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DateSubject
22/4/2016
12:40
rivaldo: Last year's results will of course be rubbish, which perhaps is priced in, perhaps not. Davy (amazingly) forecast 7.7p diluted EPS this year in their March 22nd note, resulting from a £2.1m PBT and a £13.2m turnover, up from £6m in 2015. This then reduces to 2.3p EPS in 2017 from only £10m turnover. Bizarre forecasting. I can only assume that perhaps they are expecting a system sale this year and not next year, though analysts don't normally factor in such random events. GAME could do very well out of simulated gaming, and if they make a system sale or two, and/or a US state or two legalise online gambling, or even just progress the likelihood of it, then all bets are off. But it's been a long and hard struggle for GAME. At least now they have the funding in place.
31/3/2016
07:09
jon123: at the current share price be cheaper to buy the company but I can't see the smurfits letting it go at too cheaply
31/3/2016
06:35
sharetrader3006: Great RNS GameAccount Network Statement re Launch of first B2B Virtual Realit... Statement re Launch of first B2B Virtual Reality Casino Application GameAccount Network Plc GAN launches first B2B Virtual Reality Casino Application Play selected Class III slots and table games in Virtual Reality ISE: GAME LSE: GAME London & Dublin | March 31, 2016: GameAccount Network plc (“GAN” or the “Company”), an award-winning developer and supplier of enterprise-level B2B Internet gaming software, services and online gaming content in the United States, announces it has launched a Virtual Reality (“VR”) Simulated Gaming application for GAN’s first continuing US client - New York’s Empire City Casino - compatible with suitable home personal computer’s (“PC”) and Facebook’s Oculus Rift VR headsets. VR is an emerging platform for online entertainment with Facebook’s Oculus Rift VR headsets now shipping to consumers. GAN is positioned at the forefront of this emerging market, offering a unique VR experience to patrons of land-based US casino clients. Download the Empire City Casino PC VR application direct from http://play.EmpireCityCasino.com. Dermot Smurfit, CEO of GAN commented: “Virtual reality has finally arrived and GAN is first-to-market in the US with a VR casino experience delivered to Empire City Casino in New York. Designed to engage, captivate and compel incremental time-on-device and revenue from patrons, GAN’s VR add-on module for Simulated Gaming is anticipated to attract the 30-54year old male gaming enthusiast, likely to be among the early adopters of PC VR. Simulated Gaming now supports Desktop Web, Mobile Web, Mobile App and PC VR, reinforcing GAN’s technical leadership in delivering enterprise-grade Internet gaming solutions to the US casino Industry. Innovations like VR are just one of the many reasons ten major US casino operators have adopted Simulated Gaming, as an alternative to launching a traditional Social Casino. Later this year, GAN will be bringing VR to life for real money Regulated Gaming in selected markets and with preferred operator clients. Playing authentic casino games in VR for real money will dramatically close the gap between the live gaming experience available on-property and the flat two-dimensional experience available at home on traditional personal computer or mobile devices. Dismissing consumer VR is naïve – technology investors poured nearly two billion dollars into the AR/VR space last year alone and last month 15,000 units of the $800 HTC Vive VR headset were sold online in the first 10 minutes1. There’s a movement afoot, originating from Facebook’s 2014 $2bn acquisition of Oculus, suggesting VR could be the next major Internet platform. GAN together with its US casino operator clients are positioned to materially benefit in the event forecasts for VR headset sales meet reality in the current business cycle.” Highlights US casino patrons playing online with New York’s Empire City Casino can now download, install and experience the Empire City VR Casino, bringing Simulated Gaming and selected Class III slot machine games to life in VR. GAN has the unique GameSTACK™ technical platform for Internet gaming, which has enabled GAN to deliver a compelling Simulated Gaming experience in VR for GAN’s land-based US casino clients seeking to engage with new patron demographics. PC VR market worldwide forecast to be worth $3.5bn in 2016 with an estimated 6.6m PC VR headsets purchased by consumers by year-end (source: SuperData Research). Play authentic US-recognisable Class III slot machines online in VR from Incredible Technologies, including Crazy Money®, Medusa: The Quest of Perseus®, Leonidas: King of the Spartans® and Neon City Casino® together with GAN’s multi-hand blackjack, DEQ’s EZ Baccarat® and two additional slot titles from Slots Symphony™. Explore inter-connected VR environments including the main casino gaming floor, ancient Egypt and mystical China. Uncover games and real world bonuses hidden within VR environment. Experience Class III slot games in VR on floor-to-ceiling VR screens, delivering a superior large-screen experience when compared against smaller home PC monitors and mobile devices. GAN anticipates bringing this VR experience to players of real money Regulated Gaming in H2 2016, subject to certain third party commercial consents and regulatory consent. The Simulated Gaming™ VR experience is in beta test, with more features rolling out throughout 2016 including HTC Vive support, Oculus Touch support, additional meta-game social casino gameplay features and more high-quality Class III slot games from GAN’s participating casino equipment manufacturer partners. Simulated Gaming™ is an innovative Internet gaming service designed by GAN specifically for land-based US casinos, offering a gaming-as-entertainment experience across web, mobile and VR together offering over 200 casino slot and table games, including poker, backgammon, gin rummy, poker dice and blackjack tournaments. FAQ’s about GAN’s Simulated Gaming™ Launched in the US by GAN in January 2014, Simulated Gaming™ has proven to monetize Internet traffic to existing websites operated by land-based US casinos with average revenue per daily active user (ARPDAU) of $2.75 in 2014 and $2.82 in H1 2015, as against an original estimate of $0.60, greatly exceeding equivalent numbers reported by Social Casino operators on Facebook. Supported by 68 months of operating data across six (6) major US casinos’ deployments, Simulated Gaming™ is now proven to drive increased visitation on-property and in 2014 delivered on average a 28% uplift in on-property theoretical win from increased visitation by existing patrons who also engage with Simulated Gaming™ online. US casino operators report up to 50% of their surveyed casino patrons are already engaged in playing Social Casinos on Facebook. Simulated Gaming™ enables land-based US casinos access to the Social Casino market worth $3.3 billion annually worldwide in 2015 (source: Eilers & Krejcik Gaming, LLC) and is proven to increase property visitation among existing patrons, reactivate lapsed patrons bringing them back on-property and drive acquisition of new patrons from outside the typical drive distance to the property. www.GAN.com For further information please contact: GAN FTI Consulting Dermot Smurfit Mark Kenny/Jonathan Neilan/Melanie Farrell Chief Executive Officer +44 (0) 20 7292 6262 +353 1 6633686 dsmurfit@GAN.com gameaccount@fticonsulting.com Davy John Frain / Roland French +353 1 679 6363 GAN | Overview GAN is a leading developer and supplier of enterprise-level Business to Business gaming software systems and online gaming content. GAN is listed on the ESM Market of the Irish Stock Exchange and the AIM Market of the London Stock Exchange under the ticker: GAME The Company has developed an Internet gaming enterprise software system, GameSTACK™, which it licences to online and land-based gaming operators as a turn-key technology solution for both regulated real-money and simulated online gaming. The Internet Gaming System, developed in London under a UK Gaming Commission licence, is certified to the highest technical standards currently required by gaming regulators. GAN is also a leading developer of proprietary online games with a complementary business converting offline casino slot machines and table games into online equivalents on behalf of major land-based slot machine manufacturers including Aristocrat, Konami, Multimedia Games, Incredible Technologies, GamoMat, Reel Time Gaming, High Flyer Games, DEQ Systems Corp (EZ BACCARAT®) and Ainsworth. GAN has an established business in Europe, licensing gaming content to UK, Spanish and Italian gaming operators including Bet365, William Hill, Rank, Lottomatica, Sisal MatchPoint and SNAI. In the United States, GAN has partnered with Betfair Plc to provide its Internet Gaming System following the introduction of regulated real-money online gaming in New Jersey in November 2013. In New York, GAN has launched a Simulated Gaming™ website via www.EmpireCityCasino.com in September 2014. In Pennsylvania, GAN launched a Simulated Gaming™ website www.ParxOnline.com in March 2015 with on-property real money mobile gaming anticipated in 2015. In March 2015 Maryland Live! Casino in Maryland chose GAN to upgrade their existing free-to-play website to a monetized Simulated Gaming™ website, soft-launched in July 2015 and launched integrated with their casino management system in November 2015. In September 2015 major Californian Tribal casino operator San Manuel chose GAN’s Simulated Gaming™ launched in November 2015. In October 2015 American Casino & Entertainment Properties (ACEP) chose GAN’s Simulated Gaming™ launched in December 2015. In December 2015 Borgata Casino Hotel & Spa chose GAN’s Simulated Gaming™ launching in H1 2016. Also in December 2015 Lady Luck Interactive, a wholly-owned subsidiary of Isle of Capri Corporation, chose GAN’s Simulated Gaming™ launching in H1 2016. In February 2016 Rock Gaming (re-branded as Jack Entertainment) chose GAN’s Simulated Gaming™ to support their Ohio-based casino properties launching online in H1 2016. In March 2016 an undisclosed major casino operator in the North East chose GAN’s Simulated Gaming™ launching in H2 2016. In March 2016 GAN launched its first virtual reality (VR) Simulated Gaming application containing authentic Class III slot machines compatible with Oculus Rift VR headsets and available to download from New York’s Empire City Casino Simulated Gaming desktop website located at http://play.EmpireCityCasino.com. 1 Source: http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/ View source version on businesswire.com: http://www.businesswire.com/news/home/20160330006443/en/
03/9/2015
13:24
rivaldo: I thought yesterday's RNS was a pretty good signal of things to come: Http://www.investegate.co.uk/gameaccount-network--game-/bus/statement-re-opening-of-new-north-american-office/20150902070000Z2333/ "GameAccount Network opens new North American Office – Tripling Staff Capacity for New Customer Service Team ISE: GAME LSE: GAME London & Dublin | September 2, 2015: GameAccount Network plc, an award-winning developer and supplier of enterprise-level B2B internet gaming software, services and online gaming content in the United States, has opened its state of the art North American Headquarters in Las Vegas, Nevada. The new space is over three times larger than the former campus, and is scalable to support the expanding game publishing and U.S. market dedicated end-user customer services. The office expansion within Las Vegas was aligned with the personal relocation of CEO Dermot Smurfit and his family from the company’s headquarters in London. The high-tech space will offer an online-to-offline showroom facility serving as a powerful demonstration venue for casino operators interested in the GameAccount’s innovative and market-leading Simulated Gaming™ enterprise solutions designed for land-based North American casinos. GameAccount’s innovative online-to-offline showroom is also designed to support strengthening relationships with an increasing number of third party gaming content vendors currently integrated with GameAccount, many of whom are also based in Las Vegas. This new space also allows GameAccount to demonstrate to other potential U.S. based gaming content vendors the expanding world of both Simulated Gaming and regulated real money Internet gaming. Dermot Smurfit, CEO of GameAccount Network commented: “Opening a long term office facility in the glittering heart of the casino Industry matches our company’s long-stated ambition to enable America’s casinos to move online and extend their valued patron relationships into the online environment. We look forward to hosting our commercial and Tribal partners in the new space to more intimately explore all of the exciting road-mapped innovations that we’ll soon be bringing to life on our Simulated Gaming and Real Money Gaming partner’s sites.” Located just west of the Las Vegas strip in Summerlin, the new facility will enable GameAccount to centralize US operations across the commercial, operational, business development, and customer services teams. The move also marks the strong commitment of GameAccount to the North American marketplace, with the belief that Simulated Gaming and the supporting services around the product will be a material business line both for GameAccount and licensed operators- regardless of the regulatory landscape for Real Money Gaming in the US ahead. "
22/6/2015
17:27
rivaldo: A late RNS tonight which sounds really exciting imo...they should have left it until the morning if possible (unless there's more news in the morning!): Http://www.investegate.co.uk/gameaccount-network--game-/bus/statement-re-successful-launch-of-casual-mobile---/20150622180000Z1790/ "Statement re Successful Launch of Casual Mobile Gaming Platform Complementing Simulated Gaming™ GameAccount Network announces successful launch of its Casual Mobile Gaming platform complementing Simulated Gaming™ London & Dublin | 22 June, 2015: GameAccount Network plc (“GameAccount Network” or the “Company”), an award-winning developer and supplier of enterprise-level B2B internet gaming software and online gaming content in the United States, announces the launch of its Casual Mobile Gaming platform serving as a powerful complement to its existing Simulated Gaming™ solution. Highlights • Mobile Gaming is a new global market for the Company with a new product line of casual mobile games principally delivered to land-based casinos in the United States. Distinct from the Company’s existing markets of real money Regulated Gaming and Simulated Gaming™, mobile gaming on smart phones and tablets generated $3bn in sales in 2013 from 146m US residents (Source: Casual Connect ‘Games Market Sector Report: Smartphone & Tablet Gaming 2013’) • Casual Mobile Gaming are games designed for smart phones and tablets for a mass-market audience and which have any type of gameplay and sit within any genre. Casual games typically offer simple gameplay with no particular skills required in order to play and enjoy • The GameAccount Network Casual Mobile Gaming platform, launched in Q1 2015, after eighteen months in Research & Development and has, since the commencement of soft-launch marketing, achieved Average Revenue Per Daily Active User (ARPDAU) of $0.24c, which currently exceeds general expectations within the Casual Mobile Gaming Industry • The first casual mobile game delivered for a US casino, ‘Foxwoods Solitaire’ is available for both Google Android and Apple iOS mobile devices in over 150 countries worldwide. This game contains links promoting the Simulated Gaming app also available in App stores. Additional casual mobile games will be delivered online in 2015 for existing land-based casino clients of Simulated Gaming™ in the United States • Casual Mobile Gaming enables land-based US casinos access to the Mobile Gaming market worth an estimated $3bn per annum in the United States in 2013. Casual Mobile Gaming is proven to increase new downloads of Simulated Gaming™ mobile Apps which is proven to increase property visitation among existing patrons; reactivate lapsed patrons bringing them back on-property; and, drive acquisition of new patrons from outside the typical drive distance to the property Dermot Smurfit, CEO of GameAccount Network commented: “Executives of land-based US casinos are generally aware that casino patrons also play casual mobile games while on and off-property. Our innovative Casual Mobile Gaming platform will now enable our clients of Simulated Gaming™ to tap into an existing $3bn market in the United States and extend their relationship with their patrons with highly engaging Casual Mobile Gaming experiences. We now offer land-based US casinos a unique service: Simulated Gaming™ complemented by Casual Mobile Gaming … with a proven upgrade path to real money Regulated Gaming in the event suitable legislation passes in their State.” "
21/4/2015
10:27
rivaldo: Today's RNS is encouraging. Many award wins are a bit of a pat on the back, but I think this one really counts for something and is a bit of a coup for a mere £30m m/cap UK company to win in the USA: Http://www.investegate.co.uk/gameaccount-network--game-/bus/statement-re--casino-platform-supplier--award/20150421083800Z2099/ "GameAccount Network wins ‘Casino Platform Supplier’ Award at eGaming Review Magazine’s North American Awards Ceremony ISE: GAME LSE: GAME London & Dublin | 21 April, 2015: GameAccount Network plc (“GameAccount Network” or the “Company”), a leading developer and supplier of enterprise-level B2B internet gaming software and online gaming content, announces the win of a prestigious Internet gaming Industry award in the United States. Casino Platform Supplier of the Year Award for 2014 recognizes the skills, expertise and commitment to developing the leading Internet casino gaming platform for both regulated real money Internet gaming and Simulated Gaming in the United States. Defeating a wide range of also-nominated casino platform suppliers, GameAccount Network won the Casino Platform Supplier of the Year Award in recognition of its market-leading GameSTACK™ Internet gaming system successfully deployed for Betfair Plc in New Jersey’s regulated real money Internet gaming market and powering diverse Simulated Gaming™ websites for US land-based casino operators in Connecticut, New York and Pennsylvania. Highlights • GameAccount Network supplies its Internet Gaming System to Betfair Plc in New Jersey’s regulated real money Internet gaming market powering www.betfaircasino.com offering over 120 real money casino slots and casino table games from major recognizable US casino equipment manufacturers. • Simulated Gaming™ is the innovative Internet gaming service designed by GameAccount Network specifically for land-based casinos in advance of prospective regulation. Simulated Gaming offers a gaming-as-entertainment website enabled with unique and patented monetization features • Simulated Gaming™ is packed with a compelling content portfolio of over 100 casino slot, table and skill-based games including poker, backgammon, gin rummy, poker dice and blackjack tournaments • Launched in the US by GameAccount Network in January 2014, Simulated Gaming™ has been proven to monetize Internet traffic to existing websites operated by land-based US casinos with average revenue per daily active user (ARPDAU) of $2.75, as against an original estimate of $0.60, greatly exceeding equivalent numbers reported by Social Casino operators on Facebook • Simulated Gaming™ enables land-based US casinos access to the Social Casino market worth an estimated $1bn per annum in the United States in 2013. It is proven to increase property visitation among existing patrons, reactivate lapsed patrons bringing them back on-property and drive acquisition of new patrons from outside the typical drive distance to the property Dermot Smurfit, CEO of GameAccount Network commented: “Winning this major award is a superb recognition of the blood, sweat and tears put into building a Casino Platform business in the United States, starting in New Jersey with BetfairCasino.com in 2013, Simulated Gaming for three major US casino operators launched since early 2014 and now positioned to expand into other US-regulated real money Internet gaming markets such as Pennsylvania, as they emerge over time. The Company has made extraordinary progress in the United States and I would like to thank all our people in London and Las Vegas for their efforts in securing this well-deserved award granted on merit by an independent panel of objective Industry experts.” "
09/9/2014
11:16
rivaldo: Yet another agreement just announced - encouraging to see the Asian markets emphasis: Http://www.investegate.co.uk/gameaccountnetwork--game-/bus/statement-re-gameaccount-network-agreement-with---/20140909120000Z2024/ "GameAccount Network signs an Online Development and Platform Agreement with DEQ ISE: GAME LSE: GAME GameAccount Network plc (“GameAccount Network” or the “Company”), a leading developer and supplier of enterprise-level B2B gaming software and online gaming content, announces that the Company has entered into an agreement with DEQ Systems Corp. (TSXV: DEQ), a leading provider of table game bonusing, jackpot and loyalty solutions. The agreement is to launch DEQ’s table game content enabled for regulated real money Internet gaming and virtual currency-based Simulated Gaming™ focused on the Italian and New Jersey regulated Internet gaming markets and Simulated Gaming™ deployments for US casino operators. Commenting on the deal, Dermot Smurfit, CEO of GameAccount Network, said: “DEQ brings recognized, authentic table games from casino properties, with a particular relevance in key Asian markets, for distribution online. We're delighted to work with DEQ to bring their selected table game titles online in the United States for both real money and Simulated Gaming™, for Simulated Gaming™ in Asian markets and in Europe's major regulated real money Internet gaming markets.” “We are very pleased to have entered into this agreement with GameAccount Network. This is a strategic part of our table game content product roadmap. Partnering with an established, respected and expert partner who will deliver our game content online into both real money and brick and mortar Simulated Gaming™ customers is essential to drive revenues.” added Joseph E. Bertolone, President and CEO of DEQ."
26/2/2014
11:03
rivaldo: Techinvest's January'14 issue is now available free online - in which they gave a full tip for GAME. Here's the article FYI: Http://www.techinvest.ie/downloads/sample.pdf "GAMEACCOUNT NETWORK Gaming generates huge revenues globally and forecasts suggest that much of the turnover will soon be derived from online and mobile sources. Many countries are in the process of legalising online gambling, preferring to take the regulated approach rather than seeing operators and consumers move offshore. Key to this development is the US where several states have signalled their intention to lift restrictions on online gambling. Gaming operators are now preparing for a surge in demand from US consumers in particular. One business set to benefit from this trend is GameAccount Network, a developer and supplier of gaming software systems and online gaming content. Building on an already strong presence in Europe, the Company has recently established a foothold in the US market. Management is ambitious and sees a huge opportunity to secure first mover advantage in the key US market. Funds to support its expansion plans were secured in November when the Company joined AIM, raising £13.17m net through a placing at 135p. With a strengthened balance sheet and an established technology platform, GameAccount is now well positioned to benefit from the rapidly growing market for online gaming infrastructure. Turn-key Solution Founded in 2002, GameAccount has headquarters in London, with an office in Las Vegas. The Company currently employs 70 people, of which 45 work in the Development and Technology team. GameAccount's business activities include the operation of a B2C website in the UK offering proprietary developed online skill-based games to endusers, currently under the brand MoneyGaming.com. Since 2003, the Company has also been supplying proprietary online gaming content to gaming operators. The product suite currently includes over 135 proprietary games and variants, designed for desktop and mobile devices. Games for desktop are developed using Adobe Flash, and the Company has recently launched HTML5 games and downloadable 'Apps' for iOS and Android mobile devices. Seven major online operators currently use GameAccount's gaming content. The Company has already achieved a 47.5% share of the online casino gaming market in Italy, illustrating the potential for the business to take a strong lead in other markets that are newly regulated. Central to GameAccount's technology offering is an enterprise software system for internet gaming. The system is marketed to online and land-based gaming operators as a turn-key technology solution for both regulated real-money and simulated online gaming. Developed in London under a UK Gambling Commission licence, the technology is certified to the highest technical standards currently required by gaming regulators. The system includes a gaming content platform that enables the distribution of a comprehensive range of proprietary and third party gaming content to online gaming operators. All games are integrated into the internet gaming system and allow end-users to play online using a single account and username across desktop and mobile devices. To-date, GameAccount has deployed five identical instances of the system, each supporting one or more licensees. Software updates are made in London and then deployed remotely to other global instances. This avoids the creation of different versions of the software and results in significant cost savings for licensees. GameAccount also provides a range of tools to assist licensees to manage and grow their online gaming business, including business intelligence, analytics and customer relationship management services. In addition, the Company also derives revenue from converting offline casino slot machines into online equivalents on behalf of third party land-based slot machine manufacturers. Huge Potential GameAccount has strategically positioned itself as a first mover in regulated European markets and is now seeking to replicate this in countries that are planning to move to a regulated model, most notably the US. The Company has been developing its presence in North America since 2009 and established a Las Vegas office in in 2013. Last April, GameAccount completed its first significant US transaction with the sale of a modified instance of the internet gaming system to Aristocrat Technologies. Partnering Betfair, the system has also been installed in the Trump Plaza Hotel and Casino, New Jersey. Gambling is legally restricted in the US, but its availability and participation is increasing. Some form of gambling in landbased casinos is now allowed in 39 states and momentum is building behind intra-state regulation of online gaming in the US. Between 12 to 15 states are expected to be regulated for online gambling by the end of 2018. This represents a potentially huge market. Regulated real-money online gaming revenues in the US are forecasted to grow to $668.0 million in 2014 and $8.0bn in 2018. GameAccount has invested in excess of £1.0m in the expansion of its US infrastructure in the last quarter of 2013 and has earmarked a further £5.0m investment for 2014. The US market is expected to contribute in excess of 75% of EBITDA in 2015, with the number of employees in the Company is likely to increase from 70 to 150 in the same period. Strong Growth GameAccount generates revenue through a combination of upfront technical development fees and by participating in a share of the Licensees' ongoing gaming revenues. Revenue is also derived from the supply of ancillary services. Corporate customers include leading names such as Rank, Betfair, William Hill and Paddy Power. Audited results for the year to 31 December 2012 showed net revenues of £5.5m, EBITDA of £0.3m and a pre-tax loss of £0.96m. The Company has also supplied provisional figures for the ten month period to 31 October 2013. Growth since the previous financial year has been very strong, with net revenues almost doubling to £10.85m. EBITDA was £4.66m, with a pre-tax profit of £2.46m (equivalent to earnings per share of 3.6p). Cash and equivalents end the period at £2.75m, boosted since by the £13.17m proceeds from the placing in November. With demand for online gaming set to surge as more jurisdictions choose to legalise and regulate gambling, GameAccount is superbly placed to benefit as a leading provider of the requisite online infrastructure. Buy the shares for exposure to the lucrative market for online and mobile gaming. The MFM Techinvest Special Situations Fund has a holding."
12/2/2014
07:04
someuwin: ISE: GAME LSE: GAME GameAccount Network plc Partners with Foxwoods® Resort Casino to Launch First Simulated Gaming�ʏ33; Online Casino GameAccountNetwork GameAccount Network plc (��SGameAccount Network⬝ or the ��SCompany⬝), a leading developer and supplier of enterprise-level B2B gaming software and online gaming content, announces a partnership with Foxwoods® Resort Casino to launch the first ever Simulated Gaming�ʏ33; online casino experience in the United States. Legal nationwide in the United States, this revolutionary online casino offers users the ability to enjoy the Foxwoods experience from their own electronic devices. ��SLaunching the first simulated online casino in the U.S. with our partner GameAccount Network is another way for our guests to enjoy all that Foxwoods gaming has to offer,⬝ said Scott Butera, president and CEO, Foxwoods Resort Casino. ��SWe think this cutting edge technology will enhance the overall guest experience and allow them to bring the excitement of Foxwoods with them wherever they go.⬝ The Simulated Gaming�ʏ33; online casino will be accessible to players around the world through multiple platforms, including Android phones and tablets, iPhones, iPads, and mobile formatted browser-based play. The Simulated Gaming�ʏ33; online casino features over 50 games from the GameAccount Network library including dozens of slot and table games supported by creative promotional offers from Foxwoods that are available to anyone who plays. ��SWith the changing landscape of online gaming we are excited to launch Simulated Gaming�ʏ33; with Foxwoods Resort Casino,⬝ said Dermot Smurfit, Chief Executive Officer. ��SIntegrated with the casino management system, a wide range of promotional offers can be implemented to incentivise repeat visitation to the Foxwoods property. Converging online with land-based gaming is central among our key missions and Simulated Gaming�ʏ33; demonstrates our ability to monetize free-to-play gaming and will drive increased visitation to the operator�A533;"s property.⬝ www.GameAccountNetwork.com GameAccount Network | Overview GameAccount Network is a leading developer and supplier of enterprise-level Business to Business gaming software systems and online gaming content. GameAccount Network is listed on the ESM Market of the Irish Stock Exchange and the AIM Market of the London Stock Exchange under the ticker: GAME The Company has developed an Internet gaming enterprise software system, GameSTACK��, which it licences to online and land-based gaming operators as a turn-key technology solution for both regulated real-money and simulated online gaming. The Internet Gaming System, developed in London under a UK Gaming Commission licence, is certified to the highest technical standards currently required by gaming regulators. GameAccount Network is also a leading developer of online casino games and converts offline casino slot machines into online equivalents on behalf of third party land-based slot machine manufacturers. GameAccount Network has an established business in Europe, licensing gaming content to UK, Spanish and Italian gaming operators including, PaddyPower, William Hill, Rank, Lottomatica, Sisal MatchPoint, and SNAI. In the United States, GameAccount Network has partnered with Betfair Plc to provide Trump Plaza Hotel and Casino with its Internet Gaming System following the introduction of regulated real-money online gaming in New Jersey in November 2013. In Connecticut, GameAccount Network has licensed its Internet Gaming System to the Mashantucket Pequot Tribal Nation (owners and operators of the Foxwoods® Casino Resort) to offer simulated gaming in expectation of intra-state regulation in Connecticut in 2015. Foxwoods ® Resort Casino | Overview Foxwoods Resort Casino is one of the premier entertainment destinations in the Northeast. As the largest resort casino in North America, Foxwoods offers a vast array of gaming in six casinos; AAA Four-Diamond hotels, restaurants from gourmet to express, world-renowned spas, awarding-winning golf, state-of-the-art theaters, and exclusive retailers. Perfect for both recreation and business, Foxwoods provides modern and versatile convention and meeting space to infuse new life into any meeting or event. Foxwoods Resort Casino is owned and operated by the Mashantucket Pequot Tribal Nation. For a comprehensive look at Foxwoods Resort Casino and Mashantucket Pequot Tribal Nation visit Foxwoods.com. www.foxwoods.com
27/11/2013
07:04
rivaldo: An EV/EBITDA of 10.9? Not just "decent" for the sector, it's ridiculously cheap imo :o)) And GAME is off and running today with the first post-IPO news.... Http://www.investegate.co.uk/gameaccountnetwork--game-/bus/statement-re--gameaccount-network-plc-launches----/20131127070000Z9283/ "GameAccount Network plc launches in New Jersey Delivers the Internet Gaming System for Betfair & Trump Resorts GameAccount Network plc ("GameAccount Network" or the "Company"), a leading developer and supplier of enterprise-level B2B gaming software and online gaming content, announces the successful launch of the Company's Internet Gaming System in New Jersey's newly-regulated Internet gaming market. The Company's Internet Gaming System manages all customer registration, verification and banking for www.BetfairCasino.com (the "Website") where residents of New Jersey can now engage with a wide range of Casino Table Games, Poker and Casino Slot Games offered for real money gaming via PC & Mac desktop personal computers and mobile devices. Designed in collaboration with Betfair Interactive US LLC, a subsidiary of Betfair Plc, the Website offers New Jersey residents a compelling mix of Internet casino games instantly recognisable to patrons frequenting Atlantic City's land-based casinos. Games include those from Ainsworth, IGT, Incredible Technologies, Scientific Games and SHFL Entertainment combined with the Company's proprietary games. Highlights • New Jersey's regulated real money Internet gaming market commenced at 18:00 ET on Thursday 21 November 2013 with the Websites first regulated real money Internet casino wager completed by a New Jersey resident at 18:16 ET. • With a population of approximately 8.9m people, GameAccount Network expects New Jersey's pre-taxation online gaming revenues will be worth approximately US$250 million in its first full year. • Wide range of recognisable casino games and poker delivered via www.BetfairCasino.com, replicating the land-based casino environment online in partnership with major US casino equipment manufacturers Ainsworth, IGT, Incredible Technologies, Scientific Games and SHFL Entertainment. • GameSTACK™ Internet Gaming System stress-tested to in excess of 5,000 simultaneously-connected real money active players, in compliance with New Jersey Division of Gaming Enforcement's technical requirements. • GameSTACK™ Internet Gaming System now offers a complete range of technical and regulatory functionality compliant with the New Jersey Division of Gaming Enforcement's technical requirements for Internet gaming systems and Internet gaming content. • Mobile-enabled Website employs the Company's SENSE3™ mobile technology combining instant-play HTML5 games with downloadable native Apps and responsive design. • The US online gaming market represents a significant opportunity. It is estimated that regulated intra-State real-money online gaming revenue in the US will grow from US$668 million in 2014 to US$8 billion in 2018. Dermot Smurfit, CEO of GameAccount Network, said: "Working in close collaboration with Betfair, Trump Resorts and the New Jersey Division of Gaming Enforcement has enabled us to launch our Internet Gaming System, already operational in Europe's highly regulated markets, as BetfairCasino.com in New Jersey. We achieved this within the strict timelines required to launch on 'Day One' in New Jersey's newly-regulated Internet gaming market. Only a handful of companies were permitted to launch, reflecting the scarcity value of companies equipped with the technology and operational experience required to manage complex, regulated Internet gaming markets as they emerge." "I proudly congratulate the team at GameAccount Network for their commitment to delivering a world class Internet casino experience to New Jersey's regulated Internet gaming market." "
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