able to announce them in the coming weeks
baggariddim
04/8/2020
17:36
Just going likes bids
markstevenkirby80
04/8/2020
16:50
5ole, which other companies are you picking up for the e-sport boom ?
cokehookerscars
04/8/2020
16:48
Taking large chunks of my profit away over the last few days. Not happy !
Come on GFIN, keep above 3 and push for 5.

cokehookerscars
03/8/2020
10:56
Last Bit (useful info if considering GFIN - are they acting as per Recommendations?!):


Esports will be worth almost $2bn in 2022

Predicted value of the global esports market will reach $1.9 billion in 2022.

This represents a compound annual growth rate (CAGR) of 20.7%, up from an estimated $733 million in 2017.

E-sports was worth less than $100 million in 2013, illustrating the pace of change in the market. It analyses trends presented by Ovum’s esports forecast data.

“A wealth of opportunities remain as the developing market, which has been described by at least one observer as a ‘Wild West’, looks for a business model and structure that benefits all parties”

“The benefits of involvement – whether that be as broadcaster, streamer, infrastructure provider, tech platform, or simply a company eager to tap a youthful demographic with high discretionary spend – could be spectacular. Those looking to enter the fray need to understand where best to make a difference – and they should act quickly.”


Predictions:

Media rights will be fiercely contested. With such a desirable demographic at stake, expect multiple major TV and internet players to compete for rights to key tournaments and games.

Sponsorship revenue will lead the way, reaching $578m in 2022, to account for more than 30% of total revenue. Advertising revenue will be derived primarily via sponsorship of teams or tournaments, as brands clamor to carve out a niche in esports. But streaming ad revenue will grow at a faster rate, encouraged by concurrent viewership exceeding 10 million for the biggest events.

Ticket sales revenue is set to soar at a 21.1% CAGR. Increased investment in infrastructure will lead to a rise in the number of arenas suitable for esports, while a steady pipeline of new games provides further opportunities. Consumer contribution to prize pots will rise sharply too but will remain small compared with games companies’ overall take from the likes of League of Legends.

Mobile esports will drive revenue to 2022 and beyond if the industry grasps the opportunity. Games that require a simple smartphone rather than a fast PC could lead to exponential growth in esports player bases, leading to huge revenue opportunities in all aspects of the medium.


Recommendations:

Platform providers: Strive for exclusivity. Those seeking to stream or broadcast esports need to have unique, compelling content that will guarantee viewers – and advertisers. With rights beginning to be snapped up, companies need to understand current and new opportunities in terms of the esports gaming world.

Tech companies: Platform providers will need you. Rights players will need intuitive end-to-end platforms to ensure frictionless access, faster servers to cope with the rapid rise in bandwidth requirements, and overlays such as betting options to complement their content. There is plenty of opportunity for those suitably equipped.

Tech companies: Help scale and monetize spectators. While gameplay will require extremely robust, low-latency connectivity and servers, the greater opportunity for vendors will lie in supporting spectating, by providing rights holders with managed services to spin up live video coverage at scale; drive discovery and social engagement; and integrate payments, advertising, betting, and other monetization features.

Mobile players: Be alert to opportunity. The owners of a smart mobile interface for esports – an app or other mechanism to make playing in tournaments as easy as poker is now – will be very well placed to benefit as smartphone games continue to lure sponsors, players, and prize money.

5oletrader
03/8/2020
10:45
Bit of Background on UK esports:

(Yes - I am bored - thought I'd post some useful info)

In 2016, the UK esports audience grew to 6.5 million people, with 3.1 million watching more than once a month. The audience is expected to grow 7.5% year-on-year to reach 8 million people by 2019.

According to PWC, the UK esports market will see a 27.6% CAGR, reaching £8m in consumer ticket sales by 2021. Digital advertising in esports will increase to £12m by 2021, a CAGR of 46.2%.

Esports is popular with milennials in the UK, with the 21-35 age group representing 63% of the market. Women make up 31% of the audience and are most likely to watch when aged between 21-35.

The largest prize pool event held in the UK to date was ESL One Birmingham, with a prize pool of $1 million, held at Arena Birmingham in May 2018.

The UK is the home to some of the world's top esports talent. One of the UK's leading esports teams, Team Dignitas were acquired by the owners of the US basketball's Philadelphia 76ers in September 2016.

Major UK football clubs including Manchester City and West Ham have signed professional esports players.

The UK's largest gaming retailer, Game, acquired Multiplay, one of the UK's longest established esports businesses, for £20m.

There is also growing grassroots esports scene in the UK's universities, with 3,000 players in the National University Esports League, representing 110 universities.

5oletrader
03/8/2020
08:45
Anyone watch the British Touring Car Championship Yesterday?

Pre Race - Interesting Interview (news article below):

(Not GFIN Relevant but Sector Relevant)


Motorsport Games, the video game developer and publisher dedicated to the integration of racing game development and esports, has today announced that it has secured a multi-year license to create the official video game and associated esport for the British Touring Car Championship (BTCC). One of the highest profile and most beloved racing championships in the world, the BTCC has a rich history in video games and its renaissance in the virtual world will begin with the development of a new dedicated game, scheduled for 2022.

The new BTCC game will be developed by the team at Motorsport Games for new generation consoles, as well as PC, using market leading technology with an option to also develop a mobile version.

Alan Gow, BTCC Chief Executive, said: “Finally, I’m proud to say that the huge demand from the BTCC and TOCA game fans is being answered. Just like the original BTCC/TOCA game, this will be a dedicated BTCC game featuring all the cars, all the teams, all the drivers and all the circuits – not merely some elements partially incorporated into an existing game.

“It is hugely important to me, our teams, drivers and fans that any new BTCC game reflected exactly what everyone loves about our championship; the incredibly close non-stop action, intense competition and great enjoyment. I’ve no doubt that Motorsport Games will deliver exactly that.”

Stephen Hood, President of Motorsport Games, commented: “This partnership is a clear signal of the enormous trust that the BTCC has placed in Motorsport Games. Our team demonstrated real enthusiasm for the project from day one, and our ambitions were immediately aligned. The opportunity is clear for all to see and we look forward to deploying the significant and proven capabilities of our esports, game development and media teams to return this series back to the forefront of gaming.”

On the new prospect of the new BTCC game, Motorsport Games’ Creative Director, Paul Coleman, said: “There is a clear demand and appetite for a new touring car game, and we are delighted that we are going to make that a reality. Many of the staff in our studio have fond memories of the TOCA game series and my first job in the games industry was actually working on TOCA Race Driver 2 as a QA Tester. We have some exciting plans that we cannot wait to reveal.”

The British Touring Car Championship joins Motorsport Games’ roster of products which also includes the NASCAR Heat video game franchises and esports, such as 24 Hours of Le Mans Virtual, eNASCAR Heat Pro League, World Rallycross Esports Series, ABB Formula E Race at Home Challenge, #NotTheGP series and the Le Mans Esports Series.


Info Only.

ATB.

5oletrader
30/7/2020
14:36
Gfinity flying and mkt cap $20M.Bidstack on its are and mkt cap $17M.It's a no brainer and Nigel knows it.#BIDS
aidenabettin
30/7/2020
14:31
Nigel on the move??????
aidenabettin
30/7/2020
14:12
hTTps://twitter.com/OracleDataCloud/status/1288824234614161408?s=19.#BIDSTACK
aidenabettin
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