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GMR.GB Gaming Realms Plc

34.50
0.00 (0.00%)
28 Mar 2024 - Closed
Realtime Data
Share Name Share Symbol Market Type Share ISIN Share Description
Gaming Realms Plc AQSE:GMR.GB Aquis Stock Exchange Ordinary Share GB00BBHXD542
  Price Change % Change Share Price Bid Price Offer Price High Price Low Price Open Price Shares Traded Last Trade
  0.00 0.00% 34.50 32.90 36.30 34.89 34.00 34.50 23,124 16:29:58
Industry Sector Turnover Profit EPS - Basic PE Ratio Market Cap
0 0 N/A 0

Gaming Realms PLC Q3 Trading Update (0496O)

02/11/2016 7:00am

UK Regulatory


Gaming Realms (AQSE:GMR.GB)
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From Mar 2019 to Mar 2024

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TIDMGMR

RNS Number : 0496O

Gaming Realms PLC

02 November 2016

Gaming Realms Plc

("Gaming Realms" or the "Company")

Q3 Trading Update

Strong revenue growth and maiden profitable quarter

Gaming Realms is a rapidly growing developer, publisher and licensor of mobile real money and social games. It creates games content and online brands from which it generates revenue through real money gaming, social gaming and IP and content licensing As a case in point, Gaming Realms owns the Slingo(TM) brand and has developed a number of Slingo branded real money and social games. The Slingo brand is particularly popular in North America, combining bingo with the appeal of slot machines and has attracted more than 100m users over 20 years.

Gaming Realms has had significant success in signing online commercial partnerships with leading organisations and brands including: Britain's Got Talent; the X Factor; Deal or No Deal; Express Newspapers and licensing partnerships with Zynga, IWG and Pala Interactive. It has an offline relationship with Scientific Games which distributes Slingo branded scratchcards in 36 US States. These relationships help to establish recurring revenue from licensing fees for the Company.

Today, Gaming Realms announces a strong trading for the three month period ended 30 September 2016.

 
 Highlights for quarter ended 30 September 2016: 
                        H1 2015      H1 2016      Q3 2016 
 
                        GBP'000s     GBP'000s     GBP'000s 
 
 
   Revenue              7,954        16,632       9,100 
 
 Adjusted 
  EBITDA(1)             (2,428)      (2,999)      960 
 
                        H1 2015      H1 2016      Q3 2016 
 
 Depositing             numbers      numbers      numbers 
  Players 
 
 Average 
  Monthly(2)            15,493       55,387       53,928 
 
 New(2)                 38,869       143,282      51,884 
 
 

(1) Before share based payment charges

(2) Excluding disposals

-- Q3 profitable following H1 investments, particularly in "Grizzly", our technology platform which makes our content available to third parties and also reduces customer acquisition cost

   --      Real money net gaming revenue increased by 113% to GBP5.9 million (Q3/15: GBP2.8 million) 
   --      Social gaming and licensing revenue increased by 189% to GBP2.5m (Q3/15: GBP0.9m) 
   --      Exciting new Partnerships signed with Bauer Media and Express Newspapers 

-- Launch of the following websites and apps: "thexfactorgames" (with fremantle); "starwins" (with Express Newspapers); and the "Slingo Arcade" Facebook app. Slingo Arcade features our proprietary real money Slingo games repurposed for a social audience.

   --      Depositing players in Q3/16 are in line with the Group's normal seasonal marketing phasing. 

Outlook

As we continue to execute our strategy, the business continues to generate revenue growth and now we have recorded positive EBITDA for the first time. This is an endorsement of the recent success of our game performance and brand partnerships together with the development of our Remote Game Server (RGS) and our proprietary "Grizzly" real money platform. We believe there are significant medium term opportunities to increase revenue in game content licensing across real money and social gaming markets, and will continue to invest in and develop these areas.

Commentating on current trading, Patrick Southon, CEO said:

"We are pleased with both the continued top line growth and our move into profitability for the first time, especially in a quarter in which we launched several new real money and social games. Our investment in our own platform is paying off through flexibility, reliability and greater player retention. We are delighted with the extended and growing list of partnerships with high profile media companies, opening up new audiences and sources of revenue."

2 November 2016

Contacts:

 
 Gaming Realms plc         0845 123 3773 
 
   Patrick Southon, CEO 
   Mark Segal, CFO 
 
 Peel Hunt LLP             020 7418 8900 
 Dan Webster 
  Adrian Trimmings 
  George Sellar 
 
 Instinctif                020 7457 2020 
 Matthew Smallwood 
  Justine Warren 
 

About Gaming Realms

Gaming Realms, founded in 2012, creates and publishes innovative real money and social games for mobile, with operations in the UK and North America. Through its market leading mobile platform and unique IP and brands, Gaming Realms is bringing together media, entertainment and gaming assets in new game formats and driving market growth. The Gaming Realms management team includes accomplished entrepreneurs and experienced executives from a wide range of leading gaming and media companies who have significant experience of growing and managing business to a substantial size.

This information is provided by RNS

The company news service from the London Stock Exchange

END

TSTLLFITLTLLIIR

(END) Dow Jones Newswires

November 02, 2016 03:00 ET (07:00 GMT)

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