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IHP Integrafin Holdings Plc

274.60
1.00 (0.37%)
Last Updated: 12:03:45
Delayed by 15 minutes
Share Name Share Symbol Market Type Share ISIN Share Description
Integrafin Holdings Plc LSE:IHP London Ordinary Share GB00BD45SH49 ORD 1P
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  1.00 0.37% 274.60 274.00 275.00 276.20 270.40 272.20 145,390 12:03:45
Industry Sector Turnover Profit EPS - Basic PE Ratio Market Cap
Investment Advice 134.9M 49.9M 0.1506 18.25 910.47M
Integrafin Holdings Plc is listed in the Investment Advice sector of the London Stock Exchange with ticker IHP. The last closing price for Integrafin was 273.60p. Over the last year, Integrafin shares have traded in a share price range of 208.80p to 312.20p.

Integrafin currently has 331,322,014 shares in issue. The market capitalisation of Integrafin is £910.47 million. Integrafin has a price to earnings ratio (PE ratio) of 18.25.

Integrafin Share Discussion Threads

Showing 1226 to 1248 of 1450 messages
Chat Pages: 58  57  56  55  54  53  52  51  50  49  48  47  Older
DateSubjectAuthorDiscuss
29/11/2011
12:36
Oh right, good to have you aboard. mcap sub £1M and the company is profitable... crazy markets at the moment :)
mike_f
29/11/2011
12:23
Oooh...erm not long...weeks. Just after that last decent rns on 15th.
Should do ok in the med term.
GL

lufc5
29/11/2011
12:20
Didn't know you were invested here LUFC, when did you buy in?
mike_f
29/11/2011
12:18
Ahhh....vee r moooving.
lufc5
29/11/2011
12:17
better than that !!
moreforus
29/11/2011
12:17
Another small tick up on the bid :) Double bottom forming?
mike_f
29/11/2011
11:12
Well we have a small tick up...
mike_f
29/11/2011
10:07
lol mike ..just be happy to have stopped falling..hopefully stock overhang over time will get absorbed

but at the moment aim does not care about silly things about fundamentals...one day it will again..when that will be your guess is as good as mine, in the mean time you pick undervalued companies that you think will perform when sanity returns!

moreforus
29/11/2011
10:04
Thought we would have seen a small move up today as the placing was at a premium...
mike_f
29/11/2011
07:42
they raised 130k and reinvested 90k...

seems strange...maybe they will make a mint on the placings they took...

moreforus
29/11/2011
07:41
Maybe they have had a tip off and are looking to make a fast buck?... Little confused myself but the main thing for me was raising the funds at quite a substantial premium to the sp! Gives me huge confidence... Interims soon.
mike_f
29/11/2011
06:12
Mike - instis prepared to buy stock at a premium is a sign of confidence but confused.com about subscribing most of the proceeds to the other 2 investments...

It looks odd to me

moreforus
29/11/2011
05:46
anything above current share price is a bonus in these climates Mike:)
kennyruss
28/11/2011
22:36
If your around kenny, any thoughts on the RNS?
mike_f
28/11/2011
21:49
INTELLEGO HOLDINGS PLC
('Intellego' or 'the Company')

PLACING TO RAISE GBP135,125


The Board of Intellego, the AIM traded regulatory and compliance focused,
digital learning business, are pleased to announce that the Company has raised
GBP135,125 (before expenses) through the placing of 67,562,500 new ordinary shares
(the "Placing Shares") at 0.20p per share ("the Placing"). Following the
announcement of the acquisition of the Digital Learning Marketplace on 15
November existing institutional investors have continued to support Intellego
with this placing, to help fund this initiative. As part of the placing
arrangements the Company has agreed to subscribe for 21,915,229 ordinary shares
for GBP90,948 in Athol Gold and Value plc, an investment company, such shares
being available to be placed in an orderly fashion on Intellego's behalf at some
future date.


The Placing is conditional on admission of the Placing Shares to trading on AIM
("Admission"). Application has been made to the London Stock Exchange for the
Placing Shares, which will rank pari passu with all existing ordinary shares, to
be admitted to trading on AIM. Admission is expected to become effective and
dealings to commence on or around 1 December 2011.

Following Admission the number of shares in issue will be 649,019,182 Ordinary
shares of 0.05 pence per share. This figure may be used by shareholders in the
Company as the denominator for the calculations by which they will determine if
they are required to notify their interest in, or a change to their interest in,
the share capital of the Company under the Financial Services Authority's
Disclosure and Transparency Rules.

Commenting on the transaction Andy Hasoon CEO of IHP said,

'Our shareholders are seeing us execute our strategy and Vision. We are
delivering on a number of fronts; we have recruited a new executive team who
have a proven track record of building profitable high growth companies. They
are putting in place solid scalable foundations. We have re-structured our
production into a cost effective, efficient, quality orientated unit. We have
begun to recruit a dynamic sales force who focus on customer needs and deliver
quality solutions to meet the learning objectives of our blue chip client base.
The securing of the Digital Learning Marketplace is another mile post secured.'

Great news! Placing above the current sp! Should see a move up tomorrow...

mike_f
27/11/2011
22:10
A new era for serious games
Posted by Kirsten Campbell - November 15, 2011
There is a quiet sea change occurring in companies' attitudes to games-based learning. Barely eighteen months ago there was little interest in using serious games for training outside the defence and healthcare sectors. Today, L&D professionals across all industries – not to mention marketing teams, finance and recruitment specialists – are all clamouring for more information on the subject.

And it's not surprising, when serious games advocates like Intellego's Andy Hasoon are making claims that 20 minutes of a serious game simulation can be as effective as one hour's worth of e-learning. However, such claims are notoriously tricky to prove, so how should companies gauge whether the games-based learning approach is right for them?


The power of play

Serious games are generally agreed to be games in which the primary purpose of playing is something other than pure entertainment. However, most good contemporary serious games borrow heavily from entertainment video games, and this is both a strength and a weakness. The best video games are incredibly motivating and captivating, leading to high levels of player engagement and speedy mastery of content. Ask most video game players (and with the average age of players now being 35, that's a giant chunk of the working population) if games are a good medium for learning, and they say 'yes, of course'. For those of us who have grown up playing games, their usefulness as tools for learning is self-evident. But for the still sizeable chunk who don't play video games, there remains a high degree of suspicion towards this new medium – largely as a result of the media's fondness for equating violent video games with violent behaviour, but also because the word 'game' itself carries an implication of frivolity that sits uncomfortably in the boardroom.

Yet at Pixel Learning's recent London-based seminar on Serious Games, it was clear from the makeup of the audience that business professionals are starting to overcome their suspicions and take a serious look at the opportunities presented by games-based learning. And, indeed, with some of the claims circulating regarding the effectiveness of serious games, it would be foolish not to explore whether an immersive simulation could be a better investment than yet another point and click piece of traditional e-learning. Pixel's CEO, Richard Smith, drew our attention to a recent simulation built by Pixel for a large auditing firm for $750,000, which apparently delivered a very high ROI in just six months. Other examples include a 3D simulation for health and safety training built for engineers on the Public Transit System in Montreal: not only did test results increase from 62% to 92%, but costs dropped from $763 per employee to $300 and training time dropped by 50% (according to a report by Caspian Learning).

A caveat

It is very difficult to find research proving the effectiveness of any learning technology, whether it be textbooks, lectures or video game-style simulations. Roger Broadie, a Director at Naace, explains the problem:

The fundamental problem is that you cannot directly link use of technology to raised scores, except in very limited circumstances such as the exam revision studies done by SAM Learning, because in normal teaching/learning the ICT is only part of the environment and a lot of other factors are in play. So you can only correlate.

However, a very positive meta-analysis of research investigating the effects of technology on K-12 student outcomes concluded that "the overall effects are nearly twice as large as other recent meta-analyses conducted in the area of instructional technology." (Waxman, Lin & Hichko)

So, although grand claims for the effectiveness of serious games (as with any learning technology) need to be treated with caution – especially those made by developers with a product to sell – there is nothing to suggest that serious games are any less effective than other delivery methods, and a great deal of anecdotal evidence to suggest that the increased engagement levels experienced by players of serious games make them a viable investment in certain circumstances.

Beyond the bottom line

Some learning objectives just can't be adequately met through traditional e-learning. Blitz Games' healthcare training simulation, Triage Trainer, led to 28% greater accuracy in performing triage amongst those who had played the game. A more leftfield example is the game ReMission, which was successful in encouraging young people with cancer to take their medications. If a learning objective would be best met by learners engaging in real-life actions or decision-making, but the costs or risks of doing this 'on the job' are too high, then a simulation can be your next best option. An environment that simulates the stresses and challenges of real life but which provides space for 'safe failure' can be a great way to raise attainment in anything from negotiation skills to handling dangerous goods.

Serious games are also highly suitable for trainees with low motivation for learning, or those on a training course that already contains a lot of e-learning or traditional learning. Serious games/simulations are particularly good for teaching strategic thinking, decision-making in real time, or for practising complex activities, and provided costs can be contained (there tends to be a lot of 'scope creep' with games unless they are well designed at the outset), they are a viable option for delivery.

Business is booming

Perhaps the clearest sign that serious games are here to stay is the growth in UK firms specialising in their design and development. There are industry hotspots in London, Dundee and the Midlands (where firms cluster around Coventry's Serious Games Institute – an independent research body with a growing network of outposts around the world). The UK has a number of highly-respected university courses in games design, and there is an ever-increasing number of graduates and professional developers with the skills necessary to create games engines that are both robust and flexible enough to meet the growing need for multi-device deployment. As companies develop and refine reusable games engines, and rapid development tools like Pixel learning's Netbeans product become more common, the cost of building a viable serious game comes more within the reach of small and medium-sized businesses.

Good design is the key to success

But as serious games designer Helen Routledge asserts: a serious game is only as good as its design. Instructional designers with game design expertise are vital to the development of a good educational game, and this is why companies are increasingly turning to providers like LINE to guide them through the design process. The technical expertise to build a games engine is one key ingredient, but equally important is the ability to apply the principles of excellent game design to complex and sometimes dry material. Ask your instructional designer if they enjoy playing games in their spare time – if the answer is no, it may be time to reconsider your options!

LINE is using our growing in-house expertise in serious and educational games to explore a variety of game-based offerings with our clients. Get in touch if you'd like to know more.

mike_f
25/11/2011
15:16
Tiny buy at .15p I see...
mike_f
24/11/2011
11:38
Online limits

sell 0.1m @ 0.14
buy 3.75m @ 0.15

big overhang here still Mike

dicko80
24/11/2011
10:12
Bought a few more at these silly levels. Hoping the interims will see a sharp turnaround in the share price performance of late...
mike_f
16/11/2011
10:05
yes some insight in the interims..

last year was 26/10

kennyruss
15/11/2011
19:56
hi kenny, nice to see another member post on the bb! Been a bit lonely here of late.

It appears Intellego are very much off people's radars but AIM is fighting hard times atm... on the basis of the last results this share price is crazy. Should be seeing the interims in the next few weeks. Hoping to see the turnaround continued.

mike_f
15/11/2011
12:05
picked up a 1m or so... looks a nice rns..
kennyruss
15/11/2011
08:02
Great news!

Acquisition of Digital Learning Marketplace

The Board of Intellego, the AIM traded digital learning business, is delighted
to announce it has entered into a non-binding memorandum of understanding
("MOU") to acquire an investment in the Digital Learning Marketplace ("DLM")
project from Milamber Limited. There are two phases; development and commercial
exploitation.

Development - the DLM is being built as a revolutionary new learning platform
intended to allow Corporations, SME businesses, and professionals to access
their day-to-day and future learning requirements with the goal of helping them
improve their business performance. The Directors of Intellego believe that the
DLM will be the first source of truly personalised learning giving users the
ability to create their own focused courses in affordable blocks, built from
materials supplied by a diverse range of providers. It will enable the owners
of learning content to trade and monetise their learning assets. Participants
in the project include Pearson Education (19%) and Ashridge Business School
(6%). The DLM is designed to have global appeal, with engaging content
available in small "bite-sized" units that are easily accessible, and
affordable.

The Consortium partners will (pro rata to their respective interests in the
project) receive a GBP740,272 grant from the UK Government's Technology Strategy
Board (TSB) ("Grant"), such is the importance of digital learning to the future
education needs within the UK, to provide funds to help the Company finance the
development of the DLM platform. The Consortium partners have agreed to match-
fund the Grant giving the project a total investment of GBP1,498,224.

Commercial exploitation - the DLM is expected to be fully operational in 2013,
in the interim there will be limited scale commercial trials and testing.

The proposed arrangements comprise an initial investment of up to GBP160,000 to
secure a majority interest in the project during the two year development stage
followed by Intellego's option to maintain this interest into the exploitation
stage. If for any reason Intellego decides not to exercise the option then
Milamber has undertaken to buy-back the Interest from Intellego for an amount
equal to Intellego's investment save for the first payment of GBP40,000.

Milamber, in which Andy Hasoon is a 21% shareholder, (Intellego's CEO and
Director) owns a 6.86% interest in Intellego (40,000,000 ordinary shares of
0.05p). Accordingly, the transaction is a Related Party Transaction as defined
by the AIM Rules.

The independent Directors of Intellego (being all the Directors with the
exception of Andy Hasoon) having consulted with the Company's Nominated Adviser,
consider that the terms of the MOU are fair and reasonable insofar as the
Company's shareholders are concerned.

Angus Forrest, Chairman of Intellego said: "The investment in the DLM is our
first major transitory move into being a pure digital learning provider. We are
excited by the opportunity, that Andy Hasoon has brought to us, which has the
potential to transform Intellego into a global player, and consider that the
transaction provides a structured approach for Intellego Shareholders to
participate in that opportunity".

Andy Hasoon, CEO of Intellego said: "As the education market aligns ever more
closely with online content and learning, the DLM has created a strategy which
will ensure it remains the leader of this exciting and revolutionary step
change. We promise our customers around the world that we will provide the most
comprehensive, relevant and enjoyable learning experiences available."

mike_f
Chat Pages: 58  57  56  55  54  53  52  51  50  49  48  47  Older

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