|Games Workshop Group
||EPS - Basic
||Market Cap (m)
Games Workshop Share Discussion Threads
Showing 1801 to 1825 of 1825 messages
|The further the GBP falls against USD the better the profit for GAW. I see this testing the 12 month high in November.|
|Happy Christmas 😊|
|Confirms their trading statement! Great news|
|Yay, a dividend of 25p/share to be paid before the end of the year.|
|I am selling some of my son's old WH books and magazines on the New Zealand auction site and received a bid on one immediately. Looking through the current auctions I am amazed at how many auctions have bids and some bids are surprisingly high for parts and models.If this reflects the demand for WH models in other countries then things are really looking up. I sold some sets of models around 18 months ago and the demand for models was nothing like it is today.|
|They've never committed to a yield and there's been plenty of surplus cash!|
|Well they only pay out when there is 'surplus' cash. The last was 20p, announced in April, paid in June and before that 20p September 2015.
If they are truly doing well, I'd expect an announcement very soon.|
|Any ideas when the next divi will likely be announced/paid?|
The new CEO is not as dogmatic as the chairman. In the past, they have been adamant that they won't discount but they are now, albeit subtly via offering sharp pricing on bundles. Let's hope it sticks.
|Must be core business. Further £ weakness must also be helping here.
Nice divi and low multiple. A great hold imo.
My local store was quite busy yesterday at 12:00. 8-9 people playing and painting. One manager.
Store was recently revamped and the product lines look fresh. Alot different since i last poke my head in 2-3 years ago.|
I have been in this since the collapse after LOTR. Royalties are not sales (they appear below the operating profit line). This looks like an improvement in the core business, otherwise they would say it. The real issue is whether they can sustain the growth. There have been quite a few false dawns on top line growth only for something to negate this 6 months down. It's defo encouraging but I'd like to see this sustained.
|Haven't they always tended to differentiate between 'channels'?|
|Reading various financial sections and analyst comments, the concern with GAW centres around the royalties boosting profits while profits from core products fell 27%. The analysts advise caution because of this fall and the lumpy nature of royalties.The trading update gives us no clue as to whether the improvement was increased sales of core products or more windfall from royalties.|
|GAW does not usually give a trading update at this time of the year, it's usually in December or January. I'm guessing that trading is significantly up, although they don't use the S word.|
|As expected, benefit from lower pound. I wonder what the % increase in sales has been.TRADING UPDATEGames Workshop Group PLC announces that sales and profits in the four months to 2 October 2016 are ahead of the Board's original expectations.Over the four month period of the year to date we have seen sales growth in constant currency terms. Sales have further benefitted from the favourable impact of a weaker pound. These have resulted in growth in reported sales for the period.|
|Has the worm turned?|
|Age of sigmar looks to be driving sales! Short and brief statement as always.|
|Total War Warhammer did better and was the fastest selling Total War franchise. The real growth for the IP is in the Far East and maybe they need to step up the focus there.
|It's a real pity that Warhammer Online did not get the investment needed. EA had acquired developer Mythic. Within a few months of launch WAR had 300,000 subscribers by early 2009. My son and his friends loved the game. Unfortunately EA then had a us$ 1 Billion loss. EA cut back on everything in 2009 including WAR, which was eventually shut down at the of 2013.A movie could be epic with the right Director, such as Peter Jackson or James Cameron. Both live here in New Zealand so I may get a bit part.|
|There's a huge amount of IP to be exploited here. Just as DC Comics have exploited their's. My son tells that Age of Sigmar seems to have rekindled interest in the Hobby. I'd expect there to be films. World of Warcraft flopped at the box offices in western countries but did rather well in Asia.
|I would agree with most of this MF article except perhaps the conclusion. The shares are currently cheap because licensing is lumpy. It has always been lumpy - a point I have made on this board for ten years. If license revenues fall next year that is expected and already in the price.Britain was a world leader in video games and still provides the talent to many US companies. What a shame British software developers can't get the financial backing anymore.The article raises some valid points about the core business "spluttering" due to poorly implemented changes.MF article follows:Video gaming is big business. The industry is valued at around $100bn right now and with the rise of mobile gaming and the widening of the demographics that are playing, it only looks set to expand.Unfortunately for us, most video game studios tend to list in America, but there are a few small-cap shares with direct exposure to this gargantuan and growing industry, one of which I believe could transform your portfolio. From tabletop to desktopGames Workshop (LSE: GAW) is famous for its Warhammer and Lord of the Rings tabletop war-games. These games have rich backgrounds and gamers are as invested in experiencing the game worlds as they are in playing the game itself."The history behind these fictional worlds has been built up since 1975. There are literally hundreds of novels and thousands of short stories written about the universe. One of those novels, A Thousand Sons by Graham McNeil, even hit the New York Times Best Sellers List. The rich tapestry created by this library of fiction isn't easily replicated and the resultant fictional worlds are the company's greatest assets. Gaming studios are often attracted by the detailed lore and established customer base, and pay Games Workshop handsomely to take advantage of both.But the company's core business of selling models to hobbyists is spluttering, largely due to poorly received rule changes and aggressive price hikes. Sales have fallen from a peak of £134.6m in 2013 to £118m last year. This took an even greater toll on core operating profit, which fell 27% last year, but a mammoth jump in video game licensing profit from £1.5m to £5.9m kept operating profits level.Unfortunately, with the core business struggling and licensing income depending on the success of outside influences, Games Workshop's prospects are unclear right now.Trading at only 12.4 times last year's earnings, the shares may appear cheap, but if the lumpy licensing income was to return to 2015's level, operating profit could drop from £16.9m to around £12.5m, with the share price likely to follow.Therefore, I recommend waiting on the sidelines unless the core business turns around.http://www.fool.co.uk/investing/2016/09/28/are-these-uk-small-caps-the-best-ways-to-play-the-video-gaming-boom/|
|Annual Report page 8"We piloted the following initiatives in the year; I will update you further in 2016/17: Asia After overcoming the burden of paper work and complexity of opening businesses in Asia we now have four new sales territory managers in Asia; in Singapore, Hong Kong, Japan and Malaysia in addition to our existing business in China. They will grow Games Workshop profitably by opening stockist accounts and our own stores.|
|GAW has a big network of independent retailers. If there is a market in a country then there will be independent stores. The nearest to store to me has always been an indie.From the annual report:We seek out our customers all over the world. We believe that our customers carry our Hobby gene and to find them we apply our tried and tested approach of recruiting customers in our own stores, by offering a fantastic customer experience. Our retail business is supported by our own mail order store (it has the full range of our product) and our independent stockist accounts and trade outlets across the world. The independent accounts do a great job supporting our customers in parts of the world where we either have not opened one of our stores or where it is not commercially viable for us to have one of our stores. We will always have more independent accounts than our own stores. Our strategy is to grow our business through geographic spread growing all of the three complementary channels.|
|fair points but i dont buy it. there must be 700mil middle class people in those geographies, yet the firm has only a few stores there.|
|You need a large middle class to afford this product and, therefore, not convinced of demand in BRICs, with the exception of China where fantasy products are v popular. World of Warcraft grossed a tonne of money there but nowhere else. That said, the problem with China is IP theft and alibaba.